webgl_buffergeometry_compression.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - compression</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BufferGeometry Compression<br />
  12. Octahedron and Quantization encoding methods from Tarek Sherif
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import * as GeometryCompressionUtils from 'three/addons/utils/GeometryCompressionUtils.js';
  27. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  28. import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. const statsEnabled = true;
  31. let container, stats, gui;
  32. let camera, scene, renderer, controls;
  33. const lights = [];
  34. // options
  35. const data = {
  36. 'model': 'Icosahedron',
  37. 'wireframe': false,
  38. 'texture': false,
  39. 'detail': 4,
  40. 'QuantizePosEncoding': false,
  41. 'NormEncodingMethods': 'None', // for normal encodings
  42. 'DefaultUVEncoding': false,
  43. 'totalGPUMemory': '0 bytes'
  44. };
  45. let memoryDisplay;
  46. // geometry params
  47. const radius = 100;
  48. // materials
  49. const lineMaterial = new THREE.LineBasicMaterial( { color: 0xaaaaaa, transparent: true, opacity: 0.8 } );
  50. const meshMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, side: THREE.DoubleSide } );
  51. // texture
  52. const texture = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  53. texture.wrapS = THREE.RepeatWrapping;
  54. texture.wrapT = THREE.RepeatWrapping;
  55. texture.colorSpace = THREE.SRGBColorSpace;
  56. //
  57. init();
  58. animate();
  59. function init() {
  60. //
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. container.appendChild( renderer.domElement );
  67. //
  68. scene = new THREE.Scene();
  69. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  70. camera.position.setScalar( 2 * radius );
  71. controls = new OrbitControls( camera, renderer.domElement );
  72. controls.enablePan = false;
  73. controls.enableZoom = false;
  74. //
  75. scene.add( new THREE.AmbientLight( 0xffffff, 0.3 ) );
  76. lights[ 0 ] = new THREE.DirectionalLight( 0xffffff, 2.5 );
  77. lights[ 1 ] = new THREE.DirectionalLight( 0xffffff, 2.5 );
  78. lights[ 2 ] = new THREE.DirectionalLight( 0xffffff, 2.5 );
  79. lights[ 0 ].position.set( 0, 2 * radius, 0 );
  80. lights[ 1 ].position.set( 2 * radius, - 2 * radius, 2 * radius );
  81. lights[ 2 ].position.set( - 2 * radius, - 2 * radius, - 2 * radius );
  82. scene.add( lights[ 0 ] );
  83. scene.add( lights[ 1 ] );
  84. scene.add( lights[ 2 ] );
  85. //
  86. scene.add( new THREE.AxesHelper( radius * 5 ) );
  87. //
  88. let geom = newGeometry( data );
  89. const mesh = new THREE.Mesh( geom, meshMaterial );
  90. scene.add( mesh );
  91. const lineSegments = new THREE.LineSegments( new THREE.WireframeGeometry( geom ), lineMaterial );
  92. lineSegments.visible = data.wireframe;
  93. scene.add( lineSegments );
  94. //
  95. gui = new GUI();
  96. gui.width = 350;
  97. function newGeometry( data ) {
  98. switch ( data.model ) {
  99. case 'Icosahedron':
  100. return new THREE.IcosahedronGeometry( radius, data.detail );
  101. case 'Cylinder':
  102. return new THREE.CylinderGeometry( radius / 1.5, radius / 1.5, radius, data.detail * 6 );
  103. case 'Teapot':
  104. return new TeapotGeometry( radius / 1.5, data.detail * 3, true, true, true, true, true );
  105. case 'TorusKnot':
  106. return new THREE.TorusKnotGeometry( radius / 2, 10, data.detail * 30, data.detail * 6, 3, 4 );
  107. }
  108. }
  109. function generateGeometry() {
  110. geom = newGeometry( data );
  111. updateGroupGeometry( mesh, lineSegments, geom, data );
  112. }
  113. function updateLineSegments() {
  114. lineSegments.visible = data.wireframe;
  115. }
  116. let folder = gui.addFolder( 'Scene' );
  117. folder.add( data, 'model', [ 'Icosahedron', 'Cylinder', 'TorusKnot', 'Teapot' ] ).onChange( generateGeometry );
  118. folder.add( data, 'wireframe', false ).onChange( updateLineSegments );
  119. folder.add( data, 'texture', false ).onChange( generateGeometry );
  120. folder.add( data, 'detail', 1, 8, 1 ).onChange( generateGeometry );
  121. folder.open();
  122. folder = gui.addFolder( 'Position Compression' );
  123. folder.add( data, 'QuantizePosEncoding', false ).onChange( generateGeometry );
  124. folder.open();
  125. folder = gui.addFolder( 'Normal Compression' );
  126. folder.add( data, 'NormEncodingMethods', [ 'None', 'DEFAULT', 'OCT1Byte', 'OCT2Byte', 'ANGLES' ] ).onChange( generateGeometry );
  127. folder.open();
  128. folder = gui.addFolder( 'UV Compression' );
  129. folder.add( data, 'DefaultUVEncoding', false ).onChange( generateGeometry );
  130. folder.open();
  131. folder = gui.addFolder( 'Memory Info' );
  132. folder.open();
  133. memoryDisplay = folder.add( data, 'totalGPUMemory', '0 bytes' );
  134. computeGPUMemory( mesh );
  135. //
  136. if ( statsEnabled ) {
  137. stats = new Stats();
  138. container.appendChild( stats.dom );
  139. }
  140. window.addEventListener( 'resize', onWindowResize );
  141. }
  142. //
  143. function onWindowResize() {
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. camera.aspect = window.innerWidth / window.innerHeight;
  146. camera.updateProjectionMatrix();
  147. }
  148. //
  149. function animate() {
  150. requestAnimationFrame( animate );
  151. renderer.render( scene, camera );
  152. if ( statsEnabled ) stats.update();
  153. }
  154. //
  155. function updateGroupGeometry( mesh, lineSegments, geometry, data ) {
  156. // dispose first
  157. lineSegments.geometry.dispose();
  158. mesh.geometry.dispose();
  159. mesh.material.dispose();
  160. if ( mesh.material.map ) mesh.material.map.dispose();
  161. lineSegments.geometry = new THREE.WireframeGeometry( geometry );
  162. mesh.geometry = geometry;
  163. mesh.material = new THREE.MeshPhongMaterial( { color: 0xffffff, side: THREE.DoubleSide } );
  164. mesh.material.map = data.texture ? texture : null;
  165. if ( data[ 'QuantizePosEncoding' ] ) {
  166. GeometryCompressionUtils.compressPositions( mesh );
  167. }
  168. if ( data[ 'NormEncodingMethods' ] !== 'None' ) {
  169. GeometryCompressionUtils.compressNormals( mesh, data[ 'NormEncodingMethods' ] );
  170. }
  171. if ( data[ 'DefaultUVEncoding' ] ) {
  172. GeometryCompressionUtils.compressUvs( mesh );
  173. }
  174. computeGPUMemory( mesh );
  175. }
  176. function computeGPUMemory( mesh ) {
  177. // Use BufferGeometryUtils to do memory calculation
  178. memoryDisplay.setValue( BufferGeometryUtils.estimateBytesUsed( mesh.geometry ) + ' bytes' );
  179. }
  180. </script>
  181. </body>
  182. </html>