webgpu_shadowmap.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - shadow map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu shadow map
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/",
  18. "three/nodes": "./jsm/nodes/Nodes.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import WebGPU from 'three/addons/capabilities/WebGPU.js';
  25. import WebGL from 'three/addons/capabilities/WebGL.js';
  26. import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { mx_fractal_noise_vec3, positionWorld, vec4, tslFn, color, vertexIndex, MeshPhongNodeMaterial } from 'three/nodes';
  29. let camera, scene, renderer, clock;
  30. let dirLight, spotLight;
  31. let torusKnot, dirGroup;
  32. init();
  33. function init() {
  34. if ( WebGPU.isAvailable() === false && WebGL.isWebGL2Available() === false ) {
  35. document.body.appendChild( WebGPU.getErrorMessage() );
  36. throw new Error( 'No WebGPU or WebGL2 support' );
  37. }
  38. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.position.set( 0, 10, 20 );
  40. scene = new THREE.Scene();
  41. scene.backgroundNode = color( 0x222244 );
  42. scene.fog = new THREE.Fog( 0x222244, 50, 100 );
  43. // lights
  44. scene.add( new THREE.AmbientLight( 0x444444, 2 ) );
  45. spotLight = new THREE.SpotLight( 0xff8888, 400 );
  46. spotLight.angle = Math.PI / 5;
  47. spotLight.penumbra = 0.3;
  48. spotLight.position.set( 8, 10, 5 );
  49. spotLight.castShadow = true;
  50. spotLight.shadow.camera.near = 8;
  51. spotLight.shadow.camera.far = 200;
  52. spotLight.shadow.mapSize.width = 2048;
  53. spotLight.shadow.mapSize.height = 2048;
  54. spotLight.shadow.bias = - 0.002;
  55. spotLight.shadow.radius = 4;
  56. scene.add( spotLight );
  57. dirLight = new THREE.DirectionalLight( 0x8888ff, 3 );
  58. dirLight.position.set( 3, 12, 17 );
  59. dirLight.castShadow = true;
  60. dirLight.shadow.camera.near = 0.1;
  61. dirLight.shadow.camera.far = 500;
  62. dirLight.shadow.camera.right = 17;
  63. dirLight.shadow.camera.left = - 17;
  64. dirLight.shadow.camera.top = 17;
  65. dirLight.shadow.camera.bottom = - 17;
  66. dirLight.shadow.mapSize.width = 2048;
  67. dirLight.shadow.mapSize.height = 2048;
  68. dirLight.shadow.radius = 4;
  69. dirLight.shadow.bias = - 0.0005;
  70. dirGroup = new THREE.Group();
  71. dirGroup.add( dirLight );
  72. scene.add( dirGroup );
  73. // geometry
  74. const geometry = new THREE.TorusKnotGeometry( 25, 8, 75, 80 );
  75. const material = new MeshPhongNodeMaterial( {
  76. color: 0x999999,
  77. shininess: 0,
  78. specular: 0x222222
  79. } );
  80. const materialCustomShadow = material.clone();
  81. materialCustomShadow.transparent = true;
  82. const materialColor = vec4( 1, 0, 1, .5 );
  83. const discardNode = vertexIndex.hash().greaterThan( 0.5 );
  84. materialCustomShadow.colorNode = tslFn( () => {
  85. discardNode.discard();
  86. return materialColor;
  87. } )();
  88. materialCustomShadow.shadowNode = tslFn( () => {
  89. discardNode.discard();
  90. return materialColor;
  91. } )();
  92. torusKnot = new THREE.Mesh( geometry, materialCustomShadow );
  93. torusKnot.scale.multiplyScalar( 1 / 18 );
  94. torusKnot.position.y = 3;
  95. torusKnot.castShadow = true;
  96. torusKnot.receiveShadow = true;
  97. scene.add( torusKnot );
  98. const cylinderGeometry = new THREE.CylinderGeometry( 0.75, 0.75, 7, 32 );
  99. const pillar1 = new THREE.Mesh( cylinderGeometry, material );
  100. pillar1.position.set( 8, 3.5, 8 );
  101. pillar1.castShadow = true;
  102. const pillar2 = pillar1.clone();
  103. pillar2.position.set( 8, 3.5, - 8 );
  104. const pillar3 = pillar1.clone();
  105. pillar3.position.set( - 8, 3.5, 8 );
  106. const pillar4 = pillar1.clone();
  107. pillar4.position.set( - 8, 3.5, - 8 );
  108. scene.add( pillar1 );
  109. scene.add( pillar2 );
  110. scene.add( pillar3 );
  111. scene.add( pillar4 );
  112. const planeGeometry = new THREE.PlaneGeometry( 200, 200 );
  113. const planeMaterial = new THREE.MeshPhongMaterial( {
  114. color: 0x999999,
  115. shininess: 0,
  116. specular: 0x111111
  117. } );
  118. planeMaterial.shadowPositionNode = tslFn( () => {
  119. const pos = positionWorld.toVar();
  120. pos.xz.addAssign( mx_fractal_noise_vec3( positionWorld.mul( 2 ) ).saturate().xz );
  121. return pos;
  122. } )();
  123. planeMaterial.colorNode = tslFn( () => {
  124. const pos = positionWorld.toVar();
  125. pos.xz.addAssign( mx_fractal_noise_vec3( positionWorld.mul( 2 ) ).saturate().xz );
  126. return mx_fractal_noise_vec3( positionWorld.mul( 2 ) ).saturate().zzz.mul( 0.2 ).add( .5 );
  127. } )();
  128. const ground = new THREE.Mesh( planeGeometry, planeMaterial );
  129. ground.rotation.x = - Math.PI / 2;
  130. ground.scale.multiplyScalar( 3 );
  131. ground.castShadow = true;
  132. ground.receiveShadow = true;
  133. scene.add( ground );
  134. // renderer
  135. renderer = new WebGPURenderer( { antialias: true } );
  136. renderer.setPixelRatio( window.devicePixelRatio );
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. renderer.setAnimationLoop( animate );
  139. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  140. document.body.appendChild( renderer.domElement );
  141. // Mouse control
  142. const controls = new OrbitControls( camera, renderer.domElement );
  143. controls.target.set( 0, 2, 0 );
  144. controls.minDistance = 7;
  145. controls.maxDistance = 40;
  146. controls.update();
  147. clock = new THREE.Clock();
  148. window.addEventListener( 'resize', resize );
  149. }
  150. function resize() {
  151. camera.aspect = window.innerWidth / window.innerHeight;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( window.innerWidth, window.innerHeight );
  154. }
  155. function animate( time ) {
  156. const delta = clock.getDelta();
  157. torusKnot.rotation.x += 0.25 * delta;
  158. torusKnot.rotation.y += 0.5 * delta;
  159. torusKnot.rotation.z += 1 * delta;
  160. dirGroup.rotation.y += 0.7 * delta;
  161. dirLight.position.z = 17 + Math.sin( time * 0.001 ) * 5;
  162. renderer.render( scene, camera );
  163. }
  164. </script>
  165. </body>
  166. </html>