materials.html 9.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - materials</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #202020;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Color.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="../src/core/Ray.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  27. <script type="text/javascript" src="../src/core/Face3.js"></script>
  28. <script type="text/javascript" src="../src/core/Face4.js"></script>
  29. <script type="text/javascript" src="../src/core/UV.js"></script>
  30. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  31. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  32. <script type="text/javascript" src="../src/lights/Light.js"></script>
  33. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  34. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  35. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  36. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  37. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  38. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  39. <script type="text/javascript" src="../src/objects/Line.js"></script>
  40. <script type="text/javascript" src="../src/materials/Material.js"></script>
  41. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
  51. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  52. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  53. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  54. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  55. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  56. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  57. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  58. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  59. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  60. <script type="text/javascript" src="js/Stats.js"></script>
  61. <script type="text/javascript">
  62. var container, stats;
  63. var camera, scene, renderer, objects;
  64. var particleLight, pointLight;
  65. init();
  66. setInterval( loop, 1000 / 60 );
  67. function init() {
  68. container = document.createElement('div');
  69. document.body.appendChild(container);
  70. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  71. camera.position.y = 200;
  72. camera.position.z = 800;
  73. scene = new THREE.Scene();
  74. // Grid
  75. var geometry = new THREE.Geometry();
  76. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  77. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  78. var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
  79. for ( var i = 0; i <= 10; i ++ ) {
  80. var line = new THREE.Line( geometry, material );
  81. line.position.y = - 120;
  82. line.position.z = ( i * 100 ) - 500;
  83. scene.addObject( line );
  84. var line = new THREE.Line( geometry, material );
  85. line.position.x = ( i * 100 ) - 500;
  86. line.position.y = - 120;
  87. line.rotation.y = 90 * Math.PI / 180;
  88. scene.addObject( line );
  89. }
  90. // Spheres
  91. var geometry = new Sphere( 100, 14, 8, false );
  92. var materials = [];
  93. materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true } ), overdraw: false, doubleSided: true } );
  94. //materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ), overdraw: false, doubleSided: true } );
  95. materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
  96. materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
  97. materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
  98. // materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030383, color: 0xf55555, specular: 0x66f6f6, shininess: 10, shading: THREE.FlatShading } ), overdraw: true, doubleSided: false } );
  99. materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
  100. materials.push( { material: new THREE.MeshNormalMaterial(), overdraw: true, doubleSided: false } );
  101. materials.push( { material: new THREE.MeshLambertMaterial( { map: loadImage( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ), overdraw: false, doubleSided: false } );
  102. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  103. var face = geometry.faces[ i ];
  104. if ( Math.random() > 0.7 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ].material ];
  105. }
  106. materials.push( { material: new THREE.MeshFaceMaterial(), overdraw: false, doubleSided: true } );
  107. objects = [];
  108. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  109. var sphere = new THREE.Mesh( geometry, materials[ i ].material );
  110. sphere.overdraw = materials[ i ].overdraw;
  111. sphere.doubleSided = materials[ i ].doubleSided;
  112. sphere.position.x = ( i % 5 ) * 200 - 400;
  113. sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
  114. sphere.rotation.x = Math.random() * 200 - 100;
  115. sphere.rotation.y = Math.random() * 200 - 100;
  116. sphere.rotation.z = Math.random() * 200 - 100;
  117. objects.push( sphere );
  118. scene.addObject( sphere );
  119. }
  120. //particleLight = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xffffff } ) );
  121. //particleLight.scale.x = particleLight.scale.y = particleLight.scale.z = 4;
  122. particleLight = new THREE.Mesh( new Sphere( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  123. scene.addObject( particleLight );
  124. // Lights
  125. scene.addLight( new THREE.AmbientLight( Math.random() * 0x202020 ) );
  126. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  127. directionalLight.position.x = Math.random() - 0.5;
  128. directionalLight.position.y = Math.random() - 0.5;
  129. directionalLight.position.z = Math.random() - 0.5;
  130. directionalLight.position.normalize();
  131. scene.addLight( directionalLight );
  132. pointLight = new THREE.PointLight( 0xffffff, 1 );
  133. scene.addLight( pointLight );
  134. renderer = new THREE.CanvasRenderer();
  135. // renderer = new THREE.WebGLRenderer();
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. container.appendChild( renderer.domElement );
  138. var debugCanvas = document.createElement( 'canvas' );
  139. debugCanvas.width = 512;
  140. debugCanvas.height = 512;
  141. debugCanvas.style.position = 'absolute';
  142. debugCanvas.style.top = '0px';
  143. debugCanvas.style.left = '0px';
  144. container.appendChild( debugCanvas );
  145. debugContext = debugCanvas.getContext( '2d' );
  146. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  147. debugContext.strokeStyle = '#000000';
  148. stats = new Stats();
  149. stats.domElement.style.position = 'absolute';
  150. stats.domElement.style.top = '0px';
  151. container.appendChild(stats.domElement);
  152. }
  153. function loadImage( path ) {
  154. var image = document.createElement( 'img' );
  155. var texture = new THREE.Texture( image, THREE.UVMapping )
  156. image.onload = function () { texture.loaded = true; };
  157. image.src = path;
  158. return texture;
  159. }
  160. //
  161. function loop() {
  162. var timer = new Date().getTime() * 0.0001;
  163. camera.position.x = Math.cos( timer ) * 1000;
  164. camera.position.z = Math.sin( timer ) * 1000;
  165. for ( var i = 0, l = objects.length; i < l; i++ ) {
  166. var object = objects[ i ];
  167. object.rotation.x += 0.01;
  168. object.rotation.y += 0.005;
  169. }
  170. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  171. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  172. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  173. pointLight.position.x = particleLight.position.x;
  174. pointLight.position.y = particleLight.position.y;
  175. pointLight.position.z = particleLight.position.z;
  176. renderer.render( scene, camera );
  177. stats.update();
  178. }
  179. </script>
  180. </body>
  181. </html>