TextureNode.js 8.0 KB

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  1. import UniformNode, { uniform } from '../core/UniformNode.js';
  2. import { uv } from './UVNode.js';
  3. import { textureSize } from './TextureSizeNode.js';
  4. import { colorSpaceToLinear } from '../display/ColorSpaceNode.js';
  5. import { expression } from '../code/ExpressionNode.js';
  6. import { addNodeClass } from '../core/Node.js';
  7. import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
  8. import { addNodeElement, nodeProxy, vec3, nodeObject } from '../shadernode/ShaderNode.js';
  9. import { NodeUpdateType } from '../core/constants.js';
  10. class TextureNode extends UniformNode {
  11. constructor( value, uvNode = null, levelNode = null ) {
  12. super( value );
  13. this.isTextureNode = true;
  14. this.uvNode = uvNode;
  15. this.levelNode = levelNode;
  16. this.compareNode = null;
  17. this.depthNode = null;
  18. this.gradNode = null;
  19. this.sampler = true;
  20. this.updateMatrix = false;
  21. this.updateType = NodeUpdateType.NONE;
  22. this.referenceNode = null;
  23. this._value = value;
  24. this.setUpdateMatrix( uvNode === null );
  25. }
  26. set value( value ) {
  27. if ( this.referenceNode ) {
  28. this.referenceNode.value = value;
  29. } else {
  30. this._value = value;
  31. }
  32. }
  33. get value() {
  34. return this.referenceNode ? this.referenceNode.value : this._value;
  35. }
  36. getUniformHash( /*builder*/ ) {
  37. return this.value.uuid;
  38. }
  39. getNodeType( /*builder*/ ) {
  40. if ( this.value.isDepthTexture === true ) return 'float';
  41. return 'vec4';
  42. }
  43. getInputType( /*builder*/ ) {
  44. return 'texture';
  45. }
  46. getDefaultUV() {
  47. return uv( this.value.channel );
  48. }
  49. updateReference( /*state*/ ) {
  50. return this.value;
  51. }
  52. getTransformedUV( uvNode ) {
  53. const texture = this.value;
  54. return uniform( texture.matrix ).mul( vec3( uvNode, 1 ) ).xy;
  55. }
  56. setUpdateMatrix( value ) {
  57. this.updateMatrix = value;
  58. this.updateType = value ? NodeUpdateType.FRAME : NodeUpdateType.NONE;
  59. return this;
  60. }
  61. setupUV( builder, uvNode ) {
  62. const texture = this.value;
  63. if ( builder.isFlipY() && ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
  64. uvNode = uvNode.setY( uvNode.y.oneMinus() );
  65. }
  66. return uvNode;
  67. }
  68. setup( builder ) {
  69. const properties = builder.getNodeProperties( this );
  70. //
  71. let uvNode = this.uvNode;
  72. if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
  73. uvNode = builder.context.getUV( this );
  74. }
  75. if ( ! uvNode ) uvNode = this.getDefaultUV();
  76. if ( this.updateMatrix === true ) {
  77. uvNode = this.getTransformedUV( uvNode );
  78. }
  79. uvNode = this.setupUV( builder, uvNode );
  80. //
  81. let levelNode = this.levelNode;
  82. if ( levelNode === null && builder.context.getTextureLevel ) {
  83. levelNode = builder.context.getTextureLevel( this );
  84. }
  85. //
  86. properties.uvNode = uvNode;
  87. properties.levelNode = levelNode;
  88. properties.compareNode = this.compareNode;
  89. properties.gradNode = this.gradNode;
  90. properties.depthNode = this.depthNode;
  91. }
  92. generateUV( builder, uvNode ) {
  93. return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
  94. }
  95. generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet ) {
  96. const texture = this.value;
  97. let snippet;
  98. if ( levelSnippet ) {
  99. snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet );
  100. } else if ( gradSnippet ) {
  101. snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet );
  102. } else if ( compareSnippet ) {
  103. snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet );
  104. } else if ( this.sampler === false ) {
  105. snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, depthSnippet );
  106. } else {
  107. snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet );
  108. }
  109. return snippet;
  110. }
  111. generate( builder, output ) {
  112. const properties = builder.getNodeProperties( this );
  113. const texture = this.value;
  114. if ( ! texture || texture.isTexture !== true ) {
  115. throw new Error( 'TextureNode: Need a three.js texture.' );
