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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - node particles</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl node particles example
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/",
- "three/nodes": "./jsm/nodes/Nodes.js"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { attribute, timerLocal, positionLocal, spritesheetUV, pointUV, vec2, vec3, texture, uniform, mix, PointsNodeMaterial } from 'three/nodes';
- import Stats from 'three/addons/libs/stats.module.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { nodeFrame } from 'three/addons/renderers/webgl-legacy/nodes/WebGLNodes.js';
- let camera, scene, renderer, stats;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
- camera.position.x = 0;
- camera.position.y = 100;
- camera.position.z = - 300;
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
- // geometries
- const teapotGeometry = new TeapotGeometry( 50, 7 );
- const sphereGeometry = new THREE.SphereGeometry( 50, 130, 16 );
- const geometry = new THREE.BufferGeometry();
- // buffers
- const speed = [];
- const intensity = [];
- const size = [];
- const positionAttribute = teapotGeometry.getAttribute( 'position' );
- const particleCount = positionAttribute.count;
- for ( let i = 0; i < particleCount; i ++ ) {
- speed.push( 20 + Math.random() * 50 );
- intensity.push( Math.random() * .04 );
- size.push( 30 + Math.random() * 230 );
- }
- geometry.setAttribute( 'position', positionAttribute );
- geometry.setAttribute( 'targetPosition', sphereGeometry.getAttribute( 'position' ) );
- geometry.setAttribute( 'particleSpeed', new THREE.Float32BufferAttribute( speed, 1 ) );
- geometry.setAttribute( 'particleIntensity', new THREE.Float32BufferAttribute( intensity, 1 ) );
- geometry.setAttribute( 'particleSize', new THREE.Float32BufferAttribute( size, 1 ) );
- // maps
- // Forked from: https://answers.unrealengine.com/questions/143267/emergency-need-help-with-fire-fx-weird-loop.html
- const fireMap = new THREE.TextureLoader().load( 'textures/sprites/firetorch_1.jpg' );
- fireMap.colorSpace = THREE.SRGBColorSpace;
- // nodes
- const targetPosition = attribute( 'targetPosition', 'vec3' );
- const particleSpeed = attribute( 'particleSpeed', 'float' );
- const particleIntensity = attribute( 'particleIntensity', 'float' );
- const particleSize = attribute( 'particleSize', 'float' );
- const time = timerLocal();
- const fireUV = spritesheetUV(
- vec2( 6, 6 ), // count
- pointUV, // uv
- time.mul( particleSpeed ) // current frame
- );
- const fireSprite = texture( fireMap, fireUV );
- const fire = fireSprite.mul( particleIntensity );
- const lerpPosition = uniform( 0 );
- const positionNode = mix( positionLocal, targetPosition, lerpPosition );
- // material
- const material = new PointsNodeMaterial( {
- depthWrite: false,
- transparent: true,
- sizeAttenuation: true,
- blending: THREE.AdditiveBlending
- } );
- material.colorNode = vec3( fire );
- material.sizeNode = particleSize;
- material.positionNode = positionNode;
- const particles = new THREE.Points( geometry, material );
- scene.add( particles );
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- // stats
- stats = new Stats();
- document.body.appendChild( stats.dom );
- // gui
- const gui = new GUI();
- const guiNode = { lerpPosition: 0 };
- gui.add( material, 'sizeAttenuation' ).onChange( function () {
- material.needsUpdate = true;
- } );
- gui.add( guiNode, 'lerpPosition', 0, 1 ).onChange( function () {
- lerpPosition.value = guiNode.lerpPosition;
- } );
- gui.open();
- // controls
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.maxDistance = 1000;
- controls.update();
- // events
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- nodeFrame.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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