123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- import Object3DNode from './Object3DNode.js';
- import { addNodeClass } from '../core/Node.js';
- import { NodeUpdateType } from '../core/constants.js';
- //import { sharedUniformGroup } from '../core/UniformGroupNode.js';
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
- //const cameraGroup = sharedUniformGroup( 'camera' );
- class CameraNode extends Object3DNode {
- constructor( scope = CameraNode.POSITION ) {
- super( scope );
- this.updateType = NodeUpdateType.RENDER;
- //this._uniformNode.groupNode = cameraGroup;
- }
- getNodeType( builder ) {
- const scope = this.scope;
- if ( scope === CameraNode.PROJECTION_MATRIX || scope === CameraNode.PROJECTION_MATRIX_INVERSE ) {
- return 'mat4';
- } else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR || scope === CameraNode.LOG_DEPTH ) {
- return 'float';
- }
- return super.getNodeType( builder );
- }
- update( frame ) {
- const camera = frame.camera;
- const uniformNode = this._uniformNode;
- const scope = this.scope;
- //cameraGroup.needsUpdate = true;
- if ( scope === CameraNode.VIEW_MATRIX ) {
- uniformNode.value = camera.matrixWorldInverse;
- } else if ( scope === CameraNode.PROJECTION_MATRIX ) {
- uniformNode.value = camera.projectionMatrix;
- } else if ( scope === CameraNode.PROJECTION_MATRIX_INVERSE ) {
- uniformNode.value = camera.projectionMatrixInverse;
- } else if ( scope === CameraNode.NEAR ) {
- uniformNode.value = camera.near;
- } else if ( scope === CameraNode.FAR ) {
- uniformNode.value = camera.far;
- } else if ( scope === CameraNode.LOG_DEPTH ) {
- uniformNode.value = 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 );
- } else {
- this.object3d = camera;
- super.update( frame );
- }
- }
- generate( builder ) {
- const scope = this.scope;
- if ( scope === CameraNode.PROJECTION_MATRIX || scope === CameraNode.PROJECTION_MATRIX_INVERSE ) {
- this._uniformNode.nodeType = 'mat4';
- } else if ( scope === CameraNode.NEAR || scope === CameraNode.FAR || scope === CameraNode.LOG_DEPTH ) {
- this._uniformNode.nodeType = 'float';
- }
- return super.generate( builder );
- }
- }
- CameraNode.PROJECTION_MATRIX = 'projectionMatrix';
- CameraNode.PROJECTION_MATRIX_INVERSE = 'projectionMatrixInverse';
- CameraNode.NEAR = 'near';
- CameraNode.FAR = 'far';
- CameraNode.LOG_DEPTH = 'logDepth';
- export default CameraNode;
- export const cameraProjectionMatrix = nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX );
- export const cameraProjectionMatrixInverse = nodeImmutable( CameraNode, CameraNode.PROJECTION_MATRIX_INVERSE );
- export const cameraNear = nodeImmutable( CameraNode, CameraNode.NEAR );
- export const cameraFar = nodeImmutable( CameraNode, CameraNode.FAR );
- export const cameraLogDepth = nodeImmutable( CameraNode, CameraNode.LOG_DEPTH );
- export const cameraViewMatrix = nodeImmutable( CameraNode, CameraNode.VIEW_MATRIX );
- export const cameraNormalMatrix = nodeImmutable( CameraNode, CameraNode.NORMAL_MATRIX );
- export const cameraWorldMatrix = nodeImmutable( CameraNode, CameraNode.WORLD_MATRIX );
- export const cameraPosition = nodeImmutable( CameraNode, CameraNode.POSITION );
- addNodeClass( 'CameraNode', CameraNode );
|