TangentNode.js 2.4 KB

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  1. import Node, { addNodeClass } from '../core/Node.js';
  2. import { attribute } from '../core/AttributeNode.js';
  3. import { temp } from '../core/VarNode.js';
  4. import { varying } from '../core/VaryingNode.js';
  5. import { normalize } from '../math/MathNode.js';
  6. import { cameraViewMatrix } from './CameraNode.js';
  7. import { modelViewMatrix } from './ModelNode.js';
  8. import { nodeImmutable, vec4 } from '../shadernode/ShaderNode.js';
  9. class TangentNode extends Node {
  10. constructor( scope = TangentNode.LOCAL ) {
  11. super();
  12. this.scope = scope;
  13. }
  14. getHash( /*builder*/ ) {
  15. return `tangent-${this.scope}`;
  16. }
  17. getNodeType() {
  18. const scope = this.scope;
  19. if ( scope === TangentNode.GEOMETRY ) {
  20. return 'vec4';
  21. }
  22. return 'vec3';
  23. }
  24. generate( builder ) {
  25. const scope = this.scope;
  26. let outputNode = null;
  27. if ( scope === TangentNode.GEOMETRY ) {
  28. outputNode = attribute( 'tangent', 'vec4' );
  29. if ( builder.geometry.hasAttribute( 'tangent' ) === false ) {
  30. builder.geometry.computeTangents();
  31. }
  32. } else if ( scope === TangentNode.LOCAL ) {
  33. outputNode = varying( tangentGeometry.xyz );
  34. } else if ( scope === TangentNode.VIEW ) {
  35. const vertexNode = modelViewMatrix.mul( vec4( tangentLocal, 0 ) ).xyz;
  36. outputNode = normalize( varying( vertexNode ) );
  37. } else if ( scope === TangentNode.WORLD ) {
  38. const vertexNode = tangentView.transformDirection( cameraViewMatrix );
  39. outputNode = normalize( varying( vertexNode ) );
  40. }
  41. return outputNode.build( builder, this.getNodeType( builder ) );
  42. }
  43. serialize( data ) {
  44. super.serialize( data );
  45. data.scope = this.scope;
  46. }
  47. deserialize( data ) {
  48. super.deserialize( data );
  49. this.scope = data.scope;
  50. }
  51. }
  52. TangentNode.GEOMETRY = 'geometry';
  53. TangentNode.LOCAL = 'local';
  54. TangentNode.VIEW = 'view';
  55. TangentNode.WORLD = 'world';
  56. export default TangentNode;
  57. export const tangentGeometry = nodeImmutable( TangentNode, TangentNode.GEOMETRY );
  58. export const tangentLocal = nodeImmutable( TangentNode, TangentNode.LOCAL );
  59. export const tangentView = nodeImmutable( TangentNode, TangentNode.VIEW );
  60. export const tangentWorld = nodeImmutable( TangentNode, TangentNode.WORLD );
  61. export const transformedTangentView = temp( tangentView, 'TransformedTangentView' );
  62. export const transformedTangentWorld = normalize( transformedTangentView.transformDirection( cameraViewMatrix ) );
  63. addNodeClass( 'TangentNode', TangentNode );