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app.js 5.1 KB

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  1. var APP = {
  2. Player: function () {
  3. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  4. renderer.setPixelRatio( window.devicePixelRatio ); // TODO: Use player.setPixelRatio()
  5. var loader = new THREE.ObjectLoader();
  6. var camera, scene;
  7. var vrButton = VRButton.createButton( renderer ); // eslint-disable-line no-undef
  8. var events = {};
  9. var dom = document.createElement( 'div' );
  10. dom.appendChild( renderer.domElement );
  11. this.dom = dom;
  12. this.width = 500;
  13. this.height = 500;
  14. this.load = function ( json ) {
  15. var project = json.project;
  16. if ( project.vr !== undefined ) renderer.xr.enabled = project.vr;
  17. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  18. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  19. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  20. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  21. this.setScene( loader.parse( json.scene ) );
  22. this.setCamera( loader.parse( json.camera ) );
  23. events = {
  24. init: [],
  25. start: [],
  26. stop: [],
  27. keydown: [],
  28. keyup: [],
  29. pointerdown: [],
  30. pointerup: [],
  31. pointermove: [],
  32. update: []
  33. };
  34. var scriptWrapParams = 'player,renderer,scene,camera';
  35. var scriptWrapResultObj = {};
  36. for ( var eventKey in events ) {
  37. scriptWrapParams += ',' + eventKey;
  38. scriptWrapResultObj[ eventKey ] = eventKey;
  39. }
  40. var scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  41. for ( var uuid in json.scripts ) {
  42. var object = scene.getObjectByProperty( 'uuid', uuid, true );
  43. if ( object === undefined ) {
  44. console.warn( 'APP.Player: Script without object.', uuid );
  45. continue;
  46. }
  47. var scripts = json.scripts[ uuid ];
  48. for ( var i = 0; i < scripts.length; i ++ ) {
  49. var script = scripts[ i ];
  50. var functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  51. for ( var name in functions ) {
  52. if ( functions[ name ] === undefined ) continue;
  53. if ( events[ name ] === undefined ) {
  54. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  55. continue;
  56. }
  57. events[ name ].push( functions[ name ].bind( object ) );
  58. }
  59. }
  60. }
  61. dispatch( events.init, arguments );
  62. };
  63. this.setCamera = function ( value ) {
  64. camera = value;
  65. camera.aspect = this.width / this.height;
  66. camera.updateProjectionMatrix();
  67. };
  68. this.setScene = function ( value ) {
  69. scene = value;
  70. };
  71. this.setPixelRatio = function ( pixelRatio ) {
  72. renderer.setPixelRatio( pixelRatio );
  73. };
  74. this.setSize = function ( width, height ) {
  75. this.width = width;
  76. this.height = height;
  77. if ( camera ) {
  78. camera.aspect = this.width / this.height;
  79. camera.updateProjectionMatrix();
  80. }
  81. renderer.setSize( width, height );
  82. };
  83. function dispatch( array, event ) {
  84. for ( var i = 0, l = array.length; i < l; i ++ ) {
  85. array[ i ]( event );
  86. }
  87. }
  88. var time, startTime, prevTime;
  89. function animate() {
  90. time = performance.now();
  91. try {
  92. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  93. } catch ( e ) {
  94. console.error( ( e.message || e ), ( e.stack || '' ) );
  95. }
  96. renderer.render( scene, camera );
  97. prevTime = time;
  98. }
  99. this.play = function () {
  100. if ( renderer.xr.enabled ) dom.append( vrButton );
  101. startTime = prevTime = performance.now();
  102. document.addEventListener( 'keydown', onKeyDown );
  103. document.addEventListener( 'keyup', onKeyUp );
  104. document.addEventListener( 'pointerdown', onPointerDown );
  105. document.addEventListener( 'pointerup', onPointerUp );
  106. document.addEventListener( 'pointermove', onPointerMove );
  107. dispatch( events.start, arguments );
  108. renderer.setAnimationLoop( animate );
  109. };
  110. this.stop = function () {
  111. if ( renderer.xr.enabled ) vrButton.remove();
  112. document.removeEventListener( 'keydown', onKeyDown );
  113. document.removeEventListener( 'keyup', onKeyUp );
  114. document.removeEventListener( 'pointerdown', onPointerDown );
  115. document.removeEventListener( 'pointerup', onPointerUp );
  116. document.removeEventListener( 'pointermove', onPointerMove );
  117. dispatch( events.stop, arguments );
  118. renderer.setAnimationLoop( null );
  119. };
  120. this.render = function ( time ) {
  121. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  122. renderer.render( scene, camera );
  123. };
  124. this.dispose = function () {
  125. renderer.dispose();
  126. camera = undefined;
  127. scene = undefined;
  128. };
  129. //
  130. function onKeyDown( event ) {
  131. dispatch( events.keydown, event );
  132. }
  133. function onKeyUp( event ) {
  134. dispatch( events.keyup, event );
  135. }
  136. function onPointerDown( event ) {
  137. dispatch( events.pointerdown, event );
  138. }
  139. function onPointerUp( event ) {
  140. dispatch( events.pointerup, event );
  141. }
  142. function onPointerMove( event ) {
  143. dispatch( events.pointermove, event );
  144. }
  145. }
  146. };
  147. export { APP };