misc_controls_transform.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. "W" translate | "E" rotate | "R" scale | "+/-" adjust size<br />
  12. "Q" toggle world/local space | "Shift" snap to grid<br />
  13. "X" toggle X | "Y" toggle Y | "Z" toggle Z | "Spacebar" toggle enabled<br />
  14. "Esc" reset current transform<br />
  15. "C" toggle camera | "V" random zoom
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { TransformControls } from 'three/addons/controls/TransformControls.js';
  29. let cameraPersp, cameraOrtho, currentCamera;
  30. let scene, renderer, control, orbit;
  31. init();
  32. render();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. const aspect = window.innerWidth / window.innerHeight;
  39. cameraPersp = new THREE.PerspectiveCamera( 50, aspect, 0.01, 30000 );
  40. cameraOrtho = new THREE.OrthographicCamera( - 600 * aspect, 600 * aspect, 600, - 600, 0.01, 30000 );
  41. currentCamera = cameraPersp;
  42. currentCamera.position.set( 5, 2.5, 5 );
  43. scene = new THREE.Scene();
  44. scene.add( new THREE.GridHelper( 5, 10, 0x888888, 0x444444 ) );
  45. const ambientLight = new THREE.AmbientLight( 0xffffff );
  46. scene.add( ambientLight );
  47. const light = new THREE.DirectionalLight( 0xffffff, 4 );
  48. light.position.set( 1, 1, 1 );
  49. scene.add( light );
  50. const texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  51. texture.colorSpace = THREE.SRGBColorSpace;
  52. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  53. const geometry = new THREE.BoxGeometry();
  54. const material = new THREE.MeshLambertMaterial( { map: texture } );
  55. orbit = new OrbitControls( currentCamera, renderer.domElement );
  56. orbit.update();
  57. orbit.addEventListener( 'change', render );
  58. control = new TransformControls( currentCamera, renderer.domElement );
  59. control.addEventListener( 'change', render );
  60. control.addEventListener( 'dragging-changed', function ( event ) {
  61. orbit.enabled = ! event.value;
  62. } );
  63. const mesh = new THREE.Mesh( geometry, material );
  64. scene.add( mesh );
  65. control.attach( mesh );
  66. scene.add( control );
  67. window.addEventListener( 'resize', onWindowResize );
  68. window.addEventListener( 'keydown', function ( event ) {
  69. switch ( event.keyCode ) {
  70. case 81: // Q
  71. control.setSpace( control.space === 'local' ? 'world' : 'local' );
  72. break;
  73. case 16: // Shift
  74. control.setTranslationSnap( 100 );
  75. control.setRotationSnap( THREE.MathUtils.degToRad( 15 ) );
  76. control.setScaleSnap( 0.25 );
  77. break;
  78. case 87: // W
  79. control.setMode( 'translate' );
  80. break;
  81. case 69: // E
  82. control.setMode( 'rotate' );
  83. break;
  84. case 82: // R
  85. control.setMode( 'scale' );
  86. break;
  87. case 67: // C
  88. const position = currentCamera.position.clone();
  89. currentCamera = currentCamera.isPerspectiveCamera ? cameraOrtho : cameraPersp;
  90. currentCamera.position.copy( position );
  91. orbit.object = currentCamera;
  92. control.camera = currentCamera;
  93. currentCamera.lookAt( orbit.target.x, orbit.target.y, orbit.target.z );
  94. onWindowResize();
  95. break;
  96. case 86: // V
  97. const randomFoV = Math.random() + 0.1;
  98. const randomZoom = Math.random() + 0.1;
  99. cameraPersp.fov = randomFoV * 160;
  100. cameraOrtho.bottom = - randomFoV * 500;
  101. cameraOrtho.top = randomFoV * 500;
  102. cameraPersp.zoom = randomZoom * 5;
  103. cameraOrtho.zoom = randomZoom * 5;
  104. onWindowResize();
  105. break;
  106. case 187:
  107. case 107: // +, =, num+
  108. control.setSize( control.size + 0.1 );
  109. break;
  110. case 189:
  111. case 109: // -, _, num-
  112. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  113. break;
  114. case 88: // X
  115. control.showX = ! control.showX;
  116. break;
  117. case 89: // Y
  118. control.showY = ! control.showY;
  119. break;
  120. case 90: // Z
  121. control.showZ = ! control.showZ;
  122. break;
  123. case 32: // Spacebar
  124. control.enabled = ! control.enabled;
  125. break;
  126. case 27: // Esc
  127. control.reset();
  128. break;
  129. }
  130. } );
  131. window.addEventListener( 'keyup', function ( event ) {
  132. switch ( event.keyCode ) {
  133. case 16: // Shift
  134. control.setTranslationSnap( null );
  135. control.setRotationSnap( null );
  136. control.setScaleSnap( null );
  137. break;
  138. }
  139. } );
  140. }
  141. function onWindowResize() {
  142. const aspect = window.innerWidth / window.innerHeight;
  143. cameraPersp.aspect = aspect;
  144. cameraPersp.updateProjectionMatrix();
  145. cameraOrtho.left = cameraOrtho.bottom * aspect;
  146. cameraOrtho.right = cameraOrtho.top * aspect;
  147. cameraOrtho.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. render();
  150. }
  151. function render() {
  152. renderer.render( scene, currentCamera );
  153. }
  154. </script>
  155. </body>
  156. </html>