materials_shaders_fresnel.html 4.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl fresnel</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  28. </style>
  29. </head>
  30. <body>
  31. <pre id="log"></pre>
  32. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
  33. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  34. <!--
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. -->
  37. <script type="text/javascript">
  38. var statsEnabled = false;
  39. var container, stats;
  40. var camera, scene, webglRenderer;
  41. var cameraCube, sceneCube;
  42. var mesh, zmesh, lightMesh, geometry;
  43. var directionalLight, pointLight;
  44. var mouseX = 0;
  45. var mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  49. init();
  50. setInterval( loop, 1000 / 60 );
  51. function init() {
  52. container = document.createElement('div');
  53. document.body.appendChild(container);
  54. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.z = 3200;
  56. cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  57. scene = new THREE.Scene();
  58. sceneCube = new THREE.Scene();
  59. var geometry = new THREE.Geometry();
  60. var sphere = new THREE.Mesh( new Sphere( 100, 32, 16 ) );
  61. for ( var i = 0; i < 200; i ++ ) {
  62. sphere.position.x = Math.random() * 10000 - 5000;
  63. sphere.position.y = Math.random() * 10000 - 5000;
  64. sphere.position.z = Math.random() * 10000 - 5000;
  65. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() * 4 + 1;
  66. // Merging spheres in a single geometry
  67. GeometryUtils.merge( geometry, sphere );
  68. }
  69. var path = "textures/cube/Park2/";
  70. var format = '.jpg';
  71. var urls = [
  72. path + 'posx' + format, path + 'negx' + format,
  73. path + 'posy' + format, path + 'negy' + format,
  74. path + 'posz' + format, path + 'negz' + format
  75. ];
  76. var images = ImageUtils.loadArray( urls );
  77. var textureCube = new THREE.TextureCube( images );
  78. var fragment_shader = ShaderUtils.lib["fresnel"].fragment_shader;
  79. var vertex_shader = ShaderUtils.lib["fresnel"].vertex_shader;
  80. var uniforms = ShaderUtils.lib["fresnel"].uniforms;
  81. uniforms["tCube"][2] = textureCube;
  82. var material = new THREE.MeshShaderMaterial( { fragment_shader: fragment_shader,
  83. vertex_shader: vertex_shader,
  84. uniforms: uniforms
  85. } );
  86. var mesh = new THREE.Mesh( geometry, material );
  87. mesh.position.x = 100;
  88. scene.addObject( mesh );
  89. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
  90. webglRenderer = new THREE.WebGLRenderer( scene );
  91. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  92. webglRenderer.autoClear = false;
  93. container.appendChild( webglRenderer.domElement );
  94. if ( statsEnabled ) {
  95. stats = new Stats();
  96. stats.domElement.style.position = 'absolute';
  97. stats.domElement.style.top = '0px';
  98. stats.domElement.style.zIndex = 100;
  99. container.appendChild( stats.domElement );
  100. }
  101. }
  102. function onDocumentMouseMove(event) {
  103. mouseX = ( event.clientX - windowHalfX ) * 10;
  104. mouseY = ( event.clientY - windowHalfY ) * 10;
  105. }
  106. function loop() {
  107. camera.position.x += ( mouseX - camera.position.x ) * .05;
  108. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  109. cameraCube.target.position.x = - camera.position.x;
  110. cameraCube.target.position.y = - camera.position.y;
  111. cameraCube.target.position.z = - camera.position.z;
  112. webglRenderer.clear();
  113. webglRenderer.render( sceneCube, cameraCube );
  114. webglRenderer.render( scene, camera );
  115. if ( statsEnabled ) stats.update();
  116. }
  117. function log( text ) {
  118. var e = document.getElementById("log");
  119. e.innerHTML = text + "<br/>" + e.innerHTML;
  120. }
  121. </script>
  122. </body>
  123. </html>