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webgpu_loader_gltf_iridescence.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader + Iridescence</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence" target="_blank" rel="noopener">KHR_materials_iridescence</a><br />
  12. Iridescence Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/IridescenceLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  13. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  26. import WebGL from 'three/addons/capabilities/WebGL.js';
  27. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  30. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  31. let renderer, scene, camera, controls;
  32. init().catch( function ( err ) {
  33. console.error( err );
  34. } );
  35. async function init() {
  36. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  37. document.body.appendChild( WebGPU.getErrorMessage() );
  38. throw new Error( 'No WebGPU or WebGL2 support' );
  39. }
  40. renderer = new WebGPURenderer( { antialias: true } );
  41. renderer.setAnimationLoop( render );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  45. document.body.appendChild( renderer.domElement );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.05, 20 );
  48. camera.position.set( 0.35, 0.05, 0.35 );
  49. controls = new OrbitControls( camera, renderer.domElement );
  50. controls.autoRotate = true;
  51. controls.autoRotateSpeed = - 0.5;
  52. controls.target.set( 0, 0.2, 0 );
  53. controls.update();
  54. const rgbeLoader = new RGBELoader()
  55. .setPath( 'textures/equirectangular/' );
  56. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  57. const [ texture, gltf ] = await Promise.all( [
  58. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  59. gltfLoader.loadAsync( 'IridescenceLamp.glb' ),
  60. ] );
  61. // environment
  62. texture.mapping = THREE.EquirectangularReflectionMapping;
  63. scene.background = texture;
  64. scene.environment = texture;
  65. // model
  66. scene.add( gltf.scene );
  67. render();
  68. window.addEventListener( 'resize', onWindowResize );
  69. }
  70. function onWindowResize() {
  71. camera.aspect = window.innerWidth / window.innerHeight;
  72. camera.updateProjectionMatrix();
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. render();
  75. }
  76. function render() {
  77. controls.update();
  78. renderer.render( scene, camera );
  79. }
  80. </script>
  81. </body>
  82. </html>