PreviewEditor.js 3.8 KB

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  1. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  2. import { ViewHelper } from 'three/addons/helpers/ViewHelper.js';
  3. import { Element, LabelElement, SelectInput } from 'flow';
  4. import { BaseNodeEditor } from '../BaseNodeEditor.js';
  5. import { MeshBasicNodeMaterial, float } from 'three/nodes';
  6. import { WebGLRenderer, PerspectiveCamera, Scene, Mesh, DoubleSide, SphereGeometry, BoxGeometry, PlaneGeometry, TorusKnotGeometry } from 'three';
  7. const sceneDict = {};
  8. const getScene = ( name ) => {
  9. let scene = sceneDict[ name ];
  10. if ( scene === undefined ) {
  11. scene = new Scene();
  12. if ( name === 'box' ) {
  13. const box = new Mesh( new BoxGeometry( 1.3, 1.3, 1.3 ) );
  14. scene.add( box );
  15. } else if ( name === 'sphere' ) {
  16. const sphere = new Mesh( new SphereGeometry( 1, 32, 16 ) );
  17. scene.add( sphere );
  18. } else if ( name === 'plane' || name === 'sprite' ) {
  19. const plane = new Mesh( new PlaneGeometry( 2, 2 ) );
  20. scene.add( plane );
  21. } else if ( name === 'torus' ) {
  22. const torus = new Mesh( new TorusKnotGeometry( .7, .1, 100, 16 ) );
  23. scene.add( torus );
  24. }
  25. sceneDict[ name ] = scene;
  26. }
  27. return scene;
  28. };
  29. export class PreviewEditor extends BaseNodeEditor {
  30. constructor() {
  31. const width = 300;
  32. const height = 300;
  33. super( 'Preview', null, height );
  34. const material = new MeshBasicNodeMaterial();
  35. material.colorNode = float();
  36. material.side = DoubleSide;
  37. material.transparent = true;
  38. const previewElement = new Element();
  39. previewElement.dom.style[ 'padding-top' ] = 0;
  40. previewElement.dom.style[ 'padding-bottom' ] = 0;
  41. previewElement.dom.style[ 'padding-left' ] = 0;
  42. previewElement.dom.style[ 'padding-right' ] = '14px';
  43. const sceneInput = new SelectInput( [
  44. { name: 'Box', value: 'box' },
  45. { name: 'Sphere', value: 'sphere' },
  46. { name: 'Plane', value: 'plane' },
  47. { name: 'Sprite', value: 'sprite' },
  48. { name: 'Torus', value: 'torus' }
  49. ], 'box' );
  50. const inputElement = new LabelElement( 'Input' ).setInput( 4 ).onConnect( () => {
  51. material.colorNode = inputElement.getLinkedObject() || float();
  52. material.dispose();
  53. }, true );
  54. const canvas = document.createElement( 'canvas' );
  55. canvas.style.position = 'absolute';
  56. previewElement.dom.append( canvas );
  57. previewElement.setHeight( height );
  58. previewElement.dom.addEventListener( 'wheel', e => e.stopPropagation() );
  59. const renderer = new WebGLRenderer( {
  60. canvas,
  61. alpha: true
  62. } );
  63. renderer.autoClear = false;
  64. renderer.setSize( width, height, true );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. const camera = new PerspectiveCamera( 45, width / height, 0.1, 100 );
  67. camera.aspect = width / height;
  68. camera.updateProjectionMatrix();
  69. camera.position.set( - 2, 2, 2 );
  70. camera.lookAt( 0, 0, 0 );
  71. const controls = new OrbitControls( camera, previewElement.dom );
  72. controls.enableKeys = false;
  73. controls.update();
  74. const viewHelper = new ViewHelper( camera, previewElement.dom );
  75. this.sceneInput = sceneInput;
  76. this.viewHelper = viewHelper;
  77. this.material = material;
  78. this.camera = camera;
  79. this.renderer = renderer;
  80. this.add( inputElement )
  81. .add( new LabelElement( 'Object' ).add( sceneInput ) )
  82. .add( previewElement );
  83. }
  84. setEditor( editor ) {
  85. super.setEditor( editor );
  86. this.updateAnimationRequest();
  87. }
  88. updateAnimationRequest() {
  89. if ( this.editor !== null ) {
  90. requestAnimationFrame( () => this.update() );
  91. }
  92. }
  93. update() {
  94. const { viewHelper, material, renderer, camera, sceneInput } = this;
  95. this.updateAnimationRequest();
  96. const sceneName = sceneInput.getValue();
  97. const scene = getScene( sceneName );
  98. const mesh = scene.children[ 0 ];
  99. mesh.material = material;
  100. if ( sceneName === 'sprite' ) {
  101. mesh.lookAt( camera.position );
  102. }
  103. renderer.clear();
  104. renderer.render( scene, camera );
  105. viewHelper.render( renderer );
  106. }
  107. }