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- import Node, { addNodeClass } from '../core/Node.js';
- import { normalLocal } from './NormalNode.js';
- import { positionLocal } from './PositionNode.js';
- import { nodeProxy, vec3, mat3, mat4, int, ivec2, float } from '../shadernode/ShaderNode.js';
- import { textureLoad } from './TextureNode.js';
- import { textureSize } from './TextureSizeNode.js';
- import { attribute } from '../core/AttributeNode.js';
- import { tangentLocal } from './TangentNode.js';
- class BatchNode extends Node {
- constructor( batchMesh ) {
- super( 'void' );
- this.batchMesh = batchMesh;
- this.instanceColorNode = null;
- this.batchingIdNode = null;
- }
- setup( builder ) {
- // POSITION
- if ( this.batchingIdNode === null ) {
- this.batchingIdNode = attribute( 'batchId' );
- }
- const matriceTexture = this.batchMesh._matricesTexture;
- const size = textureSize( textureLoad( matriceTexture ), 0 );
- const j = float( int( this.batchingIdNode ) ).mul( 4 ).toVar();
- const x = int( j.mod( size ) );
- const y = int( j ).div( int( size ) );
- const batchingMatrix = mat4(
- textureLoad( matriceTexture, ivec2( x, y ) ),
- textureLoad( matriceTexture, ivec2( x.add( 1 ), y ) ),
- textureLoad( matriceTexture, ivec2( x.add( 2 ), y ) ),
- textureLoad( matriceTexture, ivec2( x.add( 3 ), y ) )
- );
- const bm = mat3(
- batchingMatrix[ 0 ].xyz,
- batchingMatrix[ 1 ].xyz,
- batchingMatrix[ 2 ].xyz
- );
- positionLocal.assign( batchingMatrix.mul( positionLocal ) );
- const transformedNormal = normalLocal.div( vec3( bm[ 0 ].dot( bm[ 0 ] ), bm[ 1 ].dot( bm[ 1 ] ), bm[ 2 ].dot( bm[ 2 ] ) ) );
- const batchingNormal = bm.mul( transformedNormal ).xyz;
- normalLocal.assign( batchingNormal );
- if ( builder.hasGeometryAttribute( 'tangent' ) ) {
- tangentLocal.mulAssign( bm );
- }
- }
- }
- export default BatchNode;
- export const batch = nodeProxy( BatchNode );
- addNodeClass( 'batch', BatchNode );
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