TODO 448 B

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  1. Core
  2. * Simple hierarchy system (look at D1plo1d and tamask branches)
  3. * Interaction, 2D to 3D projection. (look at mindlapse branch)
  4. Examples
  5. * DOMRenderer example
  6. Materials
  7. * MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
  8. * MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
  9. * MeshShaderMaterial for WebGLRenderer
  10. Renderers
  11. * FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)