webgpu_compute_texture.html 3.4 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js - WebGPU - Compute Texture</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Compute Texture
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/",
  17. "three/nodes": "./jsm/nodes/Nodes.js"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { texture, textureStore, tslFn, instanceIndex, float, uvec2, vec4, MeshBasicNodeMaterial } from 'three/nodes';
  24. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  25. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  26. import StorageTexture from 'three/addons/renderers/common/StorageTexture.js';
  27. let camera, scene, renderer;
  28. init();
  29. render();
  30. function init() {
  31. if ( WebGPU.isAvailable() === false ) {
  32. document.body.appendChild( WebGPU.getErrorMessage() );
  33. throw new Error( 'No WebGPU support' );
  34. }
  35. const aspect = window.innerWidth / window.innerHeight;
  36. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 2 );
  37. camera.position.z = 1;
  38. scene = new THREE.Scene();
  39. // texture
  40. const width = 512, height = 512;
  41. const storageTexture = new StorageTexture( width, height );
  42. //storageTexture.minFilter = THREE.LinearMipMapLinearFilter;
  43. // create function
  44. const computeTexture = tslFn( ( { storageTexture } ) => {
  45. const posX = instanceIndex.remainder( width );
  46. const posY = instanceIndex.div( width );
  47. const indexUV = uvec2( posX, posY );
  48. // https://www.shadertoy.com/view/Xst3zN
  49. const x = float( posX ).div( 50.0 );
  50. const y = float( posY ).div( 50.0 );
  51. const v1 = x.sin();
  52. const v2 = y.sin();
  53. const v3 = x.add( y ).sin();
  54. const v4 = x.mul( x ).add( y.mul( y ) ).sqrt().add( 5.0 ).sin();
  55. const v = v1.add( v2, v3, v4 );
  56. const r = v.sin();
  57. const g = v.add( Math.PI ).sin();
  58. const b = v.add( Math.PI ).sub( 0.5 ).sin();
  59. textureStore( storageTexture, indexUV, vec4( r, g, b, 1 ) );
  60. } );
  61. // compute
  62. const computeNode = computeTexture( { storageTexture } ).compute( width * height );
  63. const material = new MeshBasicNodeMaterial( { color: 0x00ff00 } );
  64. material.colorNode = texture( storageTexture );
  65. const plane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), material );
  66. scene.add( plane );
  67. renderer = new WebGPURenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. document.body.appendChild( renderer.domElement );
  71. // compute texture
  72. renderer.compute( computeNode );
  73. window.addEventListener( 'resize', onWindowResize );
  74. }
  75. function onWindowResize() {
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. const aspect = window.innerWidth / window.innerHeight;
  78. const frustumHeight = camera.top - camera.bottom;
  79. camera.left = - frustumHeight * aspect / 2;
  80. camera.right = frustumHeight * aspect / 2;
  81. camera.updateProjectionMatrix();
  82. render();
  83. }
  84. function render() {
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>