postprocessing-adobe-lut-to-png-converter.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>Three.js - postprocessing - 3DLUT w/loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. min-height: 100%;
  10. font-family: monospace;
  11. background: #222;
  12. color: white;
  13. }
  14. canvas {
  15. min-width: 512px;
  16. min-height: 64px;
  17. image-rendering: pixelated;
  18. }
  19. #cube {
  20. max-width: calc(100% - 20px);
  21. overflow: auto;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <h1>Adobe LUT to PNG converter</h1>
  27. <p>Drag and drop a LUT file here</p>
  28. <div>size:<input id="size" type="number" value="8" min="2" max="64"/></div>
  29. <p id="result"></p>
  30. <p><button type="button">Save...</button></p>
  31. <div id="cube"><canvas id="c"></canvas></div>
  32. </body>
  33. <script type="importmap">
  34. {
  35. "imports": {
  36. "three": "../../build/three.module.js",
  37. "three/addons/": "../../examples/jsm/"
  38. }
  39. }
  40. </script>
  41. <script type="module">
  42. import * as THREE from 'three';
  43. import * as lutParser from './resources/lut-reader.js';
  44. import * as dragAndDrop from './resources/drag-and-drop.js';
  45. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  46. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  47. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  48. function main() {
  49. const canvas = document.querySelector( '#c' );
  50. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  51. const makeIdentityLutTexture = function () {
  52. const identityLUT = new Uint8Array( [
  53. 0, 0, 0, 255, // black
  54. 255, 0, 0, 255, // red
  55. 0, 0, 255, 255, // blue
  56. 255, 0, 255, 255, // magenta
  57. 0, 255, 0, 255, // green
  58. 255, 255, 0, 255, // yellow
  59. 0, 255, 255, 255, // cyan
  60. 255, 255, 255, 255, // white
  61. ] );
  62. return function ( filter ) {
  63. const texture = new THREE.DataTexture( identityLUT, 4, 2 );
  64. texture.minFilter = filter;
  65. texture.magFilter = filter;
  66. texture.needsUpdate = true;
  67. texture.flipY = false;
  68. return texture;
  69. };
  70. }();
  71. const sceneBG = new THREE.Scene();
  72. const cameraBG = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 1, 1 );
  73. const ctx = document.createElement( 'canvas' ).getContext( '2d' );
  74. function drawColorCubeImage( ctx, size ) {
  75. const canvas = ctx.canvas;
  76. canvas.width = size * size;
  77. canvas.height = size;
  78. for ( let zz = 0; zz < size; ++ zz ) {
  79. for ( let yy = 0; yy < size; ++ yy ) {
  80. for ( let xx = 0; xx < size; ++ xx ) {
  81. const r = Math.floor( xx / ( size - 1 ) * 255 );
  82. const g = Math.floor( yy / ( size - 1 ) * 255 );
  83. const b = Math.floor( zz / ( size - 1 ) * 255 );
  84. ctx.fillStyle = `rgb(${r},${g},${b})`;
  85. ctx.fillRect( zz * size + xx, yy, 1, 1 );
  86. }
  87. }
  88. }
  89. }
  90. const idTexture = new THREE.CanvasTexture( ctx.canvas );
  91. idTexture.magFilter = THREE.NearestFilter;
  92. idTexture.minFilter = THREE.NearestFilter;
  93. {
  94. const planeGeo = new THREE.PlaneGeometry( 2, 2 );
  95. const planeMat = new THREE.MeshBasicMaterial( {
  96. map: idTexture,
  97. depthTest: false,
  98. } );
  99. sceneBG.add( new THREE.Mesh( planeGeo, planeMat ) );
  100. }
  101. const lutShader = {
  102. uniforms: {
  103. tDiffuse: { value: null },
  104. lutMap: { value: null },
  105. lutMapSize: { value: 1, },
  106. },
  107. vertexShader: `
  108. varying vec2 vUv;
  109. void main() {
  110. vUv = uv;
  111. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  112. }
  113. `,
  114. fragmentShader: `
  115. #include <common>
  116. #define FILTER_LUT true
  117. uniform sampler2D tDiffuse;
  118. uniform sampler2D lutMap;
