webgl_lines_fat_wireframe.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import Stats from 'three/addons/libs/stats.module.js';
  23. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
  26. import { Wireframe } from 'three/addons/lines/Wireframe.js';
  27. import { WireframeGeometry2 } from 'three/addons/lines/WireframeGeometry2.js';
  28. let wireframe, renderer, scene, camera, camera2, controls;
  29. let wireframe1;
  30. let matLine, matLineBasic, matLineDashed;
  31. let stats;
  32. let gui;
  33. // viewport
  34. let insetWidth;
  35. let insetHeight;
  36. init();
  37. animate();
  38. function init() {
  39. renderer = new THREE.WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setClearColor( 0x000000, 0.0 );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. scene = new THREE.Scene();
  45. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  46. camera.position.set( - 50, 0, 50 );
  47. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  48. camera2.position.copy( camera.position );
  49. controls = new OrbitControls( camera, renderer.domElement );
  50. controls.minDistance = 10;
  51. controls.maxDistance = 500;
  52. // Wireframe ( WireframeGeometry2, LineMaterial )
  53. let geo = new THREE.IcosahedronGeometry( 20, 1 );
  54. const geometry = new WireframeGeometry2( geo );
  55. matLine = new LineMaterial( {
  56. color: 0x4080ff,
  57. linewidth: 5, // in pixels
  58. //resolution: // to be set by renderer, eventually
  59. dashed: false
  60. } );
  61. wireframe = new Wireframe( geometry, matLine );
  62. wireframe.computeLineDistances();
  63. wireframe.scale.set( 1, 1, 1 );
  64. scene.add( wireframe );
  65. // Line ( THREE.WireframeGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE
  66. geo = new THREE.WireframeGeometry( geo );
  67. matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );
  68. matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
  69. wireframe1 = new THREE.LineSegments( geo, matLineBasic );
  70. wireframe1.computeLineDistances();
  71. wireframe1.visible = false;
  72. scene.add( wireframe1 );
  73. //
  74. window.addEventListener( 'resize', onWindowResize );
  75. onWindowResize();
  76. stats = new Stats();
  77. document.body.appendChild( stats.dom );
  78. initGui();
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. insetWidth = window.innerHeight / 4; // square
  85. insetHeight = window.innerHeight / 4;
  86. camera2.aspect = insetWidth / insetHeight;
  87. camera2.updateProjectionMatrix();
  88. }
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. stats.update();
  92. // main scene
  93. renderer.setClearColor( 0x000000, 0 );
  94. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  95. // renderer will set this eventually
  96. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  97. renderer.render( scene, camera );
  98. // inset scene
  99. renderer.setClearColor( 0x222222, 1 );
  100. renderer.clearDepth(); // important!
  101. renderer.setScissorTest( true );
  102. renderer.setScissor( 20, 20, insetWidth, insetHeight );
  103. renderer.setViewport( 20, 20, insetWidth, insetHeight );
  104. camera2.position.copy( camera.position );
  105. camera2.quaternion.copy( camera.quaternion );
  106. // renderer will set this eventually
  107. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  108. renderer.render( scene, camera2 );
  109. renderer.setScissorTest( false );
  110. }
  111. //
  112. function initGui() {
  113. gui = new GUI();
  114. const param = {
  115. 'line type': 0,
  116. 'width (px)': 5,
  117. 'dashed': false,
  118. 'dash scale': 1,
  119. 'dash / gap': 1
  120. };
  121. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  122. switch ( val ) {
  123. case 0:
  124. wireframe.visible = true;
  125. wireframe1.visible = false;
  126. break;
  127. case 1:
  128. wireframe.visible = false;
  129. wireframe1.visible = true;
  130. break;
  131. }
  132. } );
  133. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  134. matLine.linewidth = val;
  135. } );
  136. gui.add( param, 'dashed' ).onChange( function ( val ) {
  137. matLine.dashed = val;
  138. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  139. // ... or THREE.LineDashedMaterial could be implemented as a separate material
  140. // temporary hack - renderer should do this eventually
  141. if ( val ) matLine.defines.USE_DASH = ''; else delete matLine.defines.USE_DASH;
  142. matLine.needsUpdate = true;
  143. wireframe1.material = val ? matLineDashed : matLineBasic;
  144. } );
  145. gui.add( param, 'dash scale', 0.5, 1, 0.1 ).onChange( function ( val ) {
  146. matLine.dashScale = val;
  147. matLineDashed.scale = val;
  148. } );
  149. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  150. switch ( val ) {
  151. case 0:
  152. matLine.dashSize = 2;
  153. matLine.gapSize = 1;
  154. matLineDashed.dashSize = 2;
  155. matLineDashed.gapSize = 1;
  156. break;
  157. case 1:
  158. matLine.dashSize = 1;
  159. matLine.gapSize = 1;
  160. matLineDashed.dashSize = 1;
  161. matLineDashed.gapSize = 1;
  162. break;
  163. case 2:
  164. matLine.dashSize = 1;
  165. matLine.gapSize = 2;
  166. matLineDashed.dashSize = 1;
  167. matLineDashed.gapSize = 2;
  168. break;
  169. }
  170. } );
  171. }
  172. </script>
  173. </body>
  174. </html>