- Core
- * Simple hierarchy system (look at D1plo1d and tamask branches)
- Examples
- * DOMRenderer example
- Examples/Geometry/Primitives
- * Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src
- Materials
- * MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
- * MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
- * MeshShaderMaterial for WebGLRenderer
- Renderers
- * FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)
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