Backend.js 2.9 KB

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  1. let vector2 = null;
  2. let vector4 = null;
  3. let color4 = null;
  4. import Color4 from './Color4.js';
  5. import { Vector2, Vector4, REVISION, createCanvasElement } from 'three';
  6. class Backend {
  7. constructor( parameters = {} ) {
  8. this.parameters = Object.assign( {}, parameters );
  9. this.data = new WeakMap();
  10. this.renderer = null;
  11. this.domElement = null;
  12. }
  13. async init( renderer ) {
  14. this.renderer = renderer;
  15. }
  16. // render context
  17. begin( renderContext ) { }
  18. finish( renderContext ) { }
  19. // render object
  20. draw( renderObject, info ) { }
  21. // program
  22. createProgram( program ) { }
  23. destroyProgram( program ) { }
  24. // bindings
  25. createBindings( renderObject ) { }
  26. updateBindings( renderObject ) { }
  27. // pipeline
  28. createRenderPipeline( renderObject ) { }
  29. createComputePipeline( computeNode, pipeline ) { }
  30. destroyPipeline( pipeline ) { }
  31. // cache key
  32. needsRenderUpdate( renderObject ) { } // return Boolean ( fast test )
  33. getRenderCacheKey( renderObject ) { } // return String
  34. // node builder
  35. createNodeBuilder( renderObject ) { } // return NodeBuilder (ADD IT)
  36. // textures
  37. createSampler( texture ) { }
  38. createDefaultTexture( texture ) { }
  39. createTexture( texture ) { }
  40. copyTextureToBuffer( texture, x, y, width, height ) {}
  41. // attributes
  42. createAttribute( attribute ) { }
  43. createIndexAttribute( attribute ) { }
  44. updateAttribute( attribute ) { }
  45. destroyAttribute( attribute ) { }
  46. // canvas
  47. updateSize() { }
  48. // utils
  49. hasFeature( name ) { } // return Boolean
  50. getInstanceCount( renderObject ) {
  51. const { object, geometry } = renderObject;
  52. return geometry.isInstancedBufferGeometry ? geometry.instanceCount : ( object.isInstancedMesh ? object.count : 1 );
  53. }
  54. getDrawingBufferSize() {
  55. vector2 = vector2 || new Vector2();
  56. return this.renderer.getDrawingBufferSize( vector2 );
  57. }
  58. getScissor() {
  59. vector4 = vector4 || new Vector4();
  60. return this.renderer.getScissor( vector4 );
  61. }
  62. getClearColor() {
  63. const renderer = this.renderer;
  64. color4 = color4 || new Color4();
  65. renderer.getClearColor( color4 );
  66. color4.getRGB( color4, this.renderer.currentColorSpace );
  67. return color4;
  68. }
  69. getDomElement() {
  70. let domElement = this.domElement;
  71. if ( domElement === null ) {
  72. domElement = ( this.parameters.canvas !== undefined ) ? this.parameters.canvas : createCanvasElement();
  73. // OffscreenCanvas does not have setAttribute, see #22811
  74. if ( 'setAttribute' in domElement ) domElement.setAttribute( 'data-engine', `three.js r${REVISION} webgpu` );
  75. this.domElement = domElement;
  76. }
  77. return domElement;
  78. }
  79. // resource properties
  80. set( object, value ) {
  81. this.data.set( object, value );
  82. }
  83. get( object ) {
  84. let map = this.data.get( object );
  85. if ( map === undefined ) {
  86. map = {};
  87. this.data.set( object, map );
  88. }
  89. return map;
  90. }
  91. delete( object ) {
  92. this.data.delete( object );
  93. }
  94. }
  95. export default Backend;