webgpu_loader_gltf.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - GLTFloader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  27. import WebGL from 'three/addons/capabilities/WebGL.js';
  28. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  29. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  32. let camera, scene, renderer;
  33. init();
  34. render();
  35. function init() {
  36. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  37. document.body.appendChild( WebGPU.getErrorMessage() );
  38. throw new Error( 'No WebGPU or WebGL2 support' );
  39. }
  40. const container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  43. camera.position.set( - 1.8, 0.6, 2.7 );
  44. scene = new THREE.Scene();
  45. new RGBELoader()
  46. .setPath( 'textures/equirectangular/' )
  47. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  48. texture.mapping = THREE.EquirectangularReflectionMapping;
  49. //texture.minFilter = THREE.LinearMipmapLinearFilter;
  50. //texture.generateMipmaps = true;
  51. scene.background = texture;
  52. scene.environment = texture;
  53. render();
  54. // model
  55. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  56. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  57. scene.add( gltf.scene );
  58. render();
  59. } );
  60. } );
  61. renderer = new WebGPURenderer( { antialias: true } );
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  65. container.appendChild( renderer.domElement );
  66. const controls = new OrbitControls( camera, renderer.domElement );
  67. controls.addEventListener( 'change', render ); // use if there is no animation loop
  68. controls.minDistance = 2;
  69. controls.maxDistance = 10;
  70. controls.target.set( 0, 0, - 0.2 );
  71. controls.update();
  72. window.addEventListener( 'resize', onWindowResize );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. render();
  79. }
  80. //
  81. function render() {
  82. renderer.renderAsync( scene, camera );
  83. }
  84. </script>
  85. </body>
  86. </html>