geometry_terrain_fog_gl.html 7.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - webgl terrain + fog</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #efd1b5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain + fog demo <br />(left click: forward, right click: backward)</div>
  29. <script type="text/javascript" src="js/Stats.js"></script>
  30. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  34. <script type="text/javascript">
  35. var fogExp2 = true;
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var mesh, texture;
  39. var worldWidth = 256, worldDepth = 256,
  40. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  41. var mouseX = 0, mouseY = 0,
  42. lat = 0, lon = 0, phy = 0, theta = 0;
  43. var direction = new THREE.Vector3(),
  44. moveForward = false, moveBackward = false;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. init();
  48. setInterval( loop, 1000 / 60 );
  49. function init() {
  50. container = document.getElementById( 'container' );
  51. if ( fogExp2 )
  52. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  53. else
  54. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  55. camera.target.position.z = - 100;
  56. scene = new THREE.Scene();
  57. if ( fogExp2 )
  58. scene.fog = new THREE.FogExp2( 0xefd1b5, 0.0025 );
  59. else
  60. scene.fog = new THREE.Fog( 0xefd1b5, - 750, 1000 );
  61. data = generateHeight( worldWidth, worldDepth );
  62. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  63. camera.target.position.y = camera.position.y;
  64. var geometry = new Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  65. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  66. geometry.vertices[ i ].position.z = data[ i ] * 10;
  67. }
  68. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  69. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  70. mesh.rotation.x = - 90 * Math.PI / 180;
  71. scene.addObject( mesh );
  72. renderer = new THREE.WebGLRenderer( { clearColor: 0xefd1b5, clearAlpha: 1 } );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.innerHTML = "";
  75. container.appendChild( renderer.domElement );
  76. stats = new Stats();
  77. stats.domElement.style.position = 'absolute';
  78. stats.domElement.style.top = '0px';
  79. container.appendChild( stats.domElement );
  80. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  81. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  82. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  83. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  84. }
  85. function generateHeight( width, height ) {
  86. var size = width * height, data = new Float32Array( size ),
  87. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  88. for ( var i = 0; i < size; i ++ ) {
  89. data[ i ] = 0
  90. }
  91. for ( var j = 0; j < 4; j ++ ) {
  92. for ( var i = 0; i < size; i ++ ) {
  93. var x = i % width, y = ~~ ( i / width );
  94. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  95. }
  96. quality *= 5;
  97. }
  98. return data;
  99. }
  100. function generateTexture( data, width, height ) {
  101. var canvas, canvasScaled, context, image, imageData,
  102. level, diff, vector3, sun, shade;
  103. vector3 = new THREE.Vector3( 0, 0, 0 );
  104. sun = new THREE.Vector3( 1, 1, 1 );
  105. sun.normalize();
  106. canvas = document.createElement( 'canvas' );
  107. canvas.width = width;
  108. canvas.height = height;
  109. context = canvas.getContext( '2d' );
  110. context.fillStyle = '#000';
  111. context.fillRect( 0, 0, width, height );
  112. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  113. imageData = image.data;
  114. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  115. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  116. vector3.y = 2;
  117. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  118. vector3.normalize();
  119. shade = vector3.dot( sun );
  120. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  121. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  122. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  123. }
  124. context.putImageData( image, 0, 0 );
  125. // Scaled 4x
  126. canvasScaled = document.createElement( 'canvas' );
  127. canvasScaled.width = width * 4;
  128. canvasScaled.height = height * 4;
  129. canvasScaled.loaded = true;
  130. context = canvasScaled.getContext( '2d' );
  131. context.scale( 4, 4 );
  132. context.drawImage( canvas, 0, 0 );
  133. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  134. imageData = image.data;
  135. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  136. var v = ~~ ( Math.random() * 5 );
  137. imageData[ i ] += v;
  138. imageData[ i + 1 ] += v;
  139. imageData[ i + 2 ] += v;
  140. }
  141. context.putImageData( image, 0, 0 );
  142. return canvasScaled;
  143. }
  144. function onDocumentMouseDown( event ) {
  145. event.preventDefault();
  146. event.stopPropagation();
  147. switch ( event.button ) {
  148. case 0: moveForward = true; break;
  149. case 2: moveBackward = true; break;
  150. }
  151. }
  152. function onDocumentMouseUp( event ) {
  153. event.preventDefault();
  154. event.stopPropagation();
  155. switch ( event.button ) {
  156. case 0: moveForward = false; break;
  157. case 2: moveBackward = false; break;
  158. }
  159. }
  160. function onDocumentMouseMove(event) {
  161. mouseX = event.clientX - windowHalfX;
  162. mouseY = event.clientY - windowHalfY;
  163. }
  164. function loop() {
  165. if ( moveForward ) camera.translateZ( - 5 );
  166. if ( moveBackward ) camera.translateZ( 5 );
  167. lon += mouseX * 0.004;
  168. lat -= mouseY * 0.004;
  169. lat = Math.max( - 85, Math.min( 85, lat ) );
  170. phi = ( 90 - lat ) * Math.PI / 180;
  171. theta = lon * Math.PI / 180;
  172. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  173. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  174. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  175. renderer.render(scene, camera);
  176. stats.update();
  177. }
  178. </script>
  179. </body>
  180. </html>