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- import { BufferGeometry, Float32BufferAttribute, Mesh, OrthographicCamera } from 'three';
- // Helper for passes that need to fill the viewport with a single quad.
- const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- // https://github.com/mrdoob/three.js/pull/21358
- class QuadGeometry extends BufferGeometry {
- constructor( flipY = false ) {
- super();
- const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
- this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
- this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
- }
- }
- const _geometry = new QuadGeometry();
- class QuadMesh {
- constructor( material = null ) {
- this._mesh = new Mesh( _geometry, material );
- }
- dispose() {
- this._mesh.geometry.dispose();
- }
- async renderAsync( renderer ) {
- await renderer.renderAsync( this._mesh, _camera );
- }
- get material() {
- return this._mesh.material;
- }
- set material( value ) {
- this._mesh.material = value;
- }
- get render() {
- return this.renderAsync;
- }
- }
- export default QuadMesh;
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