AfterImageNode.js 3.4 KB

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  1. import TempNode from '../core/TempNode.js';
  2. import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/ShaderNode.js';
  3. import { NodeUpdateType } from '../core/constants.js';
  4. import { uv } from '../accessors/UVNode.js';
  5. import { texture } from '../accessors/TextureNode.js';
  6. import { texturePass } from './PassNode.js';
  7. import { uniform } from '../core/UniformNode.js';
  8. import { RenderTarget } from 'three';
  9. import { sign, max } from '../math/MathNode.js';
  10. import QuadMesh from '../../objects/QuadMesh.js';
  11. const quadMeshComp = new QuadMesh();
  12. class AfterImageNode extends TempNode {
  13. constructor( textureNode, damp = 0.96 ) {
  14. super( textureNode );
  15. this.textureNode = textureNode;
  16. this.textureNodeOld = texture();
  17. this.damp = uniform( damp );
  18. this._compRT = new RenderTarget();
  19. this._compRT.texture.name = 'AfterImageNode.comp';
  20. this._oldRT = new RenderTarget();
  21. this._oldRT.texture.name = 'AfterImageNode.old';
  22. this._textureNode = texturePass( this, this._compRT.texture );
  23. this.updateBeforeType = NodeUpdateType.RENDER;
  24. }
  25. getTextureNode() {
  26. return this._textureNode;
  27. }
  28. setSize( width, height ) {
  29. this._compRT.setSize( width, height );
  30. this._oldRT.setSize( width, height );
  31. }
  32. updateBefore( frame ) {
  33. const { renderer } = frame;
  34. const textureNode = this.textureNode;
  35. const map = textureNode.value;
  36. const textureType = map.type;
  37. this._compRT.texture.type = textureType;
  38. this._oldRT.texture.type = textureType;
  39. const currentRenderTarget = renderer.getRenderTarget();
  40. const currentTexture = textureNode.value;
  41. this.textureNodeOld.value = this._oldRT.texture;
  42. // comp
  43. renderer.setRenderTarget( this._compRT );
  44. quadMeshComp.render( renderer );
  45. // Swap the textures
  46. const temp = this._oldRT;
  47. this._oldRT = this._compRT;
  48. this._compRT = temp;
  49. // set size before swapping fails
  50. this.setSize( map.image.width, map.image.height );
  51. renderer.setRenderTarget( currentRenderTarget );
  52. textureNode.value = currentTexture;
  53. }
  54. setup( builder ) {
  55. const textureNode = this.textureNode;
  56. const textureNodeOld = this.textureNodeOld;
  57. if ( textureNode.isTextureNode !== true ) {
  58. console.error( 'AfterImageNode requires a TextureNode.' );
  59. return vec4();
  60. }
  61. //
  62. const uvNode = textureNode.uvNode || uv();
  63. textureNodeOld.uvNode = uvNode;
  64. const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
  65. const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
  66. const y = float( y_immutable ).toVar();
  67. const x = vec4( x_immutable ).toVar();
  68. return max( sign( x.sub( y ) ), 0.0 );
  69. } );
  70. const afterImg = tslFn( () => {
  71. const texelOld = vec4( textureNodeOld );
  72. const texelNew = vec4( sampleTexture( uvNode ) );
  73. texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
  74. return max( texelNew, texelOld );
  75. } );
  76. //
  77. const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
  78. materialComposed.fragmentNode = afterImg();
  79. quadMeshComp.material = materialComposed;
  80. //
  81. const properties = builder.getNodeProperties( this );
  82. properties.textureNode = textureNode;
  83. //
  84. return this._textureNode;
  85. }
  86. }
  87. export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
  88. addNodeElement( 'afterImage', afterImage );
  89. export default AfterImageNode;