lights_test.html 7.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - Lights test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Lights test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  31. <br/>
  32. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. </div>
  35. <pre id="log"></pre>
  36. <script type="text/javascript" src="../build/Three.js"></script>
  37. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  38. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  39. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  40. <script type="text/javascript" src="js/Stats.js"></script>
  41. <script type="text/javascript">
  42. var SCREEN_WIDTH = window.innerWidth / 2;
  43. var SCREEN_HEIGHT = window.innerHeight;
  44. var FLOOR = -250;
  45. var container;
  46. var stats;
  47. var camera;
  48. var scene;
  49. var canvasRenderer, webglRenderer;
  50. var mesh, zmesh, lightMesh, geometry;
  51. var directionalLight, pointLight;
  52. var mouseX = 0;
  53. var mouseY = 0;
  54. var windowHalfX = window.innerWidth >> 1;
  55. var windowHalfY = window.innerHeight >> 1;
  56. var render_canvas = 1, render_gl = 1;
  57. var has_gl = 0;
  58. var bcanvas = document.getElementById("rcanvas");
  59. var bwebgl = document.getElementById("rwebgl");
  60. document.addEventListener('mousemove', onDocumentMouseMove, false);
  61. init();
  62. loop();
  63. //render_canvas = !has_gl;
  64. bwebgl.style.display = has_gl ? "inline" : "none";
  65. bcanvas.className = render_canvas ? "button" : "button inactive";
  66. setInterval(loop, 1000/60);
  67. function init() {
  68. container = document.createElement('div');
  69. document.body.appendChild(container);
  70. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  71. camera.position.z = 500;
  72. camera.updateMatrix();
  73. scene = new THREE.Scene();
  74. // SPHERES
  75. sphere = new Sphere( 100, 16, 8, 0 );
  76. for (var i=0; i<30; i++) {
  77. mesh = new THREE.Mesh( sphere, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  78. mesh.position.x = 500 * (Math.random() - 0.5);
  79. mesh.position.y = 500 * (Math.random() - 0.5);
  80. mesh.position.z = 500 * (Math.random() - 0.5);
  81. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  82. mesh.overdraw = true;
  83. mesh.updateMatrix();
  84. scene.addObject(mesh);
  85. }
  86. // LIGHTS
  87. var ambient = new THREE.AmbientLight( 0x101010 );
  88. scene.addLight( ambient );
  89. directionalLight = new THREE.DirectionalLight( 0xffffff );
  90. directionalLight.position.y = -70;
  91. directionalLight.position.z = 100;
  92. directionalLight.position.normalize();
  93. scene.addLight( directionalLight );
  94. pointLight = new THREE.PointLight( 0xffaa00 );
  95. pointLight.position.x = 0;
  96. pointLight.position.y = 0;
  97. pointLight.position.z = 0;
  98. scene.addLight( pointLight );
  99. sphere = new Sphere( 100, 16, 8, 1 );
  100. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  101. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  102. lightMesh.position = pointLight.position;
  103. lightMesh.overdraw = true;
  104. lightMesh.updateMatrix();
  105. scene.addObject(lightMesh);
  106. if( render_canvas ) {
  107. canvasRenderer = new THREE.CanvasRenderer();
  108. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  109. container.appendChild( canvasRenderer.domElement );
  110. }
  111. if ( render_gl ) {
  112. try {
  113. webglRenderer = new THREE.WebGLRenderer( scene );
  114. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  115. container.appendChild( webglRenderer.domElement );
  116. has_gl = 1;
  117. }
  118. catch (e) {
  119. }
  120. }
  121. stats = new Stats();
  122. stats.domElement.style.position = 'absolute';
  123. stats.domElement.style.top = '0px';
  124. stats.domElement.style.zIndex = 100;
  125. container.appendChild( stats.domElement );
  126. bcanvas.addEventListener("click", toggleCanvas, false);
  127. bwebgl.addEventListener("click", toggleWebGL, false);
  128. var loader = new THREE.Loader();
  129. //loader.loadAscii( "obj/torus/Torus_slim.js", function( geometry ) { createScene( geometry ) } );
  130. loader.loadBinary( "obj/torus/Torus_bin.js", function( geometry ) { createScene( geometry ) }, "obj/torus" );
  131. }
  132. function createScene( geometry ) {
  133. zmesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
  134. zmesh.position.x = 0;
  135. zmesh.position.z = 0;
  136. zmesh.position.y = 0;
  137. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
  138. zmesh.overdraw = true;
  139. zmesh.updateMatrix();
  140. scene.addObject(zmesh);
  141. }
  142. function onDocumentMouseMove(event) {
  143. mouseX = ( event.clientX - windowHalfX );
  144. mouseY = ( event.clientY - windowHalfY );
  145. }
  146. var r = 0;
  147. function loop() {
  148. camera.position.x += ( mouseX - camera.position.x ) * .05;
  149. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  150. camera.updateMatrix();
  151. for(var i=0; i<scene.objects.length; ++i) {
  152. if ( i%3 == 1 )
  153. scene.objects[i].rotation.x += 0.05;
  154. else if ( i%3 == 2 )
  155. scene.objects[i].rotation.y += 0.05;
  156. else if ( i%3 == 0 )
  157. scene.objects[i].rotation.z += 0.05;
  158. scene.objects[i].updateMatrix();
  159. }
  160. lightMesh.position.x = 200*Math.cos(r);
  161. lightMesh.position.z = 200*Math.sin(r);
  162. lightMesh.updateMatrix();
  163. r += 0.1;
  164. if ( render_canvas ) canvasRenderer.render( scene, camera );
  165. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  166. stats.update();
  167. }
  168. function log(text) {
  169. var e = document.getElementById("log");
  170. e.innerHTML = text + "<br/>" + e.innerHTML;
  171. }
  172. function toggleCanvas() {
  173. render_canvas = !render_canvas;
  174. bcanvas.className = render_canvas ? "button" : "button inactive";
  175. render_gl = !render_canvas;
  176. bwebgl.className = render_gl ? "button" : "button inactive";
  177. if( has_gl )
  178. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  179. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  180. }
  181. function toggleWebGL() {
  182. render_gl = !render_gl;
  183. bwebgl.className = render_gl ? "button" : "button inactive";
  184. render_canvas = !render_gl;
  185. bcanvas.className = render_canvas ? "button" : "button inactive";
  186. if( has_gl )
  187. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  188. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  189. }
  190. </script>
  191. </body>
  192. </html>