TODO 512 B

12345678910111213141516
  1. Core
  2. * Simple hierarchy system (look at D1plo1d and tamask branches)
  3. Examples
  4. * DOMRenderer example
  5. Examples/Geometry/Primitives
  6. * Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src
  7. Materials
  8. * MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
  9. * MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
  10. * MeshShaderMaterial for WebGLRenderer
  11. Renderers
  12. * FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)