webglrenderer2_sandbox.html 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  28. </style>
  29. </head>
  30. <body>
  31. <pre id="log"></pre>
  32. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>
  33. <!--
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. -->
  36. <script type="text/javascript" src="../src/Three.js"></script>
  37. <script type="text/javascript" src="../src/core/Color.js"></script>
  38. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  39. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  40. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  41. <script type="text/javascript" src="../src/core/Ray.js"></script>
  42. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  43. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  44. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  45. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  46. <script type="text/javascript" src="../src/core/Face3.js"></script>
  47. <script type="text/javascript" src="../src/core/Face4.js"></script>
  48. <script type="text/javascript" src="../src/core/UV.js"></script>
  49. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  50. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  51. <script type="text/javascript" src="../src/lights/Light.js"></script>
  52. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  53. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  54. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  55. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  56. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  57. <script type="text/javascript" src="../src/objects/Line.js"></script>
  58. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  59. <script type="text/javascript" src="../src/materials/Material.js"></script>
  60. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  61. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  62. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  72. <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
  73. <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
  74. <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
  75. <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
  76. <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
  77. <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
  78. <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
  79. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  80. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  81. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  82. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  83. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  84. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  85. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  86. <script type="text/javascript" src="../src/renderers/WebGLRenderer2.js"></script>
  87. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  88. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  89. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  90. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  91. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  92. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  93. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  94. <script type="text/javascript" src="js/Stats.js"></script>
  95. <script type="text/javascript">
  96. var statsEnabled = true;
  97. var container, stats;
  98. var camera, scene, renderer;
  99. var mesh, zmesh, lightMesh, geometry;
  100. var mouseX = 0, mouseY = 0;
  101. var windowHalfX = window.innerWidth / 2;
  102. var windowHalfY = window.innerHeight / 2;
  103. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  104. init();
  105. // loop();
  106. setInterval( loop, 1000 / 60 );
  107. function init() {
  108. container = document.createElement( 'div' );
  109. document.body.appendChild( container );
  110. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  111. camera.position.z = 3200;
  112. scene = new THREE.Scene();
  113. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  114. var geometry = new Sphere( 50, 32, 16 );
  115. var uniforms = ShaderUtils.lib[ 'basic' ].uniforms;
  116. var vertex_shader = ShaderUtils.lib[ 'basic' ].vertex_shader;
  117. var fragment_shader = ShaderUtils.lib[ 'basic' ].fragment_shader;
  118. var texture = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  119. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  120. var materials = [
  121. new THREE.MeshNormalMaterial(),
  122. new THREE.MeshDepthMaterial(),
  123. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
  124. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  125. new THREE.MeshBasicMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  126. new THREE.MeshBasicMaterial( { map: texture2, env_map: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  127. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertex_shader: vertex_shader, fragment_shader: fragment_shader } )
  128. /*
  129. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  130. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  131. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  132. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  133. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  134. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  135. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  136. new THREE.MeshBasicMaterial( { env_map: texture2, fog: false } ),
  137. new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  138. new THREE.MeshLambertMaterial( { map: texture2, env_map: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  139. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertex_shader: vertex_shader, fragment_shader: fragment_shader } )
  140. */
  141. ];
  142. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  143. var face = geometry.faces[ i ];
  144. if ( Math.random() > 0.5 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ] ];
  145. }
  146. materials.push( new THREE.MeshFaceMaterial() );
  147. // materials = [ new THREE.MeshBasicMaterial( { map: texture, env_map: texture2 } ) ];
  148. for ( var i = 0; i < 5000; i ++ ) {
  149. var mesh = new THREE.Mesh( geometry, materials[ Math.floor( Math.random() * materials.length ) ] );
  150. mesh.position.x = Math.random() * 10000 - 5000;
  151. mesh.position.y = Math.random() * 10000 - 5000;
  152. mesh.position.z = Math.random() * 10000 - 5000;
  153. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  154. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  155. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  156. mesh.updateMatrix();
  157. mesh.autoUpdateMatrix = false;
  158. scene.addObject( mesh );
  159. }
  160. renderer = new THREE.WebGLRenderer2( false );
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. // renderer.sortObjects = false;
  163. container.appendChild( renderer.domElement );
  164. if ( statsEnabled ) {
  165. stats = new Stats();
  166. stats.domElement.style.position = 'absolute';
  167. stats.domElement.style.top = '0px';
  168. stats.domElement.style.zIndex = 100;
  169. container.appendChild( stats.domElement );
  170. }
  171. }
  172. function generateTexture( r, g, b ) {
  173. var canvas = document.createElement( 'canvas' );
  174. canvas.loaded = true;
  175. canvas.width = 256;
  176. canvas.height = 256;
  177. var context = canvas.getContext( '2d' );
  178. var image = context.getImageData( 0, 0, 256, 256 );
  179. var x = 0, y = 0, p;
  180. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  181. x = j % 256;
  182. y = x == 0 ? y + 1 : y;
  183. p = Math.floor( x ^ y );
  184. image.data[ i ] = ~~ p * r;
  185. image.data[ i + 1 ] = ~~ p * g;
  186. image.data[ i + 2 ] = ~~ p * b;
  187. image.data[ i + 3 ] = 255;
  188. }
  189. context.putImageData( image, 0, 0 );
  190. return canvas;
  191. }
  192. function onDocumentMouseMove(event) {
  193. mouseX = ( event.clientX - windowHalfX ) * 10;
  194. mouseY = ( event.clientY - windowHalfY ) * 10;
  195. }
  196. function loop() {
  197. camera.position.x += ( mouseX - camera.position.x ) * .05;
  198. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  199. renderer.render( scene, camera );
  200. if ( statsEnabled ) stats.update();
  201. }
  202. function log( text ) {
  203. var e = document.getElementById("log");
  204. e.innerHTML = text + "<br/>" + e.innerHTML;
  205. }
  206. </script>
  207. </body>
  208. </html>