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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>Three.js - postprocessing - 3DLUT w/loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- html, body {
- min-height: 100%;
- font-family: monospace;
- background: #222;
- color: white;
- }
- canvas {
- min-width: 512px;
- min-height: 64px;
- image-rendering: pixelated;
- }
- #cube {
- max-width: calc(100% - 20px);
- overflow: auto;
- }
- </style>
- </head>
- <body>
- <h1>Adobe LUT to PNG converter</h1>
- <p>Drag and drop a LUT file here</p>
- <div>size:<input id="size" type="number" value="8" min="2" max="64"/></div>
- <p id="result"></p>
- <p><button type="button">Save...</button></p>
- <div id="cube"><canvas id="c"></canvas></div>
- </body>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import * as lutParser from './resources/lut-reader.js';
- import * as dragAndDrop from './resources/drag-and-drop.js';
- import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
- import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
- import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
- function main() {
- const canvas = document.querySelector( '#c' );
- const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
- const makeIdentityLutTexture = function () {
- const identityLUT = new Uint8Array( [
- 0, 0, 0, 255, // black
- 255, 0, 0, 255, // red
- 0, 0, 255, 255, // blue
- 255, 0, 255, 255, // magenta
- 0, 255, 0, 255, // green
- 255, 255, 0, 255, // yellow
- 0, 255, 255, 255, // cyan
- 255, 255, 255, 255, // white
- ] );
- return function ( filter ) {
- const texture = new THREE.DataTexture( identityLUT, 4, 2 );
- texture.minFilter = filter;
- texture.magFilter = filter;
- texture.needsUpdate = true;
- texture.flipY = false;
- return texture;
- };
- }();
- const sceneBG = new THREE.Scene();
- const cameraBG = new THREE.OrthographicCamera( - 1, 1, 1, - 1, - 1, 1 );
- const ctx = document.createElement( 'canvas' ).getContext( '2d' );
- function drawColorCubeImage( ctx, size ) {
- const canvas = ctx.canvas;
- canvas.width = size * size;
- canvas.height = size;
- for ( let zz = 0; zz < size; ++ zz ) {
- for ( let yy = 0; yy < size; ++ yy ) {
- for ( let xx = 0; xx < size; ++ xx ) {
- const r = Math.floor( xx / ( size - 1 ) * 255 );
- const g = Math.floor( yy / ( size - 1 ) * 255 );
- const b = Math.floor( zz / ( size - 1 ) * 255 );
- ctx.fillStyle = `rgb(${r},${g},${b})`;
- ctx.fillRect( zz * size + xx, yy, 1, 1 );
- }
- }
- }
- }
- const idTexture = new THREE.CanvasTexture( ctx.canvas );
- idTexture.magFilter = THREE.NearestFilter;
- idTexture.minFilter = THREE.NearestFilter;
- {
- const planeGeo = new THREE.PlaneGeometry( 2, 2 );
- const planeMat = new THREE.MeshBasicMaterial( {
- map: idTexture,
- depthTest: false,
- } );
- sceneBG.add( new THREE.Mesh( planeGeo, planeMat ) );
- }
- const lutShader = {
- uniforms: {
- tDiffuse: { value: null },
- lutMap: { value: null },
- lutMapSize: { value: 1, },
- },
- vertexShader: `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- `,
- fragmentShader: `
- #include <common>
- #define FILTER_LUT true
- uniform sampler2D tDiffuse;
- uniform sampler2D lutMap;
- uniform float lutMapSize;
- varying vec2 vUv;
- vec4 sampleAs3DTexture(sampler2D tex, vec3 texCoord, float size) {
- float sliceSize = 1.0 / size; // space of 1 slice
- float slicePixelSize = sliceSize / size; // space of 1 pixel
- float width = size - 1.0;
- float sliceInnerSize = slicePixelSize * width; // space of size pixels
- float zSlice0 = floor( texCoord.z * width);
- float zSlice1 = min( zSlice0 + 1.0, width);
- float xOffset = slicePixelSize * 0.5 + texCoord.x * sliceInnerSize;
- float yRange = (texCoord.y * width + 0.5) / size;
- float s0 = xOffset + (zSlice0 * sliceSize);
- #ifdef FILTER_LUT
- float s1 = xOffset + (zSlice1 * sliceSize);
- vec4 slice0Color = texture2D(tex, vec2(s0, yRange));
- vec4 slice1Color = texture2D(tex, vec2(s1, yRange));
- float zOffset = mod(texCoord.z * width, 1.0);
- return mix(slice0Color, slice1Color, zOffset);
- #else
- return texture2D(tex, vec2( s0, yRange));
- #endif
- }
- void main() {
- vec4 originalColor = texture2D(tDiffuse, vUv);
- gl_FragColor = sampleAs3DTexture(lutMap, originalColor.xyz, lutMapSize);
- }
- `,
- };
- const effectLUT = new ShaderPass( lutShader );
- const renderBG = new RenderPass( sceneBG, cameraBG );
- const rtParameters = {
- minFilter: THREE.NearestFilter,
- magFilter: THREE.NearestFilter
- };
- const composer = new EffectComposer( renderer, new THREE.WebGLRenderTarget( 1, 1, rtParameters ) );
- composer.addPass( renderBG );
- composer.addPass( effectLUT );
- let name = 'identity';
- const lutTexture = makeIdentityLutTexture( THREE.LinearFilter );
- effectLUT.uniforms.lutMap.value = lutTexture;
- effectLUT.uniforms.lutMapSize.value = 2;
- const sizeElem = document.querySelector( '#size' );
- sizeElem.addEventListener( 'change', render );
- function render() {
- const size = parseInt( sizeElem.value );
- renderer.setSize( size * size, size, false );
- composer.setSize( size * size, size );
- drawColorCubeImage( ctx, size );
- idTexture.needsUpdate = true;
- composer.render( 0 );
- }
- render();
- dragAndDrop.setup( { msg: 'Drop LUT File here' } );
- dragAndDrop.onDropFile( readLUTFile );
- function ext( s ) {
- const period = s.lastIndexOf( '.' );
- return s.slice( period + 1 );
- }
- function readLUTFile( file ) {
- const reader = new FileReader();
- reader.onload = ( e ) => {
- const type = ext( file.name );
- const lut = lutParser.lutTo2D3Drgba8( lutParser.parse( e.target.result, type ) );
- effectLUT.uniforms.lutMapSize.value = lut.size;
- lutTexture.image.data = lut.data;
- lutTexture.image.width = lut.size * lut.size;
- lutTexture.image.height = lut.size;
- lutTexture.needsUpdate = true;
- render();
- name = `${file.name || lut.name || 'untitled'}`;
- document.querySelector( '#result' ).textContent = `loaded: ${name}`;
- };
- reader.readAsText( file );
- }
- const saveData = ( function () {
- const a = document.createElement( 'a' );
- document.body.appendChild( a );
- a.style.display = 'none';
- return function saveData( blob, fileName ) {
- const url = window.URL.createObjectURL( blob );
- a.href = url;
- a.download = fileName;
- a.click();
- };
- }() );
- document.querySelector( 'button' ).addEventListener( 'click', () => {
- render();
- renderer.domElement.toBlob( ( blob ) => {
- saveData( blob, `${name}-s${renderer.domElement.height}.png` );
- } );
- } );
- }
- main();
- </script>
- </html>
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