webgl_loader_usdz.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - USDZLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #eee;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - USDZLoader
  21. </div>
  22. <script type="importmap">
  23. {
  24. "imports": {
  25. "three": "../build/three.module.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  34. import { USDZLoader } from 'three/addons/loaders/USDZLoader.js';
  35. let camera, scene, renderer;
  36. init();
  37. animate();
  38. async function init() {
  39. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  40. camera.position.set( 0, 0.75, - 1.5 );
  41. scene = new THREE.Scene();
  42. renderer = new THREE.WebGLRenderer( { antialias: true } );
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  46. renderer.toneMappingExposure = 2.0;
  47. document.body.appendChild( renderer.domElement );
  48. const controls = new OrbitControls( camera, renderer.domElement );
  49. controls.minDistance = 1;
  50. controls.maxDistance = 8;
  51. // controls.target.y = 15;
  52. // controls.update();
  53. const rgbeLoader = new RGBELoader()
  54. .setPath( 'textures/equirectangular/' );
  55. const usdzLoader = new USDZLoader()
  56. .setPath( 'models/usdz/' );
  57. const [ texture, model ] = await Promise.all( [
  58. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  59. usdzLoader.loadAsync( 'saeukkang.usdz' ),
  60. ] );
  61. // environment
  62. texture.mapping = THREE.EquirectangularReflectionMapping;
  63. scene.background = texture;
  64. scene.backgroundBlurriness = 0.5;
  65. scene.environment = texture;
  66. // model
  67. model.position.y = 0.25;
  68. model.position.z = - 0.25;
  69. scene.add( model );
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. renderer.render( scene, camera );
  80. }
  81. </script>
  82. </body>
  83. </html>