geometry_terrain_gl.html 6.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - webgl terrain</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
  29. <script type="text/javascript" src="js/Stats.js"></script>
  30. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  33. <script type="text/javascript">
  34. var container, stats;
  35. var camera, scene, renderer;
  36. var mesh, texture;
  37. var worldWidth = 256, worldDepth = 256,
  38. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  39. var mouseX = 0, mouseY = 0,
  40. lat = 0, lon = 0, phy = 0, theta = 0;
  41. var direction = new THREE.Vector3(),
  42. moveForward = false, moveBackward = false;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. init();
  46. setInterval( loop, 1000 / 60 );
  47. function init() {
  48. container = document.getElementById( 'container' );
  49. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  50. camera.target.position.z = - 100;
  51. scene = new THREE.Scene();
  52. data = generateHeight( worldWidth, worldDepth );
  53. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
  54. camera.target.position.y = camera.position.y;
  55. var geometry = new Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  56. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  57. geometry.vertices[ i ].position.z = data[ i ] * 10;
  58. }
  59. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  60. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  61. mesh.rotation.x = - 90 * Math.PI / 180;
  62. scene.addObject( mesh );
  63. renderer = new THREE.WebGLRenderer();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.innerHTML = "";
  66. container.appendChild( renderer.domElement );
  67. stats = new Stats();
  68. stats.domElement.style.position = 'absolute';
  69. stats.domElement.style.top = '0px';
  70. container.appendChild( stats.domElement );
  71. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  72. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  73. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  74. document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
  75. }
  76. function generateHeight( width, height ) {
  77. var size = width * height, data = new Float32Array( size ),
  78. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  79. for ( var i = 0; i < size; i ++ ) {
  80. data[ i ] = 0
  81. }
  82. for ( var j = 0; j < 4; j ++ ) {
  83. for ( var i = 0; i < size; i ++ ) {
  84. var x = i % width, y = ~~ ( i / width );
  85. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  86. }
  87. quality *= 5;
  88. }
  89. return data;
  90. }
  91. function generateTexture( data, width, height ) {
  92. var canvas, canvasScaled, context, image, imageData,
  93. level, diff, vector3, sun, shade;
  94. vector3 = new THREE.Vector3( 0, 0, 0 );
  95. sun = new THREE.Vector3( 1, 1, 1 );
  96. sun.normalize();
  97. canvas = document.createElement( 'canvas' );
  98. canvas.width = width;
  99. canvas.height = height;
  100. context = canvas.getContext( '2d' );
  101. context.fillStyle = '#000';
  102. context.fillRect( 0, 0, width, height );
  103. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  104. imageData = image.data;
  105. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  106. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  107. vector3.y = 2;
  108. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  109. vector3.normalize();
  110. shade = vector3.dot( sun );
  111. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  112. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  113. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  114. }
  115. context.putImageData( image, 0, 0 );
  116. // Scaled 4x
  117. canvasScaled = document.createElement( 'canvas' );
  118. canvasScaled.width = width * 4;
  119. canvasScaled.height = height * 4;
  120. canvasScaled.loaded = true;
  121. context = canvasScaled.getContext( '2d' );
  122. context.scale( 4, 4 );
  123. context.drawImage( canvas, 0, 0 );
  124. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  125. imageData = image.data;
  126. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  127. var v = ~~ ( Math.random() * 5 );
  128. imageData[ i ] += v;
  129. imageData[ i + 1 ] += v;
  130. imageData[ i + 2 ] += v;
  131. }
  132. context.putImageData( image, 0, 0 );
  133. return canvasScaled;
  134. }
  135. function onDocumentMouseDown( event ) {
  136. event.preventDefault();
  137. event.stopPropagation();
  138. switch ( event.button ) {
  139. case 0: moveForward = true; break;
  140. case 2: moveBackward = true; break;
  141. }
  142. }
  143. function onDocumentMouseUp( event ) {
  144. event.preventDefault();
  145. event.stopPropagation();
  146. switch ( event.button ) {
  147. case 0: moveForward = false; break;
  148. case 2: moveBackward = false; break;
  149. }
  150. }
  151. function onDocumentMouseMove(event) {
  152. mouseX = event.clientX - windowHalfX;
  153. mouseY = event.clientY - windowHalfY;
  154. }
  155. function loop() {
  156. if ( moveForward ) camera.translateZ( - 15 );
  157. if ( moveBackward ) camera.translateZ( 15 );
  158. lon += mouseX * 0.004;
  159. lat -= mouseY * 0.004;
  160. lat = Math.max( - 85, Math.min( 85, lat ) );
  161. phi = ( 90 - lat ) * Math.PI / 180;
  162. theta = lon * Math.PI / 180;
  163. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  164. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  165. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  166. renderer.render(scene, camera);
  167. stats.update();
  168. }
  169. </script>
  170. </body>
  171. </html>