WebGPUPipelineUtils.js 13 KB

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  1. import { BlendColorFactor, OneMinusBlendColorFactor, } from '../../common/Constants.js';
  2. import {
  3. GPUFrontFace, GPUCullMode, GPUColorWriteFlags, GPUCompareFunction, GPUBlendFactor, GPUBlendOperation, GPUIndexFormat, GPUStencilOperation
  4. } from './WebGPUConstants.js';
  5. import {
  6. FrontSide, BackSide, DoubleSide,
  7. NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth,
  8. NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending,
  9. ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstColorFactor,
  10. OneMinusDstColorFactor, DstAlphaFactor, OneMinusDstAlphaFactor, SrcAlphaSaturateFactor,
  11. AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation,
  12. KeepStencilOp, ZeroStencilOp, ReplaceStencilOp, InvertStencilOp, IncrementStencilOp, DecrementStencilOp, IncrementWrapStencilOp, DecrementWrapStencilOp,
  13. NeverStencilFunc, AlwaysStencilFunc, LessStencilFunc, LessEqualStencilFunc, EqualStencilFunc, GreaterEqualStencilFunc, GreaterStencilFunc, NotEqualStencilFunc
  14. } from 'three';
  15. class WebGPUPipelineUtils {
  16. constructor( backend ) {
  17. this.backend = backend;
  18. }
  19. createRenderPipeline( renderObject ) {
  20. const { object, material, geometry, pipeline } = renderObject;
  21. const { vertexProgram, fragmentProgram } = pipeline;
  22. const backend = this.backend;
  23. const device = backend.device;
  24. const utils = backend.utils;
  25. const pipelineData = backend.get( pipeline );
  26. const bindingsData = backend.get( renderObject.getBindings() );
  27. // vertex buffers
  28. const vertexBuffers = backend.attributeUtils.createShaderVertexBuffers( renderObject );
  29. // blending
  30. let blending;
  31. if ( material.transparent === true && material.blending !== NoBlending ) {
  32. blending = this._getBlending( material );
  33. }
  34. // stencil
  35. let stencilFront = {};
  36. if ( material.stencilWrite === true ) {
  37. stencilFront = {
  38. compare: this._getStencilCompare( material ),
  39. failOp: this._getStencilOperation( material.stencilFail ),
  40. depthFailOp: this._getStencilOperation( material.stencilZFail ),
  41. passOp: this._getStencilOperation( material.stencilZPass )
  42. };
  43. }
  44. const colorWriteMask = this._getColorWriteMask( material );
  45. const targets = [];
  46. if ( renderObject.context.textures !== null ) {
  47. const textures = renderObject.context.textures;
  48. for ( let i = 0; i < textures.length; i ++ ) {
  49. const colorFormat = utils.getTextureFormatGPU( textures[ i ] );
  50. targets.push( {
  51. format: colorFormat,
  52. blend: blending,
  53. writeMask: colorWriteMask
  54. } );
  55. }
  56. } else {
  57. const colorFormat = utils.getCurrentColorFormat( renderObject.context );
  58. targets.push( {
  59. format: colorFormat,
  60. blend: blending,
  61. writeMask: colorWriteMask
  62. } );
  63. }
  64. const vertexModule = backend.get( vertexProgram ).module;
  65. const fragmentModule = backend.get( fragmentProgram ).module;
  66. const primitiveState = this._getPrimitiveState( object, geometry, material );
  67. const depthCompare = this._getDepthCompare( material );
  68. const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
  69. const sampleCount = utils.getSampleCount( renderObject.context );
  70. pipelineData.pipeline = device.createRenderPipeline( {
  71. vertex: Object.assign( {}, vertexModule, { buffers: vertexBuffers } ),
  72. fragment: Object.assign( {}, fragmentModule, { targets } ),
  73. primitive: primitiveState,
  74. depthStencil: {
  75. format: depthStencilFormat,
  76. depthWriteEnabled: material.depthWrite,
  77. depthCompare: depthCompare,
  78. stencilFront: stencilFront,
  79. stencilBack: {}, // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
  80. stencilReadMask: material.stencilFuncMask,
  81. stencilWriteMask: material.stencilWriteMask
  82. },
  83. multisample: {
  84. count: sampleCount,
  85. alphaToCoverageEnabled: material.alphaToCoverage
  86. },
  87. layout: device.createPipelineLayout( {
  88. bindGroupLayouts: [ bindingsData.layout ]
  89. } )
  90. } );
  91. }
  92. createComputePipeline( pipeline, bindings ) {
  93. const backend = this.backend;
  94. const device = backend.device;
  95. const computeProgram = backend.get( pipeline.computeProgram ).module;
  96. const pipelineGPU = backend.get( pipeline );
  97. const bindingsData = backend.get( bindings );
  98. pipelineGPU.pipeline = device.createComputePipeline( {
  99. compute: computeProgram,
  100. layout: device.createPipelineLayout( {
