misc_exporter_gltf.html 18 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - gltf</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - gltf
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { GLTFExporter } from 'three/addons/exporters/GLTFExporter.js';
  24. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  25. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  26. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. function exportGLTF( input ) {
  29. const gltfExporter = new GLTFExporter();
  30. const options = {
  31. trs: params.trs,
  32. onlyVisible: params.onlyVisible,
  33. binary: params.binary,
  34. maxTextureSize: params.maxTextureSize
  35. };
  36. gltfExporter.parse(
  37. input,
  38. function ( result ) {
  39. if ( result instanceof ArrayBuffer ) {
  40. saveArrayBuffer( result, 'scene.glb' );
  41. } else {
  42. const output = JSON.stringify( result, null, 2 );
  43. console.log( output );
  44. saveString( output, 'scene.gltf' );
  45. }
  46. },
  47. function ( error ) {
  48. console.log( 'An error happened during parsing', error );
  49. },
  50. options
  51. );
  52. }
  53. const link = document.createElement( 'a' );
  54. link.style.display = 'none';
  55. document.body.appendChild( link ); // Firefox workaround, see #6594
  56. function save( blob, filename ) {
  57. link.href = URL.createObjectURL( blob );
  58. link.download = filename;
  59. link.click();
  60. // URL.revokeObjectURL( url ); breaks Firefox...
  61. }
  62. function saveString( text, filename ) {
  63. save( new Blob( [ text ], { type: 'text/plain' } ), filename );
  64. }
  65. function saveArrayBuffer( buffer, filename ) {
  66. save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
  67. }
  68. let container;
  69. let camera, object, object2, material, geometry, scene1, scene2, renderer;
  70. let gridHelper, sphere, model, coffeemat;
  71. const params = {
  72. trs: false,
  73. onlyVisible: true,
  74. binary: false,
  75. maxTextureSize: 4096,
  76. exportScene1: exportScene1,
  77. exportScenes: exportScenes,
  78. exportSphere: exportSphere,
  79. exportModel: exportModel,
  80. exportObjects: exportObjects,
  81. exportSceneObject: exportSceneObject,
  82. exportCompressedObject: exportCompressedObject,
  83. };
  84. init();
  85. animate();
  86. function init() {
  87. container = document.createElement( 'div' );
  88. document.body.appendChild( container );
  89. // Make linear gradient texture
  90. const data = new Uint8ClampedArray( 100 * 100 * 4 );
  91. for ( let y = 0; y < 100; y ++ ) {
  92. for ( let x = 0; x < 100; x ++ ) {
  93. const stride = 4 * ( 100 * y + x );
  94. data[ stride ] = Math.round( 255 * y / 99 );
  95. data[ stride + 1 ] = Math.round( 255 - 255 * y / 99 );
  96. data[ stride + 2 ] = 0;
  97. data[ stride + 3 ] = 255;
  98. }
  99. }
  100. const gradientTexture = new THREE.DataTexture( data, 100, 100, THREE.RGBAFormat );
  101. gradientTexture.minFilter = THREE.LinearFilter;
  102. gradientTexture.magFilter = THREE.LinearFilter;
  103. gradientTexture.needsUpdate = true;
  104. scene1 = new THREE.Scene();
  105. scene1.name = 'Scene1';
  106. // ---------------------------------------------------------------------
  107. // Perspective Camera
  108. // ---------------------------------------------------------------------
  109. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  110. camera.position.set( 600, 400, 0 );
  111. camera.name = 'PerspectiveCamera';
  112. scene1.add( camera );
  113. // ---------------------------------------------------------------------
  114. // Ambient light
  115. // ---------------------------------------------------------------------
  116. const ambientLight = new THREE.AmbientLight( 0xcccccc );
  117. ambientLight.name = 'AmbientLight';
  118. scene1.add( ambientLight );
  119. // ---------------------------------------------------------------------
  120. // DirectLight
  121. // ---------------------------------------------------------------------
  122. const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
  123. dirLight.target.position.set( 0, 0, - 1 );
  124. dirLight.add( dirLight.target );
  125. dirLight.lookAt( - 1, - 1, 0 );
  126. dirLight.name = 'DirectionalLight';
  127. scene1.add( dirLight );
  128. // ---------------------------------------------------------------------
  129. // Grid
  130. // ---------------------------------------------------------------------
