Nodes.js 9.2 KB

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  1. import DataMap from '../DataMap.js';
  2. import ChainMap from '../ChainMap.js';
  3. import NodeBuilderState from './NodeBuilderState.js';
  4. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  5. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, equirectUV, viewportBottomLeft, normalWorld } from '../../../nodes/Nodes.js';
  6. class Nodes extends DataMap {
  7. constructor( renderer, backend ) {
  8. super();
  9. this.renderer = renderer;
  10. this.backend = backend;
  11. this.nodeFrame = new NodeFrame();
  12. this.nodeBuilderCache = new Map();
  13. this.frameHashCache = new ChainMap();
  14. }
  15. getForRenderCacheKey( renderObject ) {
  16. return renderObject.initialCacheKey;
  17. }
  18. getForRender( renderObject ) {
  19. const renderObjectData = this.get( renderObject );
  20. let nodeBuilderState = renderObjectData.nodeBuilderState;
  21. if ( nodeBuilderState === undefined ) {
  22. const { nodeBuilderCache } = this;
  23. const cacheKey = this.getForRenderCacheKey( renderObject );
  24. nodeBuilderState = nodeBuilderCache.get( cacheKey );
  25. if ( nodeBuilderState === undefined ) {
  26. const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  27. nodeBuilder.material = renderObject.material;
  28. nodeBuilder.context.material = renderObject.material;
  29. nodeBuilder.lightsNode = renderObject.lightsNode;
  30. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  31. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  32. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  33. nodeBuilder.build();
  34. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  35. nodeBuilderCache.set( cacheKey, nodeBuilderState );
  36. }
  37. nodeBuilderState.usedTimes ++;
  38. renderObjectData.nodeBuilderState = nodeBuilderState;
  39. }
  40. return nodeBuilderState;
  41. }
  42. delete( object ) {
  43. if ( object.isRenderObject ) {
  44. const nodeBuilderState = this.get( object ).nodeBuilderState;
  45. nodeBuilderState.usedTimes --;
  46. if ( nodeBuilderState.usedTimes === 0 ) {
  47. this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
  48. }
  49. }
  50. return super.delete( object );
  51. }
  52. getForCompute( computeNode ) {
  53. const computeData = this.get( computeNode );
  54. let nodeBuilderState = computeData.nodeBuilderState;
  55. if ( nodeBuilderState === undefined ) {
  56. const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  57. nodeBuilder.build();
  58. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  59. computeData.nodeBuilderState = nodeBuilder;
  60. }
  61. return nodeBuilderState;
  62. }
  63. _createNodeBuilderState( nodeBuilder ) {
  64. return new NodeBuilderState(
  65. nodeBuilder.vertexShader,
  66. nodeBuilder.fragmentShader,
  67. nodeBuilder.computeShader,
  68. nodeBuilder.getAttributesArray(),
  69. nodeBuilder.getBindings(),
  70. nodeBuilder.updateNodes,
  71. nodeBuilder.updateBeforeNodes
  72. );
  73. }
  74. getEnvironmentNode( scene ) {
  75. return scene.environmentNode || this.get( scene ).environmentNode || null;
  76. }
  77. getBackgroundNode( scene ) {
  78. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  79. }
  80. getFogNode( scene ) {
  81. return scene.fogNode || this.get( scene ).fogNode || null;
  82. }
  83. getToneMappingNode() {
  84. if ( this.isToneMappingState === false ) return null;
  85. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  86. }
  87. getCacheKey( scene, lightsNode ) {
  88. const chain = [ scene, lightsNode ];
  89. const frameId = this.nodeFrame.frameId;
  90. let cacheKeyData = this.frameHashCache.get( chain );
  91. if ( cacheKeyData === undefined || cacheKeyData.frameId !== frameId ) {
  92. const environmentNode = this.getEnvironmentNode( scene );
  93. const fogNode = this.getFogNode( scene );
  94. const toneMappingNode = this.getToneMappingNode();
  95. const cacheKey = [];
  96. if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
  97. if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
  98. if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
  99. if ( toneMappingNode ) cacheKey.push( toneMappingNode.getCacheKey() );
  100. cacheKeyData = {
  101. frameId,
  102. cacheKey: cacheKey.join( ',' )
  103. };
  104. this.frameHashCache.set( chain, cacheKeyData );
  105. }
  106. return cacheKeyData.cacheKey;
  107. }
  108. updateScene( scene ) {
  109. this.updateEnvironment( scene );
  110. this.updateFog( scene );
  111. this.updateBackground( scene );
  112. this.updateToneMapping();
  113. }
  114. get isToneMappingState() {
  115. const renderer = this.renderer;
  116. const renderTarget = renderer.getRenderTarget();