  101. bindGroupLayouts: [ bindingsData.layout ]
  102. } )
  103. } );
  104. }
  105. _getBlending( material ) {
  106. let color, alpha;
  107. const blending = material.blending;
  108. if ( blending === CustomBlending ) {
  109. const blendSrcAlpha = material.blendSrcAlpha !== null ? material.blendSrcAlpha : GPUBlendFactor.One;
  110. const blendDstAlpha = material.blendDstAlpha !== null ? material.blendDstAlpha : GPUBlendFactor.Zero;
  111. const blendEquationAlpha = material.blendEquationAlpha !== null ? material.blendEquationAlpha : GPUBlendFactor.Add;
  112. color = {
  113. srcFactor: this._getBlendFactor( material.blendSrc ),
  114. dstFactor: this._getBlendFactor( material.blendDst ),
  115. operation: this._getBlendOperation( material.blendEquation )
  116. };
  117. alpha = {
  118. srcFactor: this._getBlendFactor( blendSrcAlpha ),
  119. dstFactor: this._getBlendFactor( blendDstAlpha ),
  120. operation: this._getBlendOperation( blendEquationAlpha )
  121. };
  122. } else {
  123. const premultipliedAlpha = material.premultipliedAlpha;
  124. const setBlend = ( srcRGB, dstRGB, srcAlpha, dstAlpha ) => {
  125. color = {
  126. srcFactor: srcRGB,
  127. dstFactor: dstRGB,
  128. operation: GPUBlendOperation.Add
  129. };
  130. alpha = {
  131. srcFactor: srcAlpha,
  132. dstFactor: dstAlpha,
  133. operation: GPUBlendOperation.Add
  134. };
  135. };
  136. if ( premultipliedAlpha ) {
  137. switch ( blending ) {
  138. case NormalBlending:
  139. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
  140. break;
  141. case AdditiveBlending:
  142. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.One, GPUBlendFactor.One );
  143. break;
  144. case SubtractiveBlending:
  145. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
  146. break;
  147. case MultiplyBlending:
  148. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.SrcAlpha );
  149. break;
  150. }
  151. } else {
  152. switch ( blending ) {
  153. case NormalBlending:
  154. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
  155. break;
  156. case AdditiveBlending:
  157. setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.SrcAlpha, GPUBlendFactor.One );
  158. break;
  159. case SubtractiveBlending:
  160. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
  161. break;
  162. case MultiplyBlending:
  163. setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.Src );
  164. break;
  165. }
  166. }
  167. }
  168. if ( color !== undefined && alpha !== undefined ) {
  169. return { color, alpha };
  170. } else {
  171. console.error( 'THREE.WebGPURenderer: Invalid blending: ', blending );
  172. }
  173. }
  174. _getBlendFactor( blend ) {
  175. let blendFactor;
  176. switch ( blend ) {
  177. case ZeroFactor:
  178. blendFactor = GPUBlendFactor.Zero;
  179. break;
  180. case OneFactor:
  181. blendFactor = GPUBlendFactor.One;
  182. break;
  183. case SrcColorFactor:
  184. blendFactor = GPUBlendFactor.Src;
  185. break;
  186. case OneMinusSrcColorFactor:
  187. blendFactor = GPUBlendFactor.OneMinusSrc;
  188. break;
  189. case SrcAlphaFactor:
  190. blendFactor = GPUBlendFactor.SrcAlpha;
  191. break;
  192. case OneMinusSrcAlphaFactor:
  193. blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
  194. break;
  195. case DstColorFactor:
  196. blendFactor = GPUBlendFactor.Dst;
  197. break;
  198. case OneMinusDstColorFactor:
  199. blendFactor = GPUBlendFactor.OneMinusDstColor;
  200. break;
  201. case DstAlphaFactor:
  202. blendFactor = GPUBlendFactor.DstAlpha;
  203. break;
  204. case OneMinusDstAlphaFactor:
  205. blendFactor = GPUBlendFactor.OneMinusDstAlpha;
  206. break;
  207. case SrcAlphaSaturateFactor:
  208. blendFactor = GPUBlendFactor.SrcAlphaSaturated;
  209. break;
  210. case BlendColorFactor:
  211. blendFactor = GPUBlendFactor.Constant;
  212. break;
  213. case OneMinusBlendColorFactor:
  214. blendFactor = GPUBlendFactor.OneMinusConstant;
  215. break;
  216. default:
  217. console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );
  218. }
  219. return blendFactor;
  220. }
  221. _getStencilCompare( material ) {
  222. let stencilCompare;
  223. const stencilFunc = material.stencilFunc;
  224. switch ( stencilFunc ) {
  225. case NeverStencilFunc:
  226. stencilCompare = GPUCompareFunction.Never;
  227. break;
  228. case AlwaysStencilFunc:
  229. stencilCompare = GPUCompareFunction.Always;
  230. break;
  231. case LessStencilFunc:
  232. stencilCompare = GPUCompareFunction.Less;
  233. break;
  234. case LessEqualStencilFunc:
  235. stencilCompare = GPUCompareFunction.LessEqual;
  236. break;
  237. case EqualStencilFunc:
