webgpu_loader_gltf_compressed.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - GLTFloader + compressed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - GLTFLoader + compression extensions
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  24. import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
  25. import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  28. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  29. let camera, scene, renderer;
  30. init();
  31. async function init() {
  32. if ( WebGPU.isAvailable() === false ) {
  33. document.body.appendChild( WebGPU.getErrorMessage() );
  34. throw new Error( 'No WebGPU support' );
  35. }
  36. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20 );
  37. camera.position.set( 2, 2, 2 );
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0xEEEEEE );
  40. //lights
  41. const light = new THREE.PointLight( 0xffffff );
  42. light.power = 1300;
  43. camera.add( light );
  44. scene.add( camera );
  45. //renderer
  46. renderer = new WebGPURenderer( { antialias: true } );
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. renderer.setAnimationLoop( animate );
  50. renderer.toneMapping = THREE.ReinhardToneMapping;
  51. renderer.toneMappingExposure = 1;
  52. document.body.appendChild( renderer.domElement );
  53. const controls = new OrbitControls( camera, renderer.domElement );
  54. controls.minDistance = 3;
  55. controls.maxDistance = 6;
  56. controls.update();
  57. const ktx2Loader = new KTX2Loader()
  58. .setTranscoderPath( 'jsm/libs/basis/' )
  59. .detectSupport( renderer );
  60. const loader = new GLTFLoader();
  61. loader.setKTX2Loader( ktx2Loader );
  62. loader.setMeshoptDecoder( MeshoptDecoder );
  63. loader.load( 'models/gltf/coffeemat.glb', function ( gltf ) {
  64. const gltfScene = gltf.scene;
  65. gltfScene.position.y = - .8;
  66. gltfScene.scale.setScalar( .01 );
  67. scene.add( gltfScene );
  68. } );
  69. window.addEventListener( 'resize', onWindowResize );
  70. }
  71. function onWindowResize() {
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. function animate() {
  77. renderer.render( scene, camera );
  78. }
  79. </script>
  80. </body>
  81. </html>