  117. return renderTarget && renderTarget.isCubeRenderTarget ? false : true;
  118. }
  119. updateToneMapping() {
  120. const renderer = this.renderer;
  121. const rendererData = this.get( renderer );
  122. const rendererToneMapping = renderer.toneMapping;
  123. if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) {
  124. if ( rendererData.toneMapping !== rendererToneMapping ) {
  125. const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  126. rendererToneMappingNode.toneMapping = rendererToneMapping;
  127. rendererData.rendererToneMappingNode = rendererToneMappingNode;
  128. rendererData.toneMappingNode = rendererToneMappingNode;
  129. rendererData.toneMapping = rendererToneMapping;
  130. }
  131. } else {
  132. // Don't delete rendererData.rendererToneMappingNode
  133. delete rendererData.toneMappingNode;
  134. delete rendererData.toneMapping;
  135. }
  136. }
  137. updateBackground( scene ) {
  138. const sceneData = this.get( scene );
  139. const background = scene.background;
  140. if ( background ) {
  141. if ( sceneData.background !== background ) {
  142. let backgroundNode = null;
  143. if ( background.isCubeTexture === true ) {
  144. backgroundNode = cubeTexture( background, normalWorld );
  145. } else if ( background.isTexture === true ) {
  146. let nodeUV = null;
  147. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  148. nodeUV = equirectUV();
  149. } else {
  150. nodeUV = viewportBottomLeft;
  151. }
  152. backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true );
  153. } else if ( background.isColor !== true ) {
  154. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  155. }
  156. sceneData.backgroundNode = backgroundNode;
  157. sceneData.background = background;
  158. }
  159. } else if ( sceneData.backgroundNode ) {
  160. delete sceneData.backgroundNode;
  161. delete sceneData.background;
  162. }
  163. }
  164. updateFog( scene ) {
  165. const sceneData = this.get( scene );
  166. const fog = scene.fog;
  167. if ( fog ) {
  168. if ( sceneData.fog !== fog ) {
  169. let fogNode = null;
  170. if ( fog.isFogExp2 ) {
  171. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  172. } else if ( fog.isFog ) {
  173. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  174. } else {
  175. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  176. }
  177. sceneData.fogNode = fogNode;
  178. sceneData.fog = fog;
  179. }
  180. } else {
  181. delete sceneData.fogNode;
  182. delete sceneData.fog;
  183. }
  184. }
  185. updateEnvironment( scene ) {
  186. const sceneData = this.get( scene );
  187. const environment = scene.environment;
  188. if ( environment ) {
  189. if ( sceneData.environment !== environment ) {
  190. let environmentNode = null;
  191. if ( environment.isCubeTexture === true ) {
  192. environmentNode = cubeTexture( environment );
  193. } else if ( environment.isTexture === true ) {
  194. environmentNode = texture( environment );
  195. } else {
  196. console.error( 'Nodes: Unsupported environment configuration.', environment );
  197. }
  198. sceneData.environmentNode = environmentNode;
  199. sceneData.environment = environment;
  200. }
  201. } else if ( sceneData.environmentNode ) {
  202. delete sceneData.environmentNode;
  203. delete sceneData.environment;
  204. }
  205. }
  206. getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
  207. const nodeFrame = this.nodeFrame;
  208. nodeFrame.renderer = renderer;
  209. nodeFrame.scene = scene;
  210. nodeFrame.object = object;
  211. nodeFrame.camera = camera;
  212. nodeFrame.material = material;
  213. return nodeFrame;
  214. }
  215. getNodeFrameForRender( renderObject ) {
  216. return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
  217. }
  218. updateBefore( renderObject ) {
  219. const nodeFrame = this.getNodeFrameForRender( renderObject );
  220. const nodeBuilder = renderObject.getNodeBuilderState();
  221. for ( const node of nodeBuilder.updateBeforeNodes ) {
  222. nodeFrame.updateBeforeNode( node );
  223. }
  224. }
  225. updateForCompute( computeNode ) {
  226. const nodeFrame = this.getNodeFrame();
  227. const nodeBuilder = this.getForCompute( computeNode );
  228. for ( const node of nodeBuilder.updateNodes ) {
  229. nodeFrame.updateNode( node );
  230. }
  231. }
  232. updateForRender( renderObject ) {
  233. const nodeFrame = this.getNodeFrameForRender( renderObject );
  234. const nodeBuilder = renderObject.getNodeBuilderState();
  235. for ( const node of nodeBuilder.updateNodes ) {
  236. nodeFrame.updateNode( node );
  237. }
  238. }
  239. dispose() {
  240. super.dispose();
  241. this.nodeFrame = new NodeFrame();
  242. this.nodeBuilderCache = new Map();
  243. }
  244. }
  245. export default Nodes;