webgpu_cubemap_dynamic.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - dynamic cube reflection</div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/nodes": "./jsm/nodes/Nodes.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import * as Nodes from 'three/nodes';
  28. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  29. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
  32. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  33. import Stats from 'three/addons/libs/stats.module.js';
  34. let camera, scene, renderer, stats;
  35. let cube, sphere, torus, material;
  36. let cubeCamera, cubeRenderTarget;
  37. let controls;
  38. init();
  39. function init() {
  40. if ( WebGPU.isAvailable() === false ) {
  41. document.body.appendChild( WebGPU.getErrorMessage() );
  42. throw new Error( 'No WebGPU support' );
  43. }
  44. renderer = new WebGPURenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.setAnimationLoop( animation );
  48. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  49. document.body.appendChild( renderer.domElement );
  50. window.addEventListener( 'resize', onWindowResized );
  51. stats = new Stats();
  52. document.body.appendChild( stats.dom );
  53. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  54. camera.position.z = 75;
  55. scene = new THREE.Scene();
  56. const uvTexture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg' );
  57. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  58. const texture = new RGBMLoader()
  59. .setMaxRange( 16 )
  60. .setPath( './textures/cube/pisaRGBM16/' )
  61. .loadCubemap( rgbmUrls );
  62. texture.name = 'pisaRGBM16';
  63. texture.minFilter = THREE.LinearMipmapLinearFilter;
  64. texture.magFilter = THREE.LinearFilter;
  65. scene.background = texture;
  66. scene.environment = texture;
  67. //
  68. cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256 );
  69. cubeRenderTarget.texture.type = THREE.HalfFloatType;
  70. cubeRenderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
  71. cubeRenderTarget.texture.magFilter = THREE.LinearFilter;
  72. cubeRenderTarget.texture.generateMipmaps = true;
  73. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  74. //
  75. material = new Nodes.MeshStandardNodeMaterial( {
  76. envMap: cubeRenderTarget.texture,
  77. roughness: 0.05,
  78. metalness: 1
  79. } );
  80. const gui = new GUI();
  81. gui.add( material, 'roughness', 0, 1 );
  82. gui.add( material, 'metalness', 0, 1 );
  83. gui.add( renderer, 'toneMappingExposure', 0, 2 ).name( 'exposure' );
  84. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 15, 8 ), material );
  85. scene.add( sphere );
  86. const material2 = new THREE.MeshStandardMaterial( {
  87. map: uvTexture,
  88. roughness: 0.1,
  89. metalness: 0
  90. } );
  91. cube = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), material2 );
  92. scene.add( cube );
  93. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 8, 3, 128, 16 ), material2 );
  94. scene.add( torus );
  95. //
  96. controls = new OrbitControls( camera, renderer.domElement );
  97. controls.autoRotate = true;
  98. }
  99. function onWindowResized() {
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. }
  104. function animation( msTime ) {
  105. const time = msTime / 1000;
  106. cube.position.x = Math.cos( time ) * 30;
  107. cube.position.y = Math.sin( time ) * 30;
  108. cube.position.z = Math.sin( time ) * 30;
  109. cube.rotation.x += 0.02;
  110. cube.rotation.y += 0.03;
  111. torus.position.x = Math.cos( time + 10 ) * 30;
  112. torus.position.y = Math.sin( time + 10 ) * 30;
  113. torus.position.z = Math.sin( time + 10 ) * 30;
  114. torus.rotation.x += 0.02;
  115. torus.rotation.y += 0.03;
  116. material.visible = false;
  117. cubeCamera.update( renderer, scene );
  118. material.visible = true;
  119. controls.update();
  120. renderer.render( scene, camera );
  121. stats.update();
  122. }
  123. </script>
  124. </body>
  125. </html>