TextureNode.js 7.2 KB

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  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { expression } from '../code/ExpressionNode.js';
  6. import { addNodeClass } from '../core/Node.js';
  7. import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
  8. import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
  9. import { NodeUpdateType } from '../core/constants.js';
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. this.compareNode = null;
  17. this.depthNode = null;
  18. this.sampler = true;
  19. this.updateMatrix = false;
  20. this.updateType = NodeUpdateType.NONE;
  21. this.setUpdateMatrix( uvNode === null );
  22. }
  23. getUniformHash( /*builder*/ ) {
  24. return this.value.uuid;
  25. }
  26. getNodeType( /*builder*/ ) {
  27. if ( this.value.isDepthTexture === true ) return 'float';
  28. return 'vec4';
  29. }
  30. getInputType( /*builder*/ ) {
  31. return 'texture';
  32. }
  33. getDefaultUV() {
  34. return uv( this.value.channel );
  35. }
  36. updateReference( /*frame*/ ) {
  37. return this.value;
  38. }
  39. getTransformedUV( uvNode ) {
  40. const texture = this.value;
  41. return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy;
  42. }
  43. setUpdateMatrix( value ) {
  44. this.updateMatrix = value;
  45. this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
  46. return this;
  47. }
  48. setupUV( builder, uvNode ) {
  49. const texture = this.value;
  50. if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
  51. uvNode = uvNode.setY( uvNode.y.oneMinus() );
  52. }
  53. return uvNode;
  54. }
  55. setup( builder ) {
  56. const properties = builder.getNodeProperties( this );
  57. //
  58. let uvNode = this.uvNode;
  59. if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
  60. uvNode = builder.context.getUV( this );
  61. }
  62. if ( ! uvNode ) uvNode = this.getDefaultUV();
  63. if ( this.updateMatrix === true ) {
  64. uvNode = this.getTransformedUV( uvNode );
  65. }
  66. uvNode = this.setupUV( builder, uvNode );
  67. //
  68. let levelNode = this.levelNode;
  69. if ( levelNode === null && builder.context.getTextureLevel ) {
  70. levelNode = builder.context.getTextureLevel( this );
  71. }
  72. if ( levelNode !== null && builder.context.getTextureLevelAlgorithm !== undefined ) {
  73. levelNode = builder.context.getTextureLevelAlgorithm( this, levelNode );
  74. }
  75. //
  76. properties.uvNode = uvNode;
  77. properties.levelNode = levelNode;
  78. properties.compareNode = this.compareNode;
  79. properties.depthNode = this.depthNode;
  80. }
  81. generateUV( builder, uvNode ) {
  82. return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
  83. }
  84. generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet ) {
  85. const texture = this.value;
  86. let snippet;
  87. if ( levelSnippet ) {
  88. snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
  89. } else if ( compareSnippet ) {
  90. snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet );
  91. } else if ( this.sampler === false ) {
  92. snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, depthSnippet );
  93. } else {
  94. snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet );
  95. }
  96. return snippet;
  97. }
  98. generate( builder, output ) {
  99. const properties = builder.getNodeProperties( this );
  100. const texture = this.value;
  101. if ( ! texture || texture.isTexture !== true ) {
  102. throw new Error( 'TextureNode: Need a three.js texture.' );
  103. }
  104. const textureProperty = super.generate( builder, 'property' );
  105. if ( output === 'sampler' ) {
  106. return textureProperty + '_sampler';
  107. } else if ( builder.isReference( output ) ) {
  108. return textureProperty;
  109. } else {
  110. const nodeData = builder.getDataFromNode( this );
  111. let propertyName = nodeData.propertyName;
  112. if ( propertyName === undefined ) {
  113. const { uvNode, levelNode, compareNode, depthNode } = properties;
  114. const uvSnippet = this.generateUV( builder, uvNode );
  115. const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
  116. const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
  117. const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
  118. const nodeVar = builder.getVarFromNode( this );
  119. propertyName = builder.getPropertyName( nodeVar );
  120. const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet );
  121. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  122. if ( builder.context.tempWrite !== false ) {
  123. nodeData.snippet = snippet;
  124. nodeData.propertyName = propertyName;
  125. }
  126. }
  127. let snippet = propertyName;
  128. const nodeType = this.getNodeType( builder );
  129. if ( builder.needsColorSpaceToLinear( texture ) ) {
  130. snippet = colorSpaceToLinear( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
  131. }
  132. return builder.format( snippet, nodeType, output );
  133. }
  134. }
  135. setSampler( value ) {
  136. this.sampler = value;
  137. return this;
  138. }
  139. getSampler() {
  140. return this.sampler;
  141. }
  142. // @TODO: Move to TSL
  143. uv( uvNode ) {
  144. const textureNode = this.clone();
  145. textureNode.uvNode = uvNode;
  146. return nodeObject( textureNode );
  147. }
  148. blur( levelNode ) {
  149. const textureNode = this.clone();
  150. textureNode.levelNode = levelNode.mul( maxMipLevel( textureNode ) );
  151. return nodeObject( textureNode );
  152. }
  153. level( levelNode ) {
  154. const textureNode = this.clone();
  155. textureNode.levelNode = levelNode;
  156. return textureNode;
  157. }
  158. size( levelNode ) {
  159. return textureSize( this, levelNode );
  160. }
  161. compare( compareNode ) {
  162. const textureNode = this.clone();
  163. textureNode.compareNode = nodeObject( compareNode );
  164. return nodeObject( textureNode );
  165. }
  166. depth( depthNode ) {
  167. const textureNode = this.clone();
  168. textureNode.depthNode = nodeObject( depthNode );
  169. return nodeObject( textureNode );
  170. }
  171. // --
  172. serialize( data ) {
  173. super.serialize( data );
  174. data.value = this.value.toJSON( data.meta ).uuid;
  175. }
  176. deserialize( data ) {
  177. super.deserialize( data );
  178. this.value = data.meta.textures[ data.value ];
  179. }
  180. update() {
  181. const texture = this.value;
  182. if ( texture.matrixAutoUpdate === true ) {
  183. texture.updateMatrix();
  184. }
  185. }
  186. clone() {
  187. const newNode = new this.constructor( this.value, this.uvNode, this.levelNode );
  188. newNode.sampler = this.sampler;
  189. return newNode;
  190. }
  191. }
  192. export default TextureNode;
  193. export const texture = nodeProxy( TextureNode );
  194. export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
  195. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  196. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  197. addNodeElement( 'texture', texture );
  198. //addNodeElement( 'textureLevel', textureLevel );
  199. addNodeClass( 'TextureNode', TextureNode );