  238. stencilCompare = GPUCompareFunction.Equal;
  239. break;
  240. case GreaterEqualStencilFunc:
  241. stencilCompare = GPUCompareFunction.GreaterEqual;
  242. break;
  243. case GreaterStencilFunc:
  244. stencilCompare = GPUCompareFunction.Greater;
  245. break;
  246. case NotEqualStencilFunc:
  247. stencilCompare = GPUCompareFunction.NotEqual;
  248. break;
  249. default:
  250. console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );
  251. }
  252. return stencilCompare;
  253. }
  254. _getStencilOperation( op ) {
  255. let stencilOperation;
  256. switch ( op ) {
  257. case KeepStencilOp:
  258. stencilOperation = GPUStencilOperation.Keep;
  259. break;
  260. case ZeroStencilOp:
  261. stencilOperation = GPUStencilOperation.Zero;
  262. break;
  263. case ReplaceStencilOp:
  264. stencilOperation = GPUStencilOperation.Replace;
  265. break;
  266. case InvertStencilOp:
  267. stencilOperation = GPUStencilOperation.Invert;
  268. break;
  269. case IncrementStencilOp:
  270. stencilOperation = GPUStencilOperation.IncrementClamp;
  271. break;
  272. case DecrementStencilOp:
  273. stencilOperation = GPUStencilOperation.DecrementClamp;
  274. break;
  275. case IncrementWrapStencilOp:
  276. stencilOperation = GPUStencilOperation.IncrementWrap;
  277. break;
  278. case DecrementWrapStencilOp:
  279. stencilOperation = GPUStencilOperation.DecrementWrap;
  280. break;
  281. default:
  282. console.error( 'THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation );
  283. }
  284. return stencilOperation;
  285. }
  286. _getBlendOperation( blendEquation ) {
  287. let blendOperation;
  288. switch ( blendEquation ) {
  289. case AddEquation:
  290. blendOperation = GPUBlendOperation.Add;
  291. break;
  292. case SubtractEquation:
  293. blendOperation = GPUBlendOperation.Subtract;
  294. break;
  295. case ReverseSubtractEquation:
  296. blendOperation = GPUBlendOperation.ReverseSubtract;
  297. break;
  298. case MinEquation:
  299. blendOperation = GPUBlendOperation.Min;
  300. break;
  301. case MaxEquation:
  302. blendOperation = GPUBlendOperation.Max;
  303. break;
  304. default:
  305. console.error( 'THREE.WebGPUPipelineUtils: Blend equation not supported.', blendEquation );
  306. }
  307. return blendOperation;
  308. }
  309. _getPrimitiveState( object, geometry, material ) {
  310. const descriptor = {};
  311. const utils = this.backend.utils;
  312. descriptor.topology = utils.getPrimitiveTopology( object, material );
  313. if ( geometry.index !== null && object.isLine === true && object.isLineSegments !== true ) {
  314. descriptor.stripIndexFormat = ( geometry.index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
  315. }
  316. switch ( material.side ) {
  317. case FrontSide:
  318. descriptor.frontFace = GPUFrontFace.CCW;
  319. descriptor.cullMode = GPUCullMode.Back;
  320. break;
  321. case BackSide:
  322. descriptor.frontFace = GPUFrontFace.CCW;
  323. descriptor.cullMode = GPUCullMode.Front;
  324. break;
  325. case DoubleSide:
  326. descriptor.frontFace = GPUFrontFace.CCW;
  327. descriptor.cullMode = GPUCullMode.None;
  328. break;
  329. default:
  330. console.error( 'THREE.WebGPUPipelineUtils: Unknown material.side value.', material.side );
  331. break;
  332. }
  333. return descriptor;
  334. }
  335. _getColorWriteMask( material ) {
  336. return ( material.colorWrite === true ) ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
  337. }
  338. _getDepthCompare( material ) {
  339. let depthCompare;
  340. if ( material.depthTest === false ) {
  341. depthCompare = GPUCompareFunction.Always;
  342. } else {
  343. const depthFunc = material.depthFunc;
  344. switch ( depthFunc ) {
  345. case NeverDepth:
  346. depthCompare = GPUCompareFunction.Never;
  347. break;
  348. case AlwaysDepth:
  349. depthCompare = GPUCompareFunction.Always;
  350. break;
  351. case LessDepth:
  352. depthCompare = GPUCompareFunction.Less;
  353. break;
  354. case LessEqualDepth:
  355. depthCompare = GPUCompareFunction.LessEqual;
  356. break;
  357. case EqualDepth:
  358. depthCompare = GPUCompareFunction.Equal;
  359. break;
  360. case GreaterEqualDepth:
  361. depthCompare = GPUCompareFunction.GreaterEqual;
  362. break;
  363. case GreaterDepth:
  364. depthCompare = GPUCompareFunction.Greater;
  365. break;
  366. case NotEqualDepth:
  367. depthCompare = GPUCompareFunction.NotEqual;
  368. break;
  369. default:
  370. console.error( 'THREE.WebGPUPipelineUtils: Invalid depth function.', depthFunc );
  371. }
  372. }
  373. return depthCompare;
  374. }
  375. }
  376. export default WebGPUPipelineUtils;