  116. }
  117. const textureProperty = super.generate( builder, 'property' );
  118. if ( output === 'sampler' ) {
  119. return textureProperty + '_sampler';
  120. } else if ( builder.isReference( output ) ) {
  121. return textureProperty;
  122. } else {
  123. const nodeData = builder.getDataFromNode( this );
  124. let propertyName = nodeData.propertyName;
  125. if ( propertyName === undefined ) {
  126. const { uvNode, levelNode, compareNode, depthNode, gradNode } = properties;
  127. const uvSnippet = this.generateUV( builder, uvNode );
  128. const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
  129. const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
  130. const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
  131. const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
  132. const nodeVar = builder.getVarFromNode( this );
  133. propertyName = builder.getPropertyName( nodeVar );
  134. const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, depthSnippet, compareSnippet, gradSnippet );
  135. builder.addLineFlowCode( `${propertyName} = ${snippet}` );
  136. if ( builder.context.tempWrite !== false ) {
  137. nodeData.snippet = snippet;
  138. nodeData.propertyName = propertyName;
  139. }
  140. }
  141. let snippet = propertyName;
  142. const nodeType = this.getNodeType( builder );
  143. if ( builder.needsColorSpaceToLinear( texture ) ) {
  144. snippet = colorSpaceToLinear( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
  145. }
  146. return builder.format( snippet, nodeType, output );
  147. }
  148. }
  149. setSampler( value ) {
  150. this.sampler = value;
  151. return this;
  152. }
  153. getSampler() {
  154. return this.sampler;
  155. }
  156. // @TODO: Move to TSL
  157. uv( uvNode ) {
  158. const textureNode = this.clone();
  159. textureNode.uvNode = uvNode;
  160. textureNode.referenceNode = this;
  161. return nodeObject( textureNode );
  162. }
  163. blur( levelNode ) {
  164. const textureNode = this.clone();
  165. textureNode.levelNode = levelNode.mul( maxMipLevel( textureNode ) );
  166. textureNode.referenceNode = this;
  167. return nodeObject( textureNode );
  168. }
  169. level( levelNode ) {
  170. const textureNode = this.clone();
  171. textureNode.levelNode = levelNode;
  172. textureNode.referenceNode = this;
  173. return textureNode;
  174. }
  175. size( levelNode ) {
  176. return textureSize( this, levelNode );
  177. }
  178. compare( compareNode ) {
  179. const textureNode = this.clone();
  180. textureNode.compareNode = nodeObject( compareNode );
  181. textureNode.referenceNode = this;
  182. return nodeObject( textureNode );
  183. }
  184. grad( gradNodeX, gradNodeY ) {
  185. const textureNode = this.clone();
  186. textureNode.gradNode = [ nodeObject( gradNodeX ), nodeObject( gradNodeY ) ];
  187. textureNode.referenceNode = this;
  188. return nodeObject( textureNode );
  189. }
  190. depth( depthNode ) {
  191. const textureNode = this.clone();
  192. textureNode.depthNode = nodeObject( depthNode );
  193. textureNode.referenceNode = this;
  194. return nodeObject( textureNode );
  195. }
  196. // --
  197. serialize( data ) {
  198. super.serialize( data );
  199. data.value = this.value.toJSON( data.meta ).uuid;
  200. }
  201. deserialize( data ) {
  202. super.deserialize( data );
  203. this.value = data.meta.textures[ data.value ];
  204. }
  205. update() {
  206. const texture = this.value;
  207. if ( texture.matrixAutoUpdate === true ) {
  208. texture.updateMatrix();
  209. }
  210. }
  211. clone() {
  212. const newNode = new this.constructor( this.value, this.uvNode, this.levelNode );
  213. newNode.sampler = this.sampler;
  214. return newNode;
  215. }
  216. }
  217. export default TextureNode;
  218. export const texture = nodeProxy( TextureNode );
  219. export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
  220. //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
  221. export const sampler = ( aTexture ) => ( aTexture.isNode === true ? aTexture : texture( aTexture ) ).convert( 'sampler' );
  222. addNodeElement( 'texture', texture );
  223. //addNodeElement( 'textureLevel', textureLevel );
  224. addNodeClass( 'TextureNode', TextureNode );