test.html 8.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - canvas polyfield</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  16. <script type="text/javascript" src="../src/Three.js"></script>
  17. <script type="text/javascript" src="../src/core/Color.js"></script>
  18. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  21. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  22. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  23. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  24. <script type="text/javascript" src="../src/core/Face3.js"></script>
  25. <script type="text/javascript" src="../src/core/Face4.js"></script>
  26. <script type="text/javascript" src="../src/core/UV.js"></script>
  27. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  28. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  29. <script type="text/javascript" src="../src/lights/Light.js"></script>
  30. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  31. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  32. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  33. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  34. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  35. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  36. <script type="text/javascript" src="../src/objects/Line.js"></script>
  37. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  38. <script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
  39. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  40. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  45. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  46. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  47. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  48. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  49. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  50. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  51. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  52. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  53. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  54. <script type="text/javascript" src="geometry/Qrcode.js"></script>
  55. <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
  56. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  57. <script type="text/javascript" src="geometry/primitives/Cylinder.js"></script>
  58. <script type="text/javascript" src="js/Stats.js"></script>
  59. <script type="text/javascript">
  60. var SCREEN_WIDTH = window.innerWidth / 3;
  61. var SCREEN_HEIGHT = window.innerHeight;
  62. var AMOUNT = 100;
  63. var container;
  64. var stats;
  65. var camera;
  66. var scene;
  67. var canvasRenderer, svgRenderer, webglRenderer;
  68. var mesh, qrcode;
  69. var mouseX = 0;
  70. var mouseY = 0;
  71. var windowHalfX = window.innerWidth >> 1;
  72. var windowHalfY = window.innerHeight >> 1;
  73. document.addEventListener('mousemove', onDocumentMouseMove, false);
  74. init();
  75. // loop();
  76. setInterval(loop, 1000/60);
  77. function init() {
  78. container = document.createElement('div');
  79. document.body.appendChild(container);
  80. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  81. // camera.position.x = - 5000;
  82. // camera.position.y = 50000;
  83. camera.position.z = 500
  84. scene = new THREE.Scene();
  85. // QRCODE
  86. qrcode = mesh = new THREE.Mesh(new Qrcode(), new THREE.MeshFaceColorFillMaterial());
  87. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  88. mesh.updateMatrix();
  89. scene.add(mesh);
  90. // CUBES
  91. var cube = new Cube(100, 100, 100);
  92. mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( 0x0000ff, 0.5 ) );
  93. mesh.position.x = 500;
  94. mesh.rotation.x = Math.random();
  95. mesh.rotation.y = Math.random();
  96. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  97. mesh.updateMatrix();
  98. scene.add(mesh);
  99. mesh = new THREE.Mesh( cube, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
  100. mesh.position.x = 500;
  101. mesh.position.y = 500;
  102. mesh.rotation.x = Math.random();
  103. mesh.rotation.y = Math.random();
  104. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  105. mesh.updateMatrix();
  106. scene.add(mesh);
  107. // PLANE
  108. mesh = new THREE.Mesh( new Plane( 100, 100 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
  109. mesh.position.y = -500;
  110. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  111. mesh.doubleSided = true;
  112. mesh.updateMatrix();
  113. scene.add(mesh);
  114. // CYLINDER
  115. mesh = new THREE.Mesh( new Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshColorFillMaterial( Math.random() * 0xffffff ) );
  116. mesh.position.x = -500;
  117. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  118. mesh.updateMatrix();
  119. scene.add(mesh);
  120. // POLYFIELD
  121. var geometry = new THREE.Geometry();
  122. for (var i = 0; i < 100; i ++) {
  123. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  124. var v0 = new THREE.Vertex( new THREE.Vector3(Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  125. var v1 = new THREE.Vertex( new THREE.Vector3(Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  126. var v2 = new THREE.Vertex( new THREE.Vector3(Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  127. v0.position.addSelf( v );
  128. v1.position.addSelf( v );
  129. v2.position.addSelf( v );
  130. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1 );
  131. face.color.setRGBA( Math.random(), Math.random(), Math.random(), 1 );
  132. geometry.faces.push( face );
  133. }
  134. geometry.computeNormals();
  135. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceColorFillMaterial() );
  136. mesh.doubleSided = true;
  137. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  138. scene.add(mesh);
  139. // PARTICLES
  140. for (var i = 0; i < 100; i ++) {
  141. particle = new THREE.Particle( new THREE.ParticleCircleMaterial( Math.random() * 0xffffff ) );
  142. particle.position.x = Math.random() * 1000 - 500;
  143. particle.position.y = Math.random() * 1000 - 500;
  144. particle.position.z = Math.random() * 1000 - 500;
  145. particle.scale.x = particle.scale.y = 10;
  146. scene.add(particle);
  147. }
  148. // LIGHTS
  149. var ambient = new THREE.AmbientLight( 0x80ffff );
  150. scene.addLight( ambient );
  151. var directional = new THREE.DirectionalLight( 0xffff00 );
  152. scene.addLight( directional );
  153. canvasRenderer = new THREE.CanvasRenderer();
  154. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  155. container.appendChild( canvasRenderer.domElement );
  156. svgRenderer = new THREE.SVGRenderer();
  157. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  158. svgRenderer.setQuality( 'low' );
  159. container.appendChild( svgRenderer.domElement );
  160. webglRenderer = new THREE.WebGLRenderer();
  161. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  162. container.appendChild( webglRenderer.domElement );
  163. stats = new Stats();
  164. stats.domElement.style.position = 'absolute';
  165. stats.domElement.style.top = '0px';
  166. container.appendChild( stats.domElement );
  167. }
  168. function onDocumentMouseMove(event) {
  169. mouseX = ( event.clientX - windowHalfX );
  170. mouseY = ( event.clientY - windowHalfY );
  171. }
  172. function loop() {
  173. camera.position.x += ( mouseX - camera.position.x ) * .05;
  174. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  175. camera.updateMatrix();
  176. mesh.rotation.y += 0.01;
  177. mesh.updateMatrix();
  178. /*
  179. qrcode.rotation.x += 0.01;
  180. qrcode.rotation.z += 0.02;
  181. */
  182. canvasRenderer.render( scene, camera );
  183. svgRenderer.render( scene, camera );
  184. webglRenderer.render( scene, camera );
  185. stats.update();
  186. }
  187. </script>
  188. </body>
  189. </html>