webxr_xr_dragging.html 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - dragging
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { XRButton } from 'three/addons/webxr/XRButton.js';
  25. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  26. let container;
  27. let camera, scene, renderer;
  28. let controller1, controller2;
  29. let controllerGrip1, controllerGrip2;
  30. let raycaster;
  31. const intersected = [];
  32. const tempMatrix = new THREE.Matrix4();
  33. let controls, group;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0x808080 );
  41. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  42. camera.position.set( 0, 1.6, 3 );
  43. controls = new OrbitControls( camera, container );
  44. controls.target.set( 0, 1.6, 0 );
  45. controls.update();
  46. const floorGeometry = new THREE.PlaneGeometry( 6, 6 );
  47. const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
  48. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  49. floor.rotation.x = - Math.PI / 2;
  50. floor.receiveShadow = true;
  51. scene.add( floor );
  52. scene.add( new THREE.HemisphereLight( 0xbcbcbc, 0xa5a5a5, 3 ) );
  53. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  54. light.position.set( 0, 6, 0 );
  55. light.castShadow = true;
  56. light.shadow.camera.top = 3;
  57. light.shadow.camera.bottom = - 3;
  58. light.shadow.camera.right = 3;
  59. light.shadow.camera.left = - 3;
  60. light.shadow.mapSize.set( 4096, 4096 );
  61. scene.add( light );
  62. group = new THREE.Group();
  63. scene.add( group );
  64. const geometries = [
  65. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  66. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  67. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  68. new THREE.IcosahedronGeometry( 0.2, 8 ),
  69. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  70. ];
  71. for ( let i = 0; i < 50; i ++ ) {
  72. const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  73. const material = new THREE.MeshStandardMaterial( {
  74. color: Math.random() * 0xffffff,
  75. roughness: 0.7,
  76. metalness: 0.0
  77. } );
  78. const object = new THREE.Mesh( geometry, material );
  79. object.position.x = Math.random() * 4 - 2;
  80. object.position.y = Math.random() * 2;
  81. object.position.z = Math.random() * 4 - 2;
  82. object.rotation.x = Math.random() * 2 * Math.PI;
  83. object.rotation.y = Math.random() * 2 * Math.PI;
  84. object.rotation.z = Math.random() * 2 * Math.PI;
  85. object.scale.setScalar( Math.random() + 0.5 );
  86. object.castShadow = true;
  87. object.receiveShadow = true;
  88. group.add( object );
  89. }
  90. //
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.shadowMap.enabled = true;
  95. renderer.xr.enabled = true;
  96. container.appendChild( renderer.domElement );
  97. document.body.appendChild( XRButton.createButton( renderer ) );
  98. // controllers
  99. controller1 = renderer.xr.getController( 0 );
  100. controller1.addEventListener( 'selectstart', onSelectStart );
  101. controller1.addEventListener( 'selectend', onSelectEnd );
  102. scene.add( controller1 );
  103. controller2 = renderer.xr.getController( 1 );
  104. controller2.addEventListener( 'selectstart', onSelectStart );
  105. controller2.addEventListener( 'selectend', onSelectEnd );
  106. scene.add( controller2 );
  107. const controllerModelFactory = new XRControllerModelFactory();
  108. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  109. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  110. scene.add( controllerGrip1 );
  111. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  112. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  113. scene.add( controllerGrip2 );
  114. //
  115. const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  116. const line = new THREE.Line( geometry );
  117. line.name = 'line';
  118. line.scale.z = 5;
  119. controller1.add( line.clone() );
  120. controller2.add( line.clone() );
  121. raycaster = new THREE.Raycaster();
  122. //
  123. window.addEventListener( 'resize', onWindowResize );
  124. }
  125. function onWindowResize() {
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. }
  130. function onSelectStart( event ) {
  131. const controller = event.target;
  132. const intersections = getIntersections( controller );
  133. if ( intersections.length > 0 ) {
  134. const intersection = intersections[ 0 ];
  135. const object = intersection.object;
  136. object.material.emissive.b = 1;
  137. controller.attach( object );
  138. controller.userData.selected = object;
  139. }
  140. controller.userData.targetRayMode = event.data.targetRayMode;
  141. }
  142. function onSelectEnd( event ) {
  143. const controller = event.target;
  144. if ( controller.userData.selected !== undefined ) {
  145. const object = controller.userData.selected;
  146. object.material.emissive.b = 0;
  147. group.attach( object );
  148. controller.userData.selected = undefined;
  149. }
  150. }
  151. function getIntersections( controller ) {
  152. controller.updateMatrixWorld();
  153. tempMatrix.identity().extractRotation( controller.matrixWorld );
  154. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  155. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  156. return raycaster.intersectObjects( group.children, false );
  157. }
  158. function intersectObjects( controller ) {
  159. // Do not highlight in mobile-ar
  160. if ( controller.userData.targetRayMode === 'screen' ) return;
  161. // Do not highlight when already selected
  162. if ( controller.userData.selected !== undefined ) return;
  163. const line = controller.getObjectByName( 'line' );
  164. const intersections = getIntersections( controller );
  165. if ( intersections.length > 0 ) {
  166. const intersection = intersections[ 0 ];
  167. const object = intersection.object;
  168. object.material.emissive.r = 1;
  169. intersected.push( object );
  170. line.scale.z = intersection.distance;
  171. } else {
  172. line.scale.z = 5;
  173. }
  174. }
  175. function cleanIntersected() {
  176. while ( intersected.length ) {
  177. const object = intersected.pop();
  178. object.material.emissive.r = 0;
  179. }
  180. }
  181. //
  182. function animate() {
  183. renderer.setAnimationLoop( render );
  184. }
  185. function render() {
  186. cleanIntersected();
  187. intersectObjects( controller1 );
  188. intersectObjects( controller2 );
  189. renderer.render( scene, camera );
  190. }
  191. </script>
  192. </body>
  193. </html>