  131. gridHelper = new THREE.GridHelper( 2000, 20, 0xc1c1c1, 0x8d8d8d );
  132. gridHelper.position.y = - 50;
  133. gridHelper.name = 'Grid';
  134. scene1.add( gridHelper );
  135. // ---------------------------------------------------------------------
  136. // Axes
  137. // ---------------------------------------------------------------------
  138. const axes = new THREE.AxesHelper( 500 );
  139. axes.name = 'AxesHelper';
  140. scene1.add( axes );
  141. // ---------------------------------------------------------------------
  142. // Simple geometry with basic material
  143. // ---------------------------------------------------------------------
  144. // Icosahedron
  145. const mapGrid = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  146. mapGrid.wrapS = mapGrid.wrapT = THREE.RepeatWrapping;
  147. mapGrid.colorSpace = THREE.SRGBColorSpace;
  148. material = new THREE.MeshBasicMaterial( {
  149. color: 0xffffff,
  150. map: mapGrid
  151. } );
  152. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 0 ), material );
  153. object.position.set( - 200, 0, 200 );
  154. object.name = 'Icosahedron';
  155. scene1.add( object );
  156. // Octahedron
  157. material = new THREE.MeshBasicMaterial( {
  158. color: 0x0000ff,
  159. wireframe: true
  160. } );
  161. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 1 ), material );
  162. object.position.set( 0, 0, 200 );
  163. object.name = 'Octahedron';
  164. scene1.add( object );
  165. // Tetrahedron
  166. material = new THREE.MeshBasicMaterial( {
  167. color: 0xff0000,
  168. transparent: true,
  169. opacity: 0.5
  170. } );
  171. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
  172. object.position.set( 200, 0, 200 );
  173. object.name = 'Tetrahedron';
  174. scene1.add( object );
  175. // ---------------------------------------------------------------------
  176. // Buffered geometry primitives
  177. // ---------------------------------------------------------------------
  178. // Sphere
  179. material = new THREE.MeshStandardMaterial( {
  180. color: 0xffff00,
  181. metalness: 0.5,
  182. roughness: 1.0,
  183. flatShading: true,
  184. } );
  185. material.map = gradientTexture;
  186. material.bumpMap = mapGrid;
  187. sphere = new THREE.Mesh( new THREE.SphereGeometry( 70, 10, 10 ), material );
  188. sphere.position.set( 0, 0, 0 );
  189. sphere.name = 'Sphere';
  190. scene1.add( sphere );
  191. // Cylinder
  192. material = new THREE.MeshStandardMaterial( {
  193. color: 0xff00ff,
  194. flatShading: true
  195. } );
  196. object = new THREE.Mesh( new THREE.CylinderGeometry( 10, 80, 100 ), material );
  197. object.position.set( 200, 0, 0 );
  198. object.name = 'Cylinder';
  199. scene1.add( object );
  200. // TorusKnot
  201. material = new THREE.MeshStandardMaterial( {
  202. color: 0xff0000,
  203. roughness: 1
  204. } );
  205. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 15, 40, 10 ), material );
  206. object.position.set( - 200, 0, 0 );
  207. object.name = 'Cylinder';
  208. scene1.add( object );
  209. // ---------------------------------------------------------------------
  210. // Hierarchy
  211. // ---------------------------------------------------------------------
  212. const mapWood = new THREE.TextureLoader().load( 'textures/hardwood2_diffuse.jpg' );
  213. material = new THREE.MeshStandardMaterial( { map: mapWood, side: THREE.DoubleSide } );
  214. object = new THREE.Mesh( new THREE.BoxGeometry( 40, 100, 100 ), material );
  215. object.position.set( - 200, 0, 400 );
  216. object.name = 'Cube';
  217. scene1.add( object );
  218. object2 = new THREE.Mesh( new THREE.BoxGeometry( 40, 40, 40, 2, 2, 2 ), material );
  219. object2.position.set( 0, 0, 50 );
  220. object2.rotation.set( 0, 45, 0 );
  221. object2.name = 'SubCube';
  222. object.add( object2 );
  223. // ---------------------------------------------------------------------
  224. // Groups
  225. // ---------------------------------------------------------------------
  226. const group1 = new THREE.Group();
  227. group1.name = 'Group';
  228. scene1.add( group1 );
  229. const group2 = new THREE.Group();
  230. group2.name = 'subGroup';
  231. group2.position.set( 0, 50, 0 );
  232. group1.add( group2 );
  233. object2 = new THREE.Mesh( new THREE.BoxGeometry( 30, 30, 30 ), material );
  234. object2.name = 'Cube in group';
  235. object2.position.set( 0, 0, 400 );
  236. group2.add( object2 );
  237. // ---------------------------------------------------------------------
