webgpu_multiple_rendertargets.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - Multiple Render Targets</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank">threejs</a> webgpu - Multiple RenderTargets
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. //import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { NodeMaterial, MeshBasicNodeMaterial, mix, modelNormalMatrix, normalGeometry, normalize, outputStruct, step, texture, uniform, uv, varying, vec2, vec4 } from 'three/nodes';
  27. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  28. import WebGL from 'three/addons/capabilities/WebGL.js';
  29. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  30. let camera, scene, renderer, torus;
  31. let renderTarget;
  32. let postScene, postCamera;
  33. /*
  34. const parameters = {
  35. samples: 4,
  36. wireframe: false
  37. };
  38. const gui = new GUI();
  39. gui.add( parameters, 'samples', 0, 4 ).step( 1 );
  40. gui.add( parameters, 'wireframe' );
  41. gui.onChange( render );
  42. */
  43. class WriteGBufferMaterial extends MeshBasicNodeMaterial {
  44. constructor( diffuseTexture ) {
  45. super();
  46. this.lights = false;
  47. this.diffuseTexture = diffuseTexture;
  48. const vUv = varying( uv() );
  49. const transformedNormal = modelNormalMatrix.mul( normalGeometry );
  50. const vNormal = varying( normalize( transformedNormal ) );
  51. const repeat = uniform( vec2( 5, 0.5 ) );
  52. const gColor = texture( this.diffuseTexture, vUv.mul( repeat ) );
  53. const gNormal = vec4( normalize( vNormal ), 1.0 );
  54. this.outputNode = outputStruct( gColor, gNormal );
  55. }
  56. }
  57. class ReadGBufferMaterial extends NodeMaterial {
  58. constructor( tDiffuse, tNormal ) {
  59. super();
  60. const vUv = varying( uv() );
  61. const diffuse = texture( tDiffuse, vUv );
  62. const normal = texture( tNormal, vUv );
  63. this.colorNode = mix( diffuse, normal, step( 0.5, vUv.x ) );
  64. this.lights = false;
  65. }
  66. }
  67. init();
  68. function init() {
  69. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  70. document.body.appendChild( WebGPU.getErrorMessage() );
  71. throw new Error( 'No WebGPU or WebGL2 support' );
  72. }
  73. renderer = new WebGPURenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.setAnimationLoop( render );
  77. renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
  78. document.body.appendChild( renderer.domElement );
  79. // Create a multi render target with Float buffers
  80. renderTarget = new THREE.WebGLMultipleRenderTargets(
  81. window.innerWidth * window.devicePixelRatio,
  82. window.innerHeight * window.devicePixelRatio,
  83. 2,
  84. { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, colorSpace: THREE.LinearSRGBColorSpace }
  85. );
  86. // Name our G-Buffer attachments for debugging
  87. renderTarget.texture[ 0 ].name = 'diffuse';
  88. renderTarget.texture[ 1 ].name = 'normal';
  89. // Scene setup
  90. scene = new THREE.Scene();
  91. scene.background = new THREE.Color( 0x222222 );
  92. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 50 );
  93. camera.position.z = 4;
  94. const loader = new THREE.TextureLoader();
  95. const diffuse = loader.load( 'textures/hardwood2_diffuse.jpg', render );
  96. diffuse.wrapS = THREE.RepeatWrapping;
  97. diffuse.wrapT = THREE.RepeatWrapping;
  98. torus = new THREE.Mesh(
  99. new THREE.TorusKnotGeometry( 1, 0.3, 128, 32 ),
  100. new WriteGBufferMaterial( diffuse )
  101. );
  102. scene.add( torus );
  103. // PostProcessing setup
  104. postScene = new THREE.Scene();
  105. postCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  106. postScene.add( new THREE.Mesh(
  107. new THREE.PlaneGeometry( 2, 2 ),
  108. new ReadGBufferMaterial( renderTarget.texture[ 0 ], renderTarget.texture[ 1 ] )
  109. ) );
  110. // Controls
  111. new OrbitControls( camera, renderer.domElement );
  112. window.addEventListener( 'resize', onWindowResize );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. const dpr = renderer.getPixelRatio();
  119. renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  120. render();
  121. }
  122. function render( time ) {
  123. /*
  124. // Feature not yet working
  125. renderTarget.samples = parameters.samples;
  126. scene.traverse( function ( child ) {
  127. if ( child.material !== undefined ) {
  128. child.material.wireframe = parameters.wireframe;
  129. }
  130. } );
  131. */
  132. torus.rotation.y = ( time / 1000 ) * .4;
  133. // render scene into target
  134. renderer.setRenderTarget( renderTarget );
  135. renderer.render( scene, camera );
  136. // render post FX
  137. renderer.setRenderTarget( null );
  138. renderer.render( postScene, postCamera );
  139. }
  140. </script>
  141. </body>
  142. </html>