geometry_terrain.html 5.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #71544e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #b07861;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div>
  29. <script type="text/javascript" src="js/Stats.js"></script>
  30. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  33. <script type="text/javascript">
  34. var container, stats;
  35. var camera, scene, renderer;
  36. var mesh;
  37. var mouseX = 0;
  38. var mouseY = 0;
  39. var windowHalfX = window.innerWidth / 2;
  40. var windowHalfY = window.innerHeight / 2;
  41. init();
  42. setInterval( loop, 1000 / 60 );
  43. function init() {
  44. container = document.getElementById( 'container' );
  45. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.z = 500;
  47. scene = new THREE.Scene();
  48. var heightMap = height( 1024, 1024 );
  49. var texture = new THREE.Texture( shadow( heightMap ) );
  50. texture.image.loaded = true;
  51. var material = new THREE.MeshBasicMaterial( { map: texture } );
  52. var quality = 20;
  53. var quality1 = quality + 1;
  54. var plane = new Plane( 2000, 2000, quality, quality );
  55. var data = heightMap.getContext( '2d' ).getImageData( 0, 0, heightMap.width, heightMap.height ).data;
  56. var pixelsPerTriangle = Math.floor( heightMap.width / quality );
  57. for ( var y = 0; y < quality1; y++ ) {
  58. for (var x = 0; x < quality1; x++ ) {
  59. plane.vertices[x + y * quality1].position.z = data[((x * pixelsPerTriangle) + (y * pixelsPerTriangle) * heightMap.width) * 4] * 2 - 128;
  60. }
  61. }
  62. plane.computeNormals();
  63. plane.computeCentroids();
  64. mesh = new THREE.Mesh( plane, material );
  65. mesh.rotation.x = -90 * Math.PI / 180;
  66. mesh.overdraw = true;
  67. scene.addObject(mesh);
  68. renderer = new THREE.CanvasRenderer();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. container.innerHTML = "";
  71. container.appendChild( renderer.domElement );
  72. stats = new Stats();
  73. stats.domElement.style.position = 'absolute';
  74. stats.domElement.style.top = '0px';
  75. container.appendChild( stats.domElement );
  76. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  77. }
  78. function onDocumentMouseMove(event) {
  79. mouseX = event.clientX - windowHalfX;
  80. mouseY = event.clientY - windowHalfY;
  81. }
  82. function loop() {
  83. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  84. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  85. renderer.render(scene, camera);
  86. stats.update();
  87. }
  88. function height( width, height ) {
  89. var canvas, context, image, data;
  90. canvas = document.createElement( 'canvas' );
  91. canvas.width = width;
  92. canvas.height = height;
  93. context = canvas.getContext( '2d' );
  94. context.fillStyle = '#000';
  95. context.fillRect( 0, 0, width, height );
  96. image = context.getImageData( 0, 0, width, height );
  97. data = image.data;
  98. var perlin = new ImprovedNoise();
  99. var size = width * height;
  100. var quality = 2;
  101. var zz = Math.random() * 100;
  102. for ( var j = 0; j < 4; j ++ ) {
  103. var x = 0, y = 0, yy = 0;
  104. quality *= 4;
  105. for ( var i = 0; i < size; i ++ ) {
  106. data[ i * 4 ] += Math.floor( Math.abs( perlin.noise( x / quality, yy, zz ) * 0.5 ) * quality + 10 );
  107. x++;
  108. if (x == width)
  109. {
  110. x = 0;
  111. y ++;
  112. yy = y / quality;
  113. }
  114. }
  115. }
  116. context.putImageData( image, 0, 0 );
  117. return canvas;
  118. }
  119. function shadow( texture ) {
  120. var canvas, context, image, data, src_data,
  121. index, level, diff, width = texture.width, height = texture.height,
  122. vector3, sun, shade;
  123. vector3 = new THREE.Vector3( 0, 0, 0 );
  124. sun = new THREE.Vector3( 1, 1, 1 );
  125. sun.normalize();
  126. canvas = document.createElement( 'canvas' );
  127. canvas.width = width;
  128. canvas.height = height;
  129. context = canvas.getContext( '2d' );
  130. context.fillStyle = '#000';
  131. context.fillRect( 0, 0, width, height );
  132. image = context.getImageData( 0, 0, width, height );
  133. data = image.data;
  134. src_data = texture.getContext( '2d' ).getImageData( 0, 0, width, height ).data;
  135. for ( var y = 0; y < height; y++ ) {
  136. for ( var x = 0; x < width; x++ ) {
  137. index = ( x + y * width ) * 4;
  138. vector3.x = src_data[ index - 4 ] - src_data[ index + 4 ];
  139. vector3.y = 2;
  140. vector3.z = src_data[ index - ( width * 4 ) ] - src_data[ index + ( width * 4 ) ];
  141. vector3.normalize();
  142. shade = vector3.dot(sun);
  143. data[ index ] = ( 96 + shade * 128 ) * ( src_data[ index ] * 0.007 );
  144. data[ index + 1 ] = ( 32 + shade * 96 ) * ( src_data[ index ] * 0.007 );
  145. data[ index + 2 ] = ( shade * 96 ) * ( src_data[ index ] * 0.007 );
  146. }
  147. }
  148. context.putImageData( image, 0, 0 );
  149. return canvas;
  150. }
  151. </script>
  152. </body>
  153. </html>