geometry_cube.html 4.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  19. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  20. <script type="text/javascript" src="js/Stats.js"></script>
  21. <script type="text/javascript">
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var cube, plane;
  25. var targetRotation = 0;
  26. var targetRotationOnMouseDown = 0;
  27. var mouseX = 0;
  28. var mouseXOnMouseDown = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. init();
  32. setInterval(loop, 1000/60);
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. var info = document.createElement( 'div' );
  37. info.style.position = 'absolute';
  38. info.style.top = '10px';
  39. info.style.width = '100%';
  40. info.style.textAlign = 'center';
  41. info.innerHTML = 'Drag to spin the cube';
  42. container.appendChild( info );
  43. camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  44. camera.position.y = 150;
  45. camera.position.z = 500;
  46. camera.target.position.y = 150;
  47. scene = new THREE.Scene();
  48. // Cube
  49. geometry = new Cube( 200, 200, 200 );
  50. for ( var i = 0; i < geometry.faces.length; i++ ) {
  51. geometry.faces[ i ].material = [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, opacity: 1 } ) ];
  52. }
  53. cube = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  54. cube.position.y = 150;
  55. scene.addObject( cube );
  56. // Plane
  57. plane = new THREE.Mesh( new Plane( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
  58. plane.rotation.x = -90 * ( Math.PI / 180 );
  59. scene.addObject( plane );
  60. renderer = new THREE.CanvasRenderer();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. container.appendChild( renderer.domElement );
  63. stats = new Stats();
  64. stats.domElement.style.position = 'absolute';
  65. stats.domElement.style.top = '0px';
  66. container.appendChild( stats.domElement );
  67. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  68. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  69. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  70. }
  71. //
  72. function onDocumentMouseDown( event ) {
  73. event.preventDefault();
  74. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  75. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  76. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  77. mouseXOnMouseDown = event.clientX - windowHalfX;
  78. targetRotationOnMouseDown = targetRotation;
  79. }
  80. function onDocumentMouseMove( event ) {
  81. mouseX = event.clientX - windowHalfX;
  82. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  83. }
  84. function onDocumentMouseUp( event ) {
  85. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  87. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  88. }
  89. function onDocumentMouseOut( event ) {
  90. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  91. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  92. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  93. }
  94. function onDocumentTouchStart( event ) {
  95. if ( event.touches.length == 1 ) {
  96. event.preventDefault();
  97. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  98. targetRotationOnMouseDown = targetRotation;
  99. }
  100. }
  101. function onDocumentTouchMove( event ) {
  102. if ( event.touches.length == 1 ) {
  103. event.preventDefault();
  104. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  105. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  106. }
  107. }
  108. //
  109. function loop() {
  110. plane.rotation.z = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
  111. renderer.render(scene, camera);
  112. stats.update();
  113. }
  114. </script>
  115. </body>
  116. </html>