  119. uniform float lutMapSize;
  120. varying vec2 vUv;
  121. vec4 sampleAs3DTexture(sampler2D tex, vec3 texCoord, float size) {
  122. float sliceSize = 1.0 / size; // space of 1 slice
  123. float slicePixelSize = sliceSize / size; // space of 1 pixel
  124. float width = size - 1.0;
  125. float sliceInnerSize = slicePixelSize * width; // space of size pixels
  126. float zSlice0 = floor( texCoord.z * width);
  127. float zSlice1 = min( zSlice0 + 1.0, width);
  128. float xOffset = slicePixelSize * 0.5 + texCoord.x * sliceInnerSize;
  129. float yRange = (texCoord.y * width + 0.5) / size;
  130. float s0 = xOffset + (zSlice0 * sliceSize);
  131. #ifdef FILTER_LUT
  132. float s1 = xOffset + (zSlice1 * sliceSize);
  133. vec4 slice0Color = texture2D(tex, vec2(s0, yRange));
  134. vec4 slice1Color = texture2D(tex, vec2(s1, yRange));
  135. float zOffset = mod(texCoord.z * width, 1.0);
  136. return mix(slice0Color, slice1Color, zOffset);
  137. #else
  138. return texture2D(tex, vec2( s0, yRange));
  139. #endif
  140. }
  141. void main() {
  142. vec4 originalColor = texture2D(tDiffuse, vUv);
  143. gl_FragColor = sampleAs3DTexture(lutMap, originalColor.xyz, lutMapSize);
  144. }
  145. `,
  146. };
  147. const effectLUT = new ShaderPass( lutShader );
  148. const renderBG = new RenderPass( sceneBG, cameraBG );
  149. const rtParameters = {
  150. minFilter: THREE.NearestFilter,
  151. magFilter: THREE.NearestFilter
  152. };
  153. const composer = new EffectComposer( renderer, new THREE.WebGLRenderTarget( 1, 1, rtParameters ) );
  154. composer.addPass( renderBG );
  155. composer.addPass( effectLUT );
  156. let name = 'identity';
  157. const lutTexture = makeIdentityLutTexture( THREE.LinearFilter );
  158. effectLUT.uniforms.lutMap.value = lutTexture;
  159. effectLUT.uniforms.lutMapSize.value = 2;
  160. const sizeElem = document.querySelector( '#size' );
  161. sizeElem.addEventListener( 'change', render );
  162. function render() {
  163. const size = parseInt( sizeElem.value );
  164. renderer.setSize( size * size, size, false );
  165. composer.setSize( size * size, size );
  166. drawColorCubeImage( ctx, size );
  167. idTexture.needsUpdate = true;
  168. composer.render( 0 );
  169. }
  170. render();
  171. dragAndDrop.setup( { msg: 'Drop LUT File here' } );
  172. dragAndDrop.onDropFile( readLUTFile );
  173. function ext( s ) {
  174. const period = s.lastIndexOf( '.' );
  175. return s.slice( period + 1 );
  176. }
  177. function readLUTFile( file ) {
  178. const reader = new FileReader();
  179. reader.onload = ( e ) => {
  180. const type = ext( file.name );
  181. const lut = lutParser.lutTo2D3Drgba8( lutParser.parse( e.target.result, type ) );
  182. effectLUT.uniforms.lutMapSize.value = lut.size;
  183. lutTexture.image.data = lut.data;
  184. lutTexture.image.width = lut.size * lut.size;
  185. lutTexture.image.height = lut.size;
  186. lutTexture.needsUpdate = true;
  187. render();
  188. name = `${file.name || lut.name || 'untitled'}`;
  189. document.querySelector( '#result' ).textContent = `loaded: ${name}`;
  190. };
  191. reader.readAsText( file );
  192. }
  193. const saveData = ( function () {
  194. const a = document.createElement( 'a' );
  195. document.body.appendChild( a );
  196. a.style.display = 'none';
  197. return function saveData( blob, fileName ) {
  198. const url = window.URL.createObjectURL( blob );
  199. a.href = url;
  200. a.download = fileName;
  201. a.click();
  202. };
  203. }() );
  204. document.querySelector( 'button' ).addEventListener( 'click', () => {
  205. render();
  206. renderer.domElement.toBlob( ( blob ) => {
  207. saveData( blob, `${name}-s${renderer.domElement.height}.png` );
  208. } );
  209. } );
  210. }
  211. main();
  212. </script>
  213. </html>