webgl_stencilLensFlare.html 4.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="js/Stats.js"></script>
  19. <script type="text/javascript">
  20. var statsEnabled = true;
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var mesh, boxMesh, light, lightCube, light2, lightCube2, zmesh, lightMesh, geometry;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  28. init();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  33. camera.position.z = 250;
  34. scene = new THREE.Scene();
  35. // world
  36. var cube = new Cube( 300, 300, 10 );
  37. var material0 = new THREE.MeshPhongMaterial( { color:0xff00ff } );
  38. var material1 = new THREE.MeshLambertMaterial( { color:0x00ff00 } );
  39. var material2 = new THREE.MeshLambertMaterial( { color:0x0000ff } );
  40. var mesh1 = new THREE.Mesh( cube, material0 );
  41. mesh1.position.z = -150;
  42. scene.addChild( mesh1 );
  43. var mesh2 = new THREE.Mesh( cube, material1 );
  44. mesh2.position.x = -150;
  45. mesh2.rotation.y = 90 * Math.PI / 180;
  46. scene.addChild( mesh2 );
  47. var mesh3 = new THREE.Mesh( cube, material2 );
  48. mesh3.position.y = -150;
  49. mesh3.rotation.x = 90 * Math.PI / 180;
  50. scene.addChild( mesh3 );
  51. new THREE.ShadowVolume( mesh1 )
  52. new THREE.ShadowVolume( mesh2 )
  53. new THREE.ShadowVolume( mesh3 )
  54. // moving objects
  55. var cube = new Cube( 40, 40, 40 );
  56. var torus = new Torus( 40, 10 );
  57. var sphere = new Sphere( 40 );
  58. var cylinder = new Cylinder( 10, 10, 20, 40, 0, 0 );
  59. mesh = new THREE.Mesh( torus, material1 );
  60. scene.addChild( mesh );
  61. boxMesh = new THREE.Mesh( cube, material2 );
  62. scene.addChild( boxMesh );
  63. new THREE.ShadowVolume( mesh );
  64. new THREE.ShadowVolume( boxMesh );
  65. // lights
  66. light = new THREE.PointLight( 0xffffff );
  67. scene.addChild( light );
  68. light = new THREE.DirectionalLight( 0xffffff );
  69. light.position.set( 0, 1, 0 );
  70. scene.addChild( light );
  71. var cube = new Sphere( 2 );
  72. lightCube = new THREE.Mesh( cube, material2 );
  73. lightCube.visible = false;
  74. scene.addChild( lightCube );
  75. var lensFlare = new THREE.LensFlare( ImageUtils.loadTexture( "textures/lensflare0.png" ), 128, 0.0, THREE.AdditiveBlending );
  76. lensFlare.add( ImageUtils.loadTexture( "textures/lensflare1.png" ), 256, 0.33, THREE.AdditiveBlending );
  77. lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 300, 0.66, THREE.AdditiveBlending );
  78. lensFlare.add( lensFlare.lensFlares[ 1 ].texture, 400, 1.0, THREE.AdditiveBlending );
  79. lightCube.addChild( lensFlare );
  80. // renderer
  81. renderer = new THREE.WebGLRenderer( { antialias: false } );
  82. renderer.setClearColorHex( 0x222222, 1 );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. if ( statsEnabled ) {
  86. stats = new Stats();
  87. stats.domElement.style.position = 'absolute';
  88. stats.domElement.style.top = '0px';
  89. stats.domElement.style.zIndex = 100;
  90. container.appendChild( stats.domElement );
  91. }
  92. setInterval( loop, 1000 / 60 );
  93. }
  94. function onDocumentMouseMove(event) {
  95. mouseX = ( event.clientX - windowHalfX );
  96. mouseY = ( event.clientY - windowHalfY );
  97. }
  98. var t = 0;
  99. function loop() {
  100. mesh.position.x = Math.sin( t ) * 100;
  101. mesh.position.y = Math.cos( t ) * 100;
  102. mesh.rotation.x += 0.5 * Math.PI / 180;
  103. mesh.rotation.y += 1.0 * Math.PI / 180;
  104. mesh.rotation.z += 1.5 * Math.PI / 180;
  105. boxMesh.position.z = Math.sin( t ) * 100;
  106. boxMesh.rotation.x = Math.sin( t ) * 180 * Math.PI / 180;
  107. light.position.x = Math.sin( t );
  108. light.position.y = 0.5;
  109. light.position.normalize();
  110. lightCube.position.copy( light.position );
  111. lightCube.position.multiplyScalar( 200 );
  112. t += 0.015;
  113. camera.position.x += ( mouseX - camera.position.x ) * .05;
  114. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  115. renderer.render( scene, camera );
  116. if ( statsEnabled ) stats.update();
  117. }
  118. function log( text ) {
  119. var e = document.getElementById("log");
  120. e.innerHTML = text + "<br/>" + e.innerHTML;
  121. }
  122. </script>
  123. </body>
  124. </html>