TODO 298 B

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  1. Examples
  2. * DOMRenderer example
  3. Materials
  4. * Layer based material system
  5. Renderers
  6. * FrustrumClipping near to Projector (CanvasRenderer and SVGRenderer)
  7. * Implement VertexColors in CanvasRenderer
  8. * Move Geometry.sortFacesByMaterial to WebGLRenderer (always an issue when creating geometry by hand)