test.html 8.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - canvas polyfield</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  16. <script type="text/javascript" src="../src/Three.js"></script>
  17. <script type="text/javascript" src="../src/core/Color.js"></script>
  18. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  21. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  22. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  23. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  24. <script type="text/javascript" src="../src/core/Face3.js"></script>
  25. <script type="text/javascript" src="../src/core/Face4.js"></script>
  26. <script type="text/javascript" src="../src/core/UV.js"></script>
  27. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  28. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  29. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  30. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  31. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  32. <script type="text/javascript" src="../src/objects/Line.js"></script>
  33. <script type="text/javascript" src="../src/lights/Light.js"></script>
  34. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  35. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  36. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  37. <script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
  38. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  39. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  40. <script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  44. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  45. <script type="text/javascript" src="../src/renderers/Renderer.js"></script>
  46. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  47. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  48. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  49. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  50. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  51. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  52. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  53. <script type="text/javascript" src="geometry/Qrcode.js"></script>
  54. <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
  55. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  56. <script type="text/javascript" src="geometry/primitives/Cylinder.js"></script>
  57. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/Stats.js"></script>
  58. <script type="text/javascript">
  59. var SCREEN_WIDTH = window.innerWidth / 3;
  60. var SCREEN_HEIGHT = window.innerHeight;
  61. var AMOUNT = 100;
  62. var container;
  63. var stats;
  64. var camera;
  65. var scene;
  66. var canvasRenderer, svgRenderer, webglRenderer;
  67. var mesh;
  68. var mouseX = 0;
  69. var mouseY = 0;
  70. var windowHalfX = window.innerWidth >> 1;
  71. var windowHalfY = window.innerHeight >> 1;
  72. document.addEventListener('mousemove', onDocumentMouseMove, false);
  73. init();
  74. // loop();
  75. setInterval(loop, 1000/60);
  76. function init() {
  77. container = document.createElement('div');
  78. document.body.appendChild(container);
  79. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  80. // camera.position.x = - 5000;
  81. // camera.position.y = 50000;
  82. camera.position.z = 500
  83. scene = new THREE.Scene();
  84. // QRCODE
  85. mesh = new THREE.Mesh(new Qrcode(), new THREE.MeshFaceColorFillMaterial());
  86. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  87. mesh.updateMatrix();
  88. scene.add(mesh);
  89. // CUBES
  90. var cube = new Cube(100, 100, 100);
  91. mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( 0x0000ff, 0.5 ) );
  92. mesh.position.x = 500;
  93. mesh.rotation.x = Math.random();
  94. mesh.rotation.y = Math.random();
  95. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  96. mesh.updateMatrix();
  97. scene.add(mesh);
  98. mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
  99. mesh.position.x = 500;
  100. mesh.position.y = 500;
  101. mesh.rotation.x = Math.random();
  102. mesh.rotation.y = Math.random();
  103. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  104. mesh.updateMatrix();
  105. scene.add(mesh);
  106. // PLANE
  107. mesh = new THREE.Mesh( new Plane( 100, 100 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
  108. mesh.position.y = -500;
  109. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  110. mesh.doubleSided = true;
  111. mesh.updateMatrix();
  112. scene.add(mesh);
  113. // CYLINDER
  114. mesh = new THREE.Mesh( new Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
  115. mesh.position.x = -500;
  116. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  117. mesh.updateMatrix();
  118. scene.add(mesh);
  119. // POLYFIELD
  120. var geometry = new THREE.Geometry();
  121. for (var i = 0; i < 100; i ++) {
  122. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  123. var v0 = new THREE.Vertex( new THREE.Vector3(Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  124. var v1 = new THREE.Vertex( new THREE.Vector3(Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  125. var v2 = new THREE.Vertex( new THREE.Vector3(Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  126. v0.position.addSelf( v );
  127. v1.position.addSelf( v );
  128. v2.position.addSelf( v );
  129. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1 );
  130. face.color.setRGBA( Math.random(), Math.random(), Math.random(), 1 );
  131. geometry.faces.push( face );
  132. }
  133. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceColorFillMaterial() );
  134. mesh.doubleSided = true;
  135. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  136. scene.add(mesh);
  137. // PARTICLES
  138. for (var i = 0; i < 100; i ++) {
  139. particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0xffffff ) );
  140. particle.position.x = Math.random() * 1000 - 500;
  141. particle.position.y = Math.random() * 1000 - 500;
  142. particle.position.z = Math.random() * 1000 - 500;
  143. particle.scale.x = particle.scale.y = 10;
  144. scene.add(particle);
  145. }
  146. // LIGHTS
  147. var ambient = new THREE.AmbientLight( new THREE.Color( Math.random() * 0xffffff ) );
  148. scene.addLight(ambient);
  149. var directional = new THREE.DirectionalLight( new THREE.Color( Math.random() * 0xffffff ),
  150. new THREE.Vector3( 600, 0, 0 ) );
  151. scene.addLight(directional);
  152. canvasRenderer = new THREE.CanvasRenderer();
  153. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  154. container.appendChild( canvasRenderer.domElement );
  155. svgRenderer = new THREE.SVGRenderer();
  156. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  157. svgRenderer.setQuality( 'low' );
  158. container.appendChild( svgRenderer.domElement );
  159. webglRenderer = new THREE.WebGLRenderer();
  160. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  161. container.appendChild( webglRenderer.domElement );
  162. stats = new Stats();
  163. stats.domElement.style.position = 'absolute';
  164. stats.domElement.style.top = '0px';
  165. container.appendChild( stats.domElement );
  166. }
  167. function onDocumentMouseMove(event) {
  168. mouseX = ( event.clientX - windowHalfX );
  169. mouseY = ( event.clientY - windowHalfY );
  170. }
  171. function loop() {
  172. camera.position.x += ( mouseX - camera.position.x ) * .05;
  173. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  174. camera.updateMatrix();
  175. mesh.rotation.y += 0.01;
  176. mesh.updateMatrix();
  177. canvasRenderer.render( scene, camera );
  178. svgRenderer.render( scene, camera );
  179. webglRenderer.render( scene, camera );
  180. stats.update();
  181. }
  182. </script>
  183. </body>
  184. </html>