materials_cubemap_escher.html 4.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl reflection [Escher]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  19. #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
  20. background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="d">
  25. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  26. <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
  27. <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
  28. </div>
  29. <pre id="log"></pre>
  30. <script type="text/javascript" src="../build/Three.js"></script>
  31. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  34. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  35. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  36. <script type="text/javascript" src="js/Stats.js"></script>
  37. <script type="text/javascript">
  38. var statsEnabled = false;
  39. var container, stats;
  40. var camera, scene, webglRenderer;
  41. var mesh, zmesh, lightMesh, geometry;
  42. var directionalLight, pointLight;
  43. var mouseX = 0;
  44. var mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  48. init();
  49. setInterval( loop, 1000 / 60 );
  50. function init() {
  51. container = document.createElement('div');
  52. document.body.appendChild(container);
  53. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
  54. camera.position.z = 3200;
  55. scene = new THREE.Scene();
  56. var r = "textures/cube/Escher/";
  57. var urls = [ r + "px.jpg", r + "nx.jpg",
  58. r + "py.jpg", r + "ny.jpg",
  59. r + "pz.jpg", r + "nz.jpg" ];
  60. var images = ImageUtils.loadArray( urls );
  61. var textureCube = new THREE.TextureCube( images );
  62. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube } )
  63. var geometry = new Sphere( 100, 96, 64, true );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
  66. scene.addObject( mesh );
  67. //SceneUtils.addPanoramaCubePlanes( scene, 6000, images );
  68. //SceneUtils.addPanoramaCube( scene, 6000, images );
  69. SceneUtils.addPanoramaCubeWebGL( scene, 6000, textureCube );
  70. webglRenderer = new THREE.WebGLRenderer( scene );
  71. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( webglRenderer.domElement );
  73. if ( statsEnabled ) {
  74. stats = new Stats();
  75. stats.domElement.style.position = 'absolute';
  76. stats.domElement.style.top = '0px';
  77. stats.domElement.style.zIndex = 100;
  78. container.appendChild( stats.domElement );
  79. }
  80. }
  81. function onDocumentMouseMove(event) {
  82. mouseX = ( event.clientX - windowHalfX );
  83. mouseY = ( event.clientY - windowHalfY );
  84. }
  85. function loop() {
  86. camera.position.x += ( mouseX - camera.position.x ) * .05;
  87. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  88. webglRenderer.render( scene, camera );
  89. if ( statsEnabled ) stats.update();
  90. }
  91. function log(text) {
  92. var e = document.getElementById("log");
  93. e.innerHTML = text + "<br/>" + e.innerHTML;
  94. }
  95. </script>
  96. </body>
  97. </html>