Cody Bennett 19c51aa7e9 BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103) hai 1 ano
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BatchedMesh.html 19c51aa7e9 BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103) hai 1 ano
Bone.html 922e2f65b9 new desc for `is*` (#23583) %!s(int64=3) %!d(string=hai) anos
Group.html 922e2f65b9 new desc for `is*` (#23583) %!s(int64=3) %!d(string=hai) anos
InstancedMesh.html 5139941d7e InstancedMesh: Add bounding volumes. (#25591) %!s(int64=2) %!d(string=hai) anos
LOD.html 28a7aba17f Docs: fix typo :P (#27554) hai 1 ano
Line.html 922e2f65b9 new desc for `is*` (#23583) %!s(int64=3) %!d(string=hai) anos
LineLoop.html 922e2f65b9 new desc for `is*` (#23583) %!s(int64=3) %!d(string=hai) anos
LineSegments.html 922e2f65b9 new desc for `is*` (#23583) %!s(int64=3) %!d(string=hai) anos
Mesh.html b35548a8ee [Doc/zh]: update Mesh.html (#27001) hai 1 ano
Points.html 922e2f65b9 new desc for `is*` (#23583) %!s(int64=3) %!d(string=hai) anos
Skeleton.html c1e5693d34 Skeleton: Clean up. (#27127) hai 1 ano
SkinnedMesh.html 07ec4e8e1f WebGLRenderer: Remove WebGL 1 support. (#27836) hai 1 ano
Sprite.html 922e2f65b9 new desc for `is*` (#23583) %!s(int64=3) %!d(string=hai) anos