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- <html lang="en">
- <head>
- <title>three.js - WebGPU - Compute Texture</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Compute Texture
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/",
- "three/nodes": "./jsm/nodes/Nodes.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { texture, textureStore, wgslFn, instanceIndex, MeshBasicNodeMaterial } from 'three/nodes';
- import WebGPU from 'three/addons/capabilities/WebGPU.js';
- import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
- import StorageTexture from 'three/addons/renderers/common/StorageTexture.js';
- let camera, scene, renderer;
- init();
- render();
- function init() {
- if ( WebGPU.isAvailable() === false ) {
- document.body.appendChild( WebGPU.getErrorMessage() );
- throw new Error( 'No WebGPU support' );
- }
- const aspect = window.innerWidth / window.innerHeight;
- camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
- camera.position.z = 1;
- scene = new THREE.Scene();
- // texture
- const width = 512, height = 512;
- const storageTexture = new StorageTexture( width, height );
- // create function
- const computeWGSL = wgslFn( `
- fn computeWGSL( storageTex: texture_storage_2d<rgba8unorm, write>, index: u32 ) -> void {
- let posX = index % ${ width };
- let posY = index / ${ width };
- let indexUV = vec2u( posX, posY );
- // https://www.shadertoy.com/view/Xst3zN
- let x = f32( posX ) / 50.0;
- let y = f32( posY ) / 50.0;
- let v1 = sin( x );
- let v2 = sin( y );
- let v3 = sin( x + y );
- let v4 = sin( sqrt( x * x + y * y ) + 5.0 );
- let v = v1 + v2 + v3 + v4;
- let PI = 3.14159265359;
- let r = sin( v );
- let g = sin( v + PI );
- let b = sin( v + PI - 0.5 );
- textureStore( storageTex, indexUV, vec4f( r, g, b, 1 ) );
- }
- ` );
- // compute
- const computeWGSLCall = computeWGSL( { storageTex: textureStore( storageTexture ), index: instanceIndex } );
- const computeNode = computeWGSLCall.compute( width * height );
- const material = new MeshBasicNodeMaterial( { color: 0x00ff00 } );
- material.colorNode = texture( storageTexture );
- const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
- scene.add( plane );
- renderer = new WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- // compute texture
- renderer.compute( computeNode );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- renderer.setSize( window.innerWidth, window.innerHeight );
- const aspect = window.innerWidth / window.innerHeight;
- const frustumHeight = camera.top - camera.bottom;
- camera.left = - frustumHeight * aspect / 2;
- camera.right = frustumHeight * aspect / 2;
- camera.updateProjectionMatrix();
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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