materials_cubemap_refraction.html 5.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
  21. background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube map refraction demo
  27. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  28. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  29. </div>
  30. <pre id="log"></pre>
  31. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  32. <script type="text/javascript" src="js/Stats.js"></script>
  33. <script type="text/javascript">
  34. var FLOOR = -250;
  35. var container, stats;
  36. var camera, scene, webglRenderer;
  37. var cameraCube, sceneCube;
  38. var mesh, zmesh, lightMesh, geometry;
  39. var loader;
  40. var directionalLight, pointLight;
  41. var mouseX = 0;
  42. var mouseY = 0;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. document.addEventListener('mousemove', onDocumentMouseMove, false);
  46. init();
  47. setInterval( loop, 1000 / 60 );
  48. function init() {
  49. container = document.createElement('div');
  50. document.body.appendChild(container);
  51. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  52. camera.position.z = 2000;
  53. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  54. scene = new THREE.Scene();
  55. sceneCube = new THREE.Scene();
  56. // LIGHTS
  57. var ambient = new THREE.AmbientLight( 0xffffff );
  58. scene.addLight( ambient );
  59. pointLight = new THREE.PointLight( 0xffffff, 2 );
  60. scene.addLight( pointLight );
  61. // light representation
  62. sphere = new Sphere( 100, 16, 8 );
  63. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  64. lightMesh.position = pointLight.position;
  65. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  66. scene.addObject(lightMesh);
  67. // material samples
  68. var r = "textures/cube/Park3Med/";
  69. var urls = [ r + "px.jpg", r + "nx.jpg",
  70. r + "py.jpg", r + "ny.jpg",
  71. r + "pz.jpg", r + "nz.jpg" ];
  72. var images = ImageUtils.loadArray( urls );
  73. var textureCube = new THREE.Texture( images, new THREE.CubeRefractionMapping() );
  74. var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, env_map: textureCube, refraction_ratio: 0.98, reflectivity:0.9 } );
  75. var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, env_map: textureCube, refraction_ratio: 0.985 } );
  76. var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, env_map: textureCube, refraction_ratio: 0.98 } )
  77. //SceneUtils.addPanoramaCubePlanes( sceneCube, 100000, images );
  78. //SceneUtils.addPanoramaCube( sceneCube, 100000, images );
  79. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
  80. webglRenderer = new THREE.WebGLRenderer();
  81. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  82. webglRenderer.autoClear = false;
  83. container.appendChild( webglRenderer.domElement );
  84. stats = new Stats();
  85. stats.domElement.style.position = 'absolute';
  86. stats.domElement.style.top = '0px';
  87. stats.domElement.style.zIndex = 100;
  88. container.appendChild( stats.domElement );
  89. loader = new THREE.Loader( true );
  90. document.body.appendChild( loader.statusDomElement );
  91. loader.loadBinary( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/lucy" );
  92. }
  93. function createScene( geometry, m1, m2, m3 ) {
  94. var s = 1.5, z = -1000;
  95. SceneUtils.addMesh( scene, geometry, s, 0, 0, z, 0,0,0, m1 );
  96. SceneUtils.addMesh( scene, geometry, s, -900, 0, z, 0,0,0, m2 );
  97. SceneUtils.addMesh( scene, geometry, s, 900, 0, z, 0,0,0, m3 );
  98. loader.statusDomElement.style.display = "none";
  99. }
  100. function onDocumentMouseMove(event) {
  101. mouseX = ( event.clientX - windowHalfX ) * 4;
  102. mouseY = ( event.clientY - windowHalfY ) * 4;
  103. }
  104. var r = 0;
  105. function loop() {
  106. camera.position.x += ( mouseX - camera.position.x ) * .05;
  107. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  108. cameraCube.target.position.x = - camera.position.x;
  109. cameraCube.target.position.y = - camera.position.y;
  110. cameraCube.target.position.z = - camera.position.z;
  111. lightMesh.position.x = 1500 * Math.cos( r );
  112. lightMesh.position.z = 1500 * Math.sin( r );
  113. r += 0.01;
  114. webglRenderer.clear();
  115. webglRenderer.render( sceneCube, cameraCube );
  116. webglRenderer.render( scene, camera );
  117. stats.update();
  118. }
  119. function log(text) {
  120. var e = document.getElementById("log");
  121. e.innerHTML = text + "<br/>" + e.innerHTML;
  122. }
  123. </script>
  124. </body>
  125. </html>