materials_cubemap_balls_refraction.html 4.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl cube refraction [balls]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube refraction demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  34. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  35. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  36. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  37. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  38. <script type="text/javascript" src="js/Stats.js"></script>
  39. <script type="text/javascript">
  40. var statsEnabled = false;
  41. var container, stats;
  42. var camera, scene, webglRenderer;
  43. var cameraCube, sceneCube;
  44. var mesh, zmesh, lightMesh, geometry;
  45. var directionalLight, pointLight;
  46. var mouseX = 0;
  47. var mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  51. init();
  52. setInterval( loop, 1000 / 60 );
  53. function init() {
  54. container = document.createElement('div');
  55. document.body.appendChild(container);
  56. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  57. camera.position.z = 3200;
  58. cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  59. scene = new THREE.Scene();
  60. sceneCube = new THREE.Scene();
  61. var geometry = new THREE.Geometry();
  62. var sphere = new THREE.Mesh( new Sphere( 100, 32, 16 ) );
  63. for ( var i = 0; i < 200; i ++ ) {
  64. sphere.position.x = Math.random() * 10000 - 5000;
  65. sphere.position.y = Math.random() * 10000 - 5000;
  66. sphere.position.z = Math.random() * 10000 - 5000;
  67. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() * 4 + 1;
  68. // Merging spheres in a single geometry
  69. GeometryUtils.merge( geometry, sphere );
  70. }
  71. var path = "textures/cube/skybox/";
  72. var format = '.jpg';
  73. var urls = [
  74. path + 'px' + format, path + 'nx' + format,
  75. path + 'py' + format, path + 'ny' + format,
  76. path + 'pz' + format, path + 'nz' + format
  77. ];
  78. var images = ImageUtils.loadArray( urls );
  79. var textureCube = new THREE.TextureCube( images, THREE.RefractionMap );
  80. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube, refraction_ratio: 0.95 } );
  81. var mesh = new THREE.Mesh( geometry, material );
  82. mesh.position.x = 100;
  83. scene.addObject( mesh );
  84. //SceneUtils.addPanoramaCubePlanes( sceneCube, 100000, images );
  85. //SceneUtils.addPanoramaCube( sceneCube, 100000, images );
  86. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
  87. webglRenderer = new THREE.WebGLRenderer( scene );
  88. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  89. webglRenderer.autoClear = false;
  90. container.appendChild( webglRenderer.domElement );
  91. if ( statsEnabled ) {
  92. stats = new Stats();
  93. stats.domElement.style.position = 'absolute';
  94. stats.domElement.style.top = '0px';
  95. stats.domElement.style.zIndex = 100;
  96. container.appendChild( stats.domElement );
  97. }
  98. }
  99. function onDocumentMouseMove(event) {
  100. mouseX = ( event.clientX - windowHalfX ) * 10;
  101. mouseY = ( event.clientY - windowHalfY ) * 10;
  102. }
  103. function loop() {
  104. camera.position.x += ( mouseX - camera.position.x ) * .05;
  105. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  106. cameraCube.target.position.x = - camera.position.x;
  107. cameraCube.target.position.y = - camera.position.y;
  108. cameraCube.target.position.z = - camera.position.z;
  109. webglRenderer.clear();
  110. webglRenderer.render( sceneCube, cameraCube );
  111. webglRenderer.render( scene, camera );
  112. if ( statsEnabled ) stats.update();
  113. }
  114. </script>
  115. </body>
  116. </html>