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- import Node, { addNodeClass } from '../core/Node.js';
- import { varyingProperty } from '../core/PropertyNode.js';
- import { instancedBufferAttribute, instancedDynamicBufferAttribute } from './BufferAttributeNode.js';
- import { normalLocal } from './NormalNode.js';
- import { positionLocal } from './PositionNode.js';
- import { nodeProxy, vec3, mat3, mat4 } from '../shadernode/ShaderNode.js';
- import { DynamicDrawUsage, InstancedInterleavedBuffer, InstancedBufferAttribute } from 'three';
- class InstanceNode extends Node {
- constructor( instanceMesh ) {
- super( 'void' );
- this.instanceMesh = instanceMesh;
- this.instanceMatrixNode = null;
- this.instanceColorNode = null;
- }
- setup( /*builder*/ ) {
- let instanceMatrixNode = this.instanceMatrixNode;
- const instanceMesh = this.instanceMesh;
- if ( instanceMatrixNode === null ) {
- const instanceAttribute = instanceMesh.instanceMatrix;
- const buffer = new InstancedInterleavedBuffer( instanceAttribute.array, 16, 1 );
- const bufferFn = instanceAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
- const instanceBuffers = [
- // F.Signature -> bufferAttribute( array, type, stride, offset )
- bufferFn( buffer, 'vec4', 16, 0 ),
- bufferFn( buffer, 'vec4', 16, 4 ),
- bufferFn( buffer, 'vec4', 16, 8 ),
- bufferFn( buffer, 'vec4', 16, 12 )
- ];
- instanceMatrixNode = mat4( ...instanceBuffers );
- this.instanceMatrixNode = instanceMatrixNode;
- }
- const instanceColorAttribute = instanceMesh.instanceColor;
- if ( instanceColorAttribute && this.instanceColorNode === null ) {
- const buffer = new InstancedBufferAttribute( instanceColorAttribute.array, 3 );
- const bufferFn = instanceColorAttribute.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
- this.instanceColorNode = vec3( bufferFn( buffer, 'vec3', 3, 0 ) );
- }
- // POSITION
- const instancePosition = instanceMatrixNode.mul( positionLocal ).xyz;
- // NORMAL
- const m = mat3( instanceMatrixNode[ 0 ].xyz, instanceMatrixNode[ 1 ].xyz, instanceMatrixNode[ 2 ].xyz );
- const transformedNormal = normalLocal.div( vec3( m[ 0 ].dot( m[ 0 ] ), m[ 1 ].dot( m[ 1 ] ), m[ 2 ].dot( m[ 2 ] ) ) );
- const instanceNormal = m.mul( transformedNormal ).xyz;
- // ASSIGNS
- positionLocal.assign( instancePosition );
- normalLocal.assign( instanceNormal );
- // COLOR
- if ( this.instanceColorNode !== null ) {
- varyingProperty( 'vec3', 'vInstanceColor' ).assign( this.instanceColorNode );
- }
- }
- }
- export default InstanceNode;
- export const instance = nodeProxy( InstanceNode );
- addNodeClass( 'InstanceNode', InstanceNode );
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