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- __author__ = "Mr.doob, Kikko"
- __url__ = ['http://mrdoob.com', 'http://github.com/kikko']
- __version__ = "1"
- __bpydoc__ = """\
- This script exports the selected object for the three.js engine.
- """
- import bpy
- def rvec3d(v):
- return round(v[0], 6), round(v[1], 6), round(v[2], 6)
- def rvec2d(v):
- return round(v[0], 6), round(v[1], 6)
- def write(filename, scene, ob, \
- EXPORT_APPLY_MODIFIERS=True,\
- EXPORT_NORMALS=True,\
- EXPORT_UV=True,\
- EXPORT_COLORS=True):
- if not filename.lower().endswith('.js'):
- filename += '.js'
- classname = filename.split('/')[-1].replace('.js','')
- if not ob:
- raise Exception("Error, Select the object to export")
- return
- file = open(filename, 'w')
- if EXPORT_APPLY_MODIFIERS:
- mesh = ob.create_mesh(scene, True, 'PREVIEW')
- else:
- mesh = ob.data
- if not mesh:
- raise ("Error, could not get mesh data from selected object")
- return
- faceUV = len(mesh.uv_textures) > 0
- vertexUV = len(mesh.sticky) > 0
- vertexColors = len(mesh.vertex_colors) > 0
- if (not faceUV) and (not vertexUV):
- EXPORT_UV = False
- if not vertexColors:
- EXPORT_COLORS = False
- if not EXPORT_UV:
- faceUV = vertexUV = False
- if not EXPORT_COLORS:
- vertexColors = False
- if faceUV:
- active_uv_layer = mesh.active_uv_texture
- if not active_uv_layer:
- EXPORT_UV = False
- faceUV = None
- else:
- active_uv_layer = active_uv_layer.data
- if vertexColors:
- active_col_layer = mesh.active_vertex_color
- if not active_col_layer:
- EXPORT_COLORS = False
- vertexColors = None
- else:
- active_col_layer = active_col_layer.data
- # incase
- color = uvcoord = uvcoord_key = normal = normal_key = None
- file.write('var %s = function () {\n\n' % classname)
- file.write('\tvar scope = this;\n\n')
- file.write('\tTHREE.Geometry.call(this);\n\n')
- for v in mesh.verts:
- file.write('\tv( %.6f, %.6f, %.6f );\n' % (v.co.x, v.co.z, -v.co.y)) # co
- file.write('\n')
- if EXPORT_NORMALS:
- for f in mesh.faces:
- if len(f.verts) == 3:
- file.write('\tf3( %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0], f.verts[1], f.verts[2], f.normal[0], f.normal[1], f.normal[2]))
- else:
- file.write('\tf4( %d, %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0], f.verts[1], f.verts[2], f.verts[3], f.normal[0], f.normal[1], f.normal[2]))
- else:
- for f in mesh.faces:
- if len(f.verts) == 3:
- file.write('\tf3( %d, %d, %d );\n' % (f.verts[0], f.verts[1], f.verts[2]))
- else:
- file.write('\tf4( %d, %d, %d, %d );\n' % (f.verts[0], f.verts[1], f.verts[2], f.verts[3]))
- face_index_pairs = [ (face, index) for index, face in enumerate(mesh.faces)]
- if EXPORT_UV:
- file.write('\n')
- for f, f_index in face_index_pairs:
- tface = mesh.uv_textures[0].data[f_index]
- if len(f.verts) == 3:
- file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (tface.uv1[0], 1.0-tface.uv1[1], tface.uv2[0], 1.0-tface.uv2[1], tface.uv3[0], 1.0-tface.uv3[1]))
- else:
- file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (tface.uv1[0], 1.0-tface.uv1[1], tface.uv2[0], 1.0-tface.uv2[1], tface.uv3[0], 1.0-tface.uv3[1], tface.uv4[0], 1.0-tface.uv4[1]))
- file.write('\n')
- file.write('\tfunction v( x, y, z ) {\n\n')
- file.write('\t\tscope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );\n\n')
- file.write('\t}\n\n')
- file.write('\tfunction f3( a, b, c, nx, ny, nz ) {\n\n')
- file.write('\t\tscope.faces.push( new THREE.Face3( a, b, c, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n')
- file.write('\t}\n\n')
- file.write('\tfunction f4( a, b, c, d, nx, ny, nz ) {\n\n')
- file.write('\t\tscope.faces.push( new THREE.Face4( a, b, c, d, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n')
- file.write('\t}\n\n')
- file.write('\tfunction uv( u1, v1, u2, v2, u3, v3, u4, v4 ) {\n\n')
- file.write('\t\tvar uv = [];\n')
- file.write('\t\tuv.push( new THREE.UV( u1, v1 ) );\n')
- file.write('\t\tuv.push( new THREE.UV( u2, v2 ) );\n')
- file.write('\t\tuv.push( new THREE.UV( u3, v3 ) );\n')
- file.write('\t\tif ( u4 && v4 ) uv.push( new THREE.UV( u4, v4 ) );\n')
- file.write('\t\tscope.uvs.push( uv );\n')
- file.write('\t}\n\n')
- file.write('}\n\n')
- file.write('%s.prototype = new THREE.Geometry();\n' % classname)
- file.write('%s.prototype.constructor = %s;' % (classname, classname))
- file.close()
- print("writing", filename, "done")
- if EXPORT_APPLY_MODIFIERS:
- bpy.data.meshes.remove(mesh)
- from bpy.props import *
- class ExportTHREEJS(bpy.types.Operator):
- '''TODO'''
- bl_idname = "export.three_js"
- bl_label = "Export three.js"
- # List of operator properties, the attributes will be assigned
- # to the class instance from the operator settings before calling.
- filepath = StringProperty(name="File Path", description="File path used for exporting the PLY file", maxlen=1024, default="")
- check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
- use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
- use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)
- use_uvs = BoolProperty(name="UVs", description="Exort the active UV layer", default=True)
- use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True)
- def poll(self, context):
- return context.active_object != None
- def execute(self, context):
- print("Selected: " + context.active_object.name)
- if not self.properties.filepath:
- raise Exception("filename not set")
- write(self.properties.filepath, context.scene, context.active_object,\
- EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
- EXPORT_NORMALS=self.properties.use_normals,
- EXPORT_UV=self.properties.use_uvs,
- EXPORT_COLORS=self.properties.use_colors,
- )
- return {'FINISHED'}
- def invoke(self, context, event):
- wm = context.manager
- wm.add_fileselect(self)
- return {'RUNNING_MODAL'}
- def draw(self, context):
- layout = self.layout
- props = self.properties
- row = layout.row()
- row.prop(props, "use_modifiers")
- row.prop(props, "use_normals")
- row = layout.row()
- row.prop(props, "use_uvs")
- row.prop(props, "use_colors")
- def menu_func(self, context):
- default_path = bpy.data.filepath.replace(".blend", ".js")
- self.layout.operator(ExportTHREEJS.bl_idname, text="three.js (.js)").filepath = default_path
- def register():
- bpy.types.register(ExportTHREEJS)
- bpy.types.INFO_MT_file_export.append(menu_func)
- def unregister():
- bpy.types.unregister(ExportTHREEJS)
- bpy.types.INFO_MT_file_export.remove(menu_func)
- if __name__ == "__main__":
- register()
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