  238. // THREE.Line Strip
  239. // ---------------------------------------------------------------------
  240. geometry = new THREE.BufferGeometry();
  241. let numPoints = 100;
  242. let positions = new Float32Array( numPoints * 3 );
  243. for ( let i = 0; i < numPoints; i ++ ) {
  244. positions[ i * 3 ] = i;
  245. positions[ i * 3 + 1 ] = Math.sin( i / 2 ) * 20;
  246. positions[ i * 3 + 2 ] = 0;
  247. }
  248. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  249. object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
  250. object.position.set( - 50, 0, - 200 );
  251. scene1.add( object );
  252. // ---------------------------------------------------------------------
  253. // THREE.Line Loop
  254. // ---------------------------------------------------------------------
  255. geometry = new THREE.BufferGeometry();
  256. numPoints = 5;
  257. const radius = 70;
  258. positions = new Float32Array( numPoints * 3 );
  259. for ( let i = 0; i < numPoints; i ++ ) {
  260. const s = i * Math.PI * 2 / numPoints;
  261. positions[ i * 3 ] = radius * Math.sin( s );
  262. positions[ i * 3 + 1 ] = radius * Math.cos( s );
  263. positions[ i * 3 + 2 ] = 0;
  264. }
  265. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  266. object = new THREE.LineLoop( geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
  267. object.position.set( 0, 0, - 200 );
  268. scene1.add( object );
  269. // ---------------------------------------------------------------------
  270. // THREE.Points
  271. // ---------------------------------------------------------------------
  272. numPoints = 100;
  273. const pointsArray = new Float32Array( numPoints * 3 );
  274. for ( let i = 0; i < numPoints; i ++ ) {
  275. pointsArray[ 3 * i ] = - 50 + Math.random() * 100;
  276. pointsArray[ 3 * i + 1 ] = Math.random() * 100;
  277. pointsArray[ 3 * i + 2 ] = - 50 + Math.random() * 100;
  278. }
  279. const pointsGeo = new THREE.BufferGeometry();
  280. pointsGeo.setAttribute( 'position', new THREE.BufferAttribute( pointsArray, 3 ) );
  281. const pointsMaterial = new THREE.PointsMaterial( { color: 0xffff00, size: 5 } );
  282. const pointCloud = new THREE.Points( pointsGeo, pointsMaterial );
  283. pointCloud.name = 'Points';
  284. pointCloud.position.set( - 200, 0, - 200 );
  285. scene1.add( pointCloud );
  286. // ---------------------------------------------------------------------
  287. // Ortho camera
  288. // ---------------------------------------------------------------------
  289. const cameraOrtho = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 0.1, 10 );
  290. scene1.add( cameraOrtho );
  291. cameraOrtho.name = 'OrthographicCamera';
  292. material = new THREE.MeshLambertMaterial( {
  293. color: 0xffff00,
  294. side: THREE.DoubleSide
  295. } );
  296. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  297. object.position.set( 200, 0, - 400 );
  298. scene1.add( object );
  299. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  300. object.position.set( 0, 0, - 400 );
  301. scene1.add( object );
  302. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  303. object.position.set( - 200, 0, - 400 );
  304. scene1.add( object );
  305. //
  306. const points = [];
  307. for ( let i = 0; i < 50; i ++ ) {
  308. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  309. }
  310. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  311. object.position.set( 200, 0, 400 );
  312. scene1.add( object );
  313. // ---------------------------------------------------------------------
  314. // Big red box hidden just for testing `onlyVisible` option
  315. // ---------------------------------------------------------------------
  316. material = new THREE.MeshBasicMaterial( {
  317. color: 0xff0000
  318. } );
  319. object = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material );
  320. object.position.set( 0, 0, 0 );
  321. object.name = 'CubeHidden';
  322. object.visible = false;
  323. scene1.add( object );
  324. // ---------------------------------------------------------------------
  325. // Model requiring KHR_mesh_quantization
  326. // ---------------------------------------------------------------------
  327. const loader = new GLTFLoader();
  328. loader.load( 'models/gltf/ShaderBall.glb', function ( gltf ) {
  329. model = gltf.scene;
  330. model.scale.setScalar( 50 );
  331. model.position.set( 200, - 40, - 200 );
  332. scene1.add( model );
  333. } );
