webgpu_video_panorama.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  17. </div>
  18. <div id="container"></div>
  19. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  20. <source src="textures/pano.webm">
  21. <source src="textures/pano.mp4">
  22. </video>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  34. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  35. let camera, scene, renderer;
  36. let isUserInteracting = false,
  37. lon = 0, lat = 0,
  38. phi = 0, theta = 0,
  39. onPointerDownPointerX = 0,
  40. onPointerDownPointerY = 0,
  41. onPointerDownLon = 0,
  42. onPointerDownLat = 0;
  43. const distance = .5;
  44. init();
  45. function init() {
  46. if ( WebGPU.isAvailable() === false ) {
  47. document.body.appendChild( WebGPU.getErrorMessage() );
  48. throw new Error( 'No WebGPU support' );
  49. }
  50. const container = document.getElementById( 'container' );
  51. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, .25, 10 );
  52. scene = new THREE.Scene();
  53. const geometry = new THREE.SphereGeometry( 5, 60, 40 );
  54. // invert the geometry on the x-axis so that all of the faces point inward
  55. geometry.scale( - 1, 1, 1 );
  56. const video = document.getElementById( 'video' );
  57. video.play();
  58. const texture = new THREE.VideoTexture( video );
  59. texture.colorSpace = THREE.SRGBColorSpace;
  60. const material = new THREE.MeshBasicMaterial( { map: texture } );
  61. const mesh = new THREE.Mesh( geometry, material );
  62. scene.add( mesh );
  63. renderer = new WebGPURenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.setAnimationLoop( animate );
  67. container.appendChild( renderer.domElement );
  68. document.addEventListener( 'pointerdown', onPointerDown );
  69. document.addEventListener( 'pointermove', onPointerMove );
  70. document.addEventListener( 'pointerup', onPointerUp );
  71. //
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function onPointerDown( event ) {
  80. isUserInteracting = true;
  81. onPointerDownPointerX = event.clientX;
  82. onPointerDownPointerY = event.clientY;
  83. onPointerDownLon = lon;
  84. onPointerDownLat = lat;
  85. }
  86. function onPointerMove( event ) {
  87. if ( isUserInteracting === true ) {
  88. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  89. lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
  90. }
  91. }
  92. function onPointerUp() {
  93. isUserInteracting = false;
  94. }
  95. function animate() {
  96. update();
  97. }
  98. function update() {
  99. lat = Math.max( - 85, Math.min( 85, lat ) );
  100. phi = THREE.MathUtils.degToRad( 90 - lat );
  101. theta = THREE.MathUtils.degToRad( lon );
  102. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  103. camera.position.y = distance * Math.cos( phi );
  104. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  105. camera.lookAt( 0, 0, 0 );
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>