webgl_lights_pointlights.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
  12. Walt Disney head by <a href="http://web.archive.org/web/20120903131400/http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  26. let camera, scene, renderer,
  27. light1, light2, light3, light4,
  28. object, stats;
  29. const clock = new THREE.Clock();
  30. init();
  31. animate();
  32. function init() {
  33. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  34. camera.position.z = 100;
  35. scene = new THREE.Scene();
  36. //model
  37. const loader = new OBJLoader();
  38. loader.load( 'models/obj/walt/WaltHead.obj', function ( obj ) {
  39. object = obj;
  40. object.scale.multiplyScalar( 0.8 );
  41. object.position.y = - 30;
  42. scene.add( object );
  43. } );
  44. const sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
  45. //lights
  46. light1 = new THREE.PointLight( 0xff0040, 400 );
  47. light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ) );
  48. scene.add( light1 );
  49. light2 = new THREE.PointLight( 0x0040ff, 400 );
  50. light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
  51. scene.add( light2 );
  52. light3 = new THREE.PointLight( 0x80ff80, 400 );
  53. light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
  54. scene.add( light3 );
  55. light4 = new THREE.PointLight( 0xffaa00, 400 );
  56. light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
  57. scene.add( light4 );
  58. //renderer
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. document.body.appendChild( renderer.domElement );
  63. //stats
  64. stats = new Stats();
  65. document.body.appendChild( stats.dom );
  66. window.addEventListener( 'resize', onWindowResize );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. }
  73. function animate() {
  74. requestAnimationFrame( animate );
  75. render();
  76. stats.update();
  77. }
  78. function render() {
  79. const time = Date.now() * 0.0005;
  80. const delta = clock.getDelta();
  81. if ( object ) object.rotation.y -= 0.5 * delta;
  82. light1.position.x = Math.sin( time * 0.7 ) * 30;
  83. light1.position.y = Math.cos( time * 0.5 ) * 40;
  84. light1.position.z = Math.cos( time * 0.3 ) * 30;
  85. light2.position.x = Math.cos( time * 0.3 ) * 30;
  86. light2.position.y = Math.sin( time * 0.5 ) * 40;
  87. light2.position.z = Math.sin( time * 0.7 ) * 30;
  88. light3.position.x = Math.sin( time * 0.7 ) * 30;
  89. light3.position.y = Math.cos( time * 0.3 ) * 40;
  90. light3.position.z = Math.sin( time * 0.5 ) * 30;
  91. light4.position.x = Math.sin( time * 0.3 ) * 30;
  92. light4.position.y = Math.cos( time * 0.7 ) * 40;
  93. light4.position.z = Math.sin( time * 0.5 ) * 30;
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>