  334. // ---------------------------------------------------------------------
  335. // Model requiring KHR_mesh_quantization
  336. // ---------------------------------------------------------------------
  337. material = new THREE.MeshBasicMaterial( {
  338. color: 0xffffff,
  339. } );
  340. object = new THREE.InstancedMesh( new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 ), material, 50 );
  341. const matrix = new THREE.Matrix4();
  342. const color = new THREE.Color();
  343. for ( let i = 0; i < 50; i ++ ) {
  344. matrix.setPosition( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 );
  345. object.setMatrixAt( i, matrix );
  346. object.setColorAt( i, color.setHSL( i / 50, 1, 0.5 ) );
  347. }
  348. object.position.set( 400, 0, 200 );
  349. scene1.add( object );
  350. // ---------------------------------------------------------------------
  351. // 2nd THREE.Scene
  352. // ---------------------------------------------------------------------
  353. scene2 = new THREE.Scene();
  354. object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
  355. object.position.set( 0, 0, 0 );
  356. object.name = 'Cube2ndScene';
  357. scene2.name = 'Scene2';
  358. scene2.add( object );
  359. //
  360. renderer = new THREE.WebGLRenderer( { antialias: true } );
  361. renderer.setPixelRatio( window.devicePixelRatio );
  362. renderer.setSize( window.innerWidth, window.innerHeight );
  363. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  364. renderer.toneMappingExposure = 1;
  365. container.appendChild( renderer.domElement );
  366. //
  367. window.addEventListener( 'resize', onWindowResize );
  368. // ---------------------------------------------------------------------
  369. // Exporting compressed textures and meshes (KTX2 / Draco / Meshopt)
  370. // ---------------------------------------------------------------------
  371. const ktx2Loader = new KTX2Loader()
  372. .setTranscoderPath( 'jsm/libs/basis/' )
  373. .detectSupport( renderer );
  374. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  375. gltfLoader.setKTX2Loader( ktx2Loader );
  376. gltfLoader.setMeshoptDecoder( MeshoptDecoder );
  377. gltfLoader.load( 'coffeemat.glb', function ( gltf ) {
  378. gltf.scene.position.x = 400;
  379. gltf.scene.position.z = - 200;
  380. scene1.add( gltf.scene );
  381. coffeemat = gltf.scene;
  382. } );
  383. //
  384. const gui = new GUI();
  385. let h = gui.addFolder( 'Settings' );
  386. h.add( params, 'trs' ).name( 'Use TRS' );
  387. h.add( params, 'onlyVisible' ).name( 'Only Visible Objects' );
  388. h.add( params, 'binary' ).name( 'Binary (GLB)' );
  389. h.add( params, 'maxTextureSize', 2, 8192 ).name( 'Max Texture Size' ).step( 1 );
  390. h = gui.addFolder( 'Export' );
  391. h.add( params, 'exportScene1' ).name( 'Export Scene 1' );
  392. h.add( params, 'exportScenes' ).name( 'Export Scene 1 and 2' );
  393. h.add( params, 'exportSphere' ).name( 'Export Sphere' );
  394. h.add( params, 'exportModel' ).name( 'Export Model' );
  395. h.add( params, 'exportObjects' ).name( 'Export Sphere With Grid' );
  396. h.add( params, 'exportSceneObject' ).name( 'Export Scene 1 and Object' );
  397. h.add( params, 'exportCompressedObject' ).name( 'Export Coffeemat (from compressed data)' );
  398. gui.open();
  399. }
  400. function exportScene1() {
  401. exportGLTF( scene1 );
  402. }
  403. function exportScenes() {
  404. exportGLTF( [ scene1, scene2 ] );
  405. }
  406. function exportSphere() {
  407. exportGLTF( sphere );
  408. }
  409. function exportModel() {
  410. exportGLTF( model );
  411. }
  412. function exportObjects() {
  413. exportGLTF( [ sphere, gridHelper ] );
  414. }
  415. function exportSceneObject() {
  416. exportGLTF( [ scene1, gridHelper ] );
  417. }
  418. function exportCompressedObject() {
  419. exportGLTF( [ coffeemat ] );
  420. }
  421. function onWindowResize() {
  422. camera.aspect = window.innerWidth / window.innerHeight;
  423. camera.updateProjectionMatrix();
  424. renderer.setSize( window.innerWidth, window.innerHeight );
  425. }
  426. //
  427. function animate() {
  428. requestAnimationFrame( animate );
  429. render();
  430. }
  431. function render() {
  432. const timer = Date.now() * 0.0001;
  433. camera.position.x = Math.cos( timer ) * 800;
  434. camera.position.z = Math.sin( timer ) * 800;
  435. camera.lookAt( scene1.position );
  436. renderer.render( scene1, camera );
  437. }
  438. </script>
  439. </body>